Steam!

Sorry, I meant a source regarding your statement that Steam does something "similar". I've heard of the $40k figure for MS's platform.

The whole "short term, temporary license" doesn't worry me one bit. As ugly as EULAs like that are, ugly EULA terms are hardly a new thing, and regarding Steam, at the moment it looks like just paranoia (and it's really not in Valve's interest to let it become a real, practical concern). Were Valve ever to disable one of my games for no reason, I'd just crack it or download a pirate copy; the effect on me would be minimal.

And I'm less certain about this one, but I've at least never heard of Valve "terminating an account for cheating in TF2", either (VAC bans are not account bans), but then I think you'd have to be a moron to cheat in a VAC-secured game anyway.
Last edited by GusTheCrocodile#5954 on Feb 16, 2012, 2:52:34 AM
I agree with truekaiser, but he fact is this game is free-to-play and Im not sure if steam will even permit a free-to-play game on their game lists. To me, that is what it comes down to, not whether people or the devs want it on steam, but if it is even allowed and would the devs lose money by doing so.
Last edited by WatchdogTimer#2787 on Feb 16, 2012, 4:25:45 PM
"
truekaiser wrote:
"
GusTheCrocodile wrote:
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truekaiser wrote:
for example to release a patch on g.f.w. aka xbox live costs a developer 40k, mostly charged by Microsoft. valve does similar with the steam games
Mhm...source? Valve does something similar to charging $40k to patch a game? I suspect you have a very broad definition of similar.


google is your friend.
http://www.itproportal.com/2012/02/14/xbox-360-patching-costs-40000/

http://games.slashdot.org/story/12/02/14/203247/xbox-360-game-patching-costs-40000

http://www.craveonline.com/gaming/articles/183095-it-costs-40000-to-patch-a-game

it's how valve, microsoft and also others are raking money with these systems. they not only take a 'cut' of the price of selling you a short term, non-negotiable, revocable at any time license to play the game it's for. but also charge serious devs and independent devs for the tools so your game can run on steam, be patched by steam, and allow mods within the confines of steam. well what little mods of games they allow.

to put it bluntly, unless the devs of this game say otherwise. this will not be on steam because it's not in their financial benefit to do so. Granted you can link it into steam manually and have it listed in your games list. though steam might nuke the game if they decide to say, terminate your account for cheating in tf2.



Do you..even read your own links? that last one there, they blatantly said that Steam is a good idea and that it doesn't cost buckets of money.


"Those systems [Xbox Live and PSN] as great as they are, they're still closed," Schafer said. "You have to jump through a lot of hoops, even for important stuff like patching and supporting your game. Those are things we really want to do, but we can't do it on these systems. I mean, it costs $40,000 to put up a patch – we can't afford that! Open systems like Steam, that allow us to set our own prices, that's where it's at, and doing it completely alone like Minecraft. That's where people are going."

Bolded for emphasis.
I seem to be wrong, I have forgotten how many free games there are on steam... btw here's a list if anyone wants it http://forums.steampowered.com/forums/showthread.php?t=851573

but does anyone think it will be worth it to put it on steam
"
Inixis wrote:



Do you..even read your own links? that last one there, they blatantly said that Steam is a good idea and that it doesn't cost buckets of money.


"Those systems [Xbox Live and PSN] as great as they are, they're still closed," Schafer said. "You have to jump through a lot of hoops, even for important stuff like patching and supporting your game. Those are things we really want to do, but we can't do it on these systems. I mean, it costs $40,000 to put up a patch – we can't afford that! Open systems like Steam, that allow us to set our own prices, that's where it's at, and doing it completely alone like Minecraft. That's where people are going."

Bolded for emphasis.


reading comprehension fail. they can set their own prices for the game. doesn't say if the full sdk for steam integration costs anything or not. sure there are free games on it but those can and are available elsewhere too.

let me state this again, there are free games on there that just let steam launch it. and then there are integrated games such as deus ex human revolution where steam is required to run. using steam as a distribution platform means the developers have to accept and abide by what they want as far as patching routines and how to patch. this same question is brought up in relation to minecraft and when notch was in charge his answer was simple. he would not release it on steam as steam's policy on how to update contradicted their own set up for patching and the game's account system. the same thing applies here.
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truekaiser wrote:

besides this part of the eula prevents me and should prevent you from using it.

Steam's EULA
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"... a limited, terminable, non-exclusive license and right to use the Software for your personal use in accordance with this Agreement and the Subscription Terms. The Software is licensed, not sold. Your license confers no title or ownership in the Software."


yes that's right you don't own that data on your hard drive and they reserve the full rights of removing it without giving you any reason or refund if mistaken.

Wow, welcome to the 20th century. Have you ever seen an EULA before?

1. Of course you don't own Steam. This is true for most software.
2. That's the Steam EULA. That's describing Steam, not the licensing of software distributed by Steam.
3. Here's the roughly equivalent bit in POE's TOS, lol.
"
.... Intellectual Property: Unless otherwise stated in these Terms of Use, Grinding Gear Games is the owner or licensee of all rights including all copyright, trade marks and other intellectual property rights relating to or included within the Website, Materials and Services. For the avoidance of doubt this includes without limitation all intellectual property rights in respect of all graphics, logos, text, images and software relating to or included within any of the Website, Materials and Services.

Licence: .... Grinding Gear Games grants you a limited licence (“Licence”) for the purpose of accessing, as applicable downloading, and making use of the Website, Materials and Services (or any parts of such as Grinding Gear Games may make available to you from time to time) for your own personal and non-commercial use in accordance with these Terms of Use. ....


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truekaiser wrote:
You have three links to articles about the xbox360. All three articles report a line from the same interview. All three articles note that Tim Schafer said that Steam is better than the xbox/psn system. Are you aware that Steam is not a Microsoft product, that it is in no way related to the xbox? Are you going to launch that reading comprehension fail line again? Seriously?

Hell, a quick google shows notch didn't specifically say anything about patching and steam:
http://notch.tumblr.com/post/9550850116/why-no-steam-notch
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Steam is the best digital distribution platform I’ve ever seen. ....
Being on Steam limits a lot of what we’re allowed to do with the game, and how we’re allowed to talk to our users. We (probably?) wouldn’t be able to, say, sell capes or have a map market place on minecraft.net that works with steam customers in a way that keeps Valve happy. It would effectively split the Minecraft community into two parts, where only some of the players can access all of the weird content we want to add to the game.

It's rather ambiguous as to what about Steam's dev policies are in conflict with his. Furthermore, he was (is?) in talks with Valve regarding making it work.

In conclusion, find a better source that clearly explains what about Steam's patching system or account system or anything is bad or expensive or otherwise incompatible with POE. Also, read a book.
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truekaiser wrote:
using steam as a distribution platform means the developers have to accept and abide by what they want as far as patching routines and how to patch
Yes, to use a service you have to agree to its terms. Woo. That's a far cry from the "Steam does something similar to charging $40k to patch a game" scaremongering you were throwing around earlier.
I really only use steam as much as I do because of the sales. Almost every game in my library is either the result of a sale, or has steamworks protection even when a physical copy is purchased.

I don't really think steam is really necessary for PoE, considering that it's free already. Come to think of it though, it would do wonders for the game's exposure.
caps, you don't seem to understand the difference between claiming ownership of the art and code 'copyright'. which is what the p.o.e.'s eula states. and saying we 'own' that part of your hard drive pertaining X game you paid for and doing what we want with it. also you did not read the entire t.o.s. that part does indeed pertain to the software.

here is the complete section as linked to before i put the quote for people like you who seem to lack the pataince or comprehension to read it.

"
2. LICENSES

A. License Terms.

Steam and your Subscription(s) require the automatic download and installation of software and other content and updates onto your computer ("Software"). You may not use the Software for any purpose other than the permitted access to Steam and your Subscriptions. You understand that for reasons that include, without limitation, system security, stability, and multiplayer interoperability, Steam may need to automatically update, pre-load, create new versions or otherwise enhance the Software and accordingly, the system requirements to use the Software may change over time. You understand that neither this Agreement nor the terms associated with a particular Subscription entitles you to future updates, new versions or other enhancements of the Software associated with a particular Subscription although Valve may choose to provide such updates, etc. in its sole discretion.

Valve hereby grants, and you accept, a limited, terminable, non-exclusive license and right to use the Software for your personal use in accordance with this Agreement and the Subscription Terms. The Software is licensed, not sold. Your license confers no title or ownership in the Software.

Additionally, Valve hereby grants, and you accept, a limited, terminable, non-exclusive license (the “Installer License ”) to reproduce and distribute an unlimited number of exact copies of the Steam client installation software ("Steam Installer") via online download; provided that the following conditions are met:

(i) you must redistribute the Steam Installer in its entirety;
(ii) you must not modify the Steam Installer in any way nor integrate or combine it with another software program;
(iii) you must redistribute the Steam Installer on a non-commercial basis (i.e. you may not charge any fee or receive any compensation for your redistribution);
(iv) you must include any Valve license agreement provided with the Steam Installer; and
(v) you must preserve in all copies of the Steam Installer all copyright and legal notices that are attached to the copy of the Steam Installer received by you.


roughly translated the first two paragraphs state they take complete ownership of the data on your hard drive pertaining to the games and are only giving you a license to access them. this is called software as a service.

the rest is giving you the right to freely distribute the steam client as long as you; don't charge anyone for it, modify it, or claim it as your own.


GusTheCrocodile, and part of those conditions is the developing company paying for the use of the sdk for the system and/or specific features. the $40,000 is whats called a example of the common practice. in this case part of the xbox live / games for windows agreement for the developer. valve will of course not be exactly like it, but they do charge for complete integration. because it is using their intellectual property and they aren't exactly releasing it under a foss license.
Yes, they quite possibly do charge, for all we know. But two things: one, there are a whole range of values inbetween zero and $40,000, many of which it'd be pretty unreasonable to call similar. Two, you've now switched to talking about charging "for integration", as opposed to for patching. There's a massive difference between a one-off fee and charging every patch.

Of course Valve put some restriction on developers. And for all we know, yes, they could be prohibitive for some developers. But they also may not be. Without any details whatsoever, assuming Valve's terms are horrible is not just pointless, it's completely irrational.

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