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Crackmonster wrote:
I must laugh my ass off at the, honestly braindead people, who think it's hardcore or any threat to economy if the lesser(scrolls, alts, aug, trans, wetstones, scrap) are looted in a radius when you pick one.
Like really, what you are saying have next to 0 bearing of logic. It will NEVER be a threat to the economy. Honestly, at content like breaches you earn the most by simply leaving all the low currency and moving on. The game is not in sync with psychology of how the mind works, you shoot yourself in the foot by picking it up because it takes a fair amount of time and is worth almost nothing, so the game leads you to do wrong because not integrated with human mind patterns. It's a noobtrap, all you people who do it and who argue for it are playing like a simple noob. I do it often too, so it's not like i'm better, but it's still true regardless.
There is nothing hardcore whatsoever in having to click an additional 4-50 times for every major pack that is killed to pick up small change that will never be a large part of your income. It is tedious nothing more. I simply laugh my ass off at that comment someone saying earlier it was "hardcore", hahaha, biggest nonsense i ever saw.
I prefer to play the game, not spent too much time clicking clicking loot after loot running around clicking the small insignificant value items so i don't have to be annoyed by leaving them behind.
If you think it's good game quality to spent a lot of time just clicking 3-20x times as much as you need to in order to pick up scrap, then i seriously question your priorities. I'm sure there will be some mobile game that can suit your needs to ridiculous gameplay.
You people aren't to be taken serious, you minds logic is tainted by fearful emotions you think the world is ending and now we become a combine harvester that just rolls across wraeclast and with 0 effort we reap the whole screen and autopickup the loot with a autopickup lootfilter while watching TV and showing 0 care. Your lines of thoughts are completely messed up. It makes no sense. It doesn't change the challenge of the game in any way whatsoever! At best we get a slight gain in efficiency because time we would have spent on playing mobile clicking game app(not play the game just annoyingly clicking low value currency so we aren't annoyed by leaving it behind) can now be spent on actually playing the game we came to play.
[Removed by Support]
damm, this is it, a bit salty but this argument is perfect. We need this "radius" pick up feature for lower currency asap (i have RSI problems and i try to avoid such... the pain, oh the pain, but the loot, oh the loot).
Buff life on the right side of the tree! Just a little! Pretty Please!
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Posted byThe_Risen#6326on Jul 21, 2017, 5:30:03 PM
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Fruz wrote:
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HousePet wrote:
As a 'for' argument, if they did implement something they would then have more incentive to fix up the economy.
Care to elaborate ?
And care to elaborate on what needs "fixing" in the economy ?
The only way an increase to the efficiency of picking up minor currency items can wreck the economy, is if the economy already isn't balanced. This is because it is only the speed being modified. So all that happens is that the imbalance becomes an issue faster.
If the issue appears faster, then it looks like a bigger issue, so people deal with it.
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Posted byHousePet#0861on Jul 21, 2017, 8:00:00 PM
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quironn wrote:
I want to know when you will have a pet to catch the orbs that fall on the ground. Could you really make a deal of it work? It would be great not to need to keep clicking on all the scrolls on the ground.
GGG could do that if they desired to but they will never do that so QQing about having to Alt-click to pick up orbs is just a waste of forum hard drive space.
However, it would be a nice QoL if there was a loot pickup filter so we could create a script that would allow for auto-picking up specific items just by walking over them. That at least would help take the drudgery out of the process of vendoring tons of loot. Hey GGG, Wraeclast is being buried under tons of loot (just where do all these creatures get this much crap?) and we exiles are doing what we can to clean up the island but it's a time consuming back breaking job to attempt to keep the land litter free so we need a loot pickup filter to ease this task. Sooner than later/never please.
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.
The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
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Posted byArrowneous#3097on Jul 21, 2017, 9:42:37 PM
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I think this game need a new system like when you press "space" you collecting orbs or something rather than clicking.
no longer playing
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Posted bycanjp#7846on Jul 21, 2017, 10:23:11 PM
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The_Risen wrote:
damm, this is it, a bit salty but this argument is perfect. We need this "radius" pick up feature for lower currency asap (i have RSI problems and i try to avoid such... the pain, oh the pain, but the loot, oh the loot).
Prisus' suggestion earlier was actually not that bad imho :
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Prisus wrote:
I don't want auto pickup... but proximity pickup would be fucking awesome.
click 1 perandus coin pick up all within X radius so maybe instead of clicking 20 times for a coffer, we have to click 3ish times.
I'm not saying when I click an orb of fusing, pick up the alteration next to it, but it would be nice to be able to pick up "like" currency when they are next to each other.
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HousePet wrote:
The only way an increase to the efficiency of picking up minor currency items can wreck the economy, is if the economy already isn't balanced. This is because it is only the speed being modified. So all that happens is that the imbalance becomes an issue faster.
If the issue appears faster, then it looks like a bigger issue, so people deal with it.
So to you, an ideal economy is where there is absolutely no inflation ?
Such a perfect economy will never, ever exist on a system of that scale imho, there will ( I think ) always be some inflation ( some inbalance to you, if I'm getting this right ).
Now, PoE isn't the real life, past some point some people are using less and less currency sinks, and the market get flooded as there is no item degradation, that's inevitable, inflation is inevitable.
Another ( more interesting imho ) question is, at what speed is this acceptable ?
And then, what impact would actually have the OP's suggestion on it ?
I don't personally think that it would be noticeable (if it is only about scrolls and scraps), but that is a very complicated system and the butterfly effect is a thing.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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Posted byFruz#6137on Jul 21, 2017, 10:42:45 PM
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I ll tell u secret, just don't tell anyone. You don't have to pick up every scroll that s on the ground
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Posted byDr1MaR#1294on Jul 21, 2017, 11:50:57 PM
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Dr1MaR wrote:
I ll tell u secret, just don't tell anyone. You don't have to pick up every scroll that s on the ground
The people that hear Sarah Mclachlan's "in the arms of an angel..." Every time they leave a scroll on the ground in favor of getting to that chaos or drop a few minutes quicker can't have that.
"It's all clearer now
And I hear her now
And I'm nearer to
The Salvation Code"
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Fruz wrote:
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The_Risen wrote:
damm, this is it, a bit salty but this argument is perfect. We need this "radius" pick up feature for lower currency asap (i have RSI problems and i try to avoid such... the pain, oh the pain, but the loot, oh the loot).
Prisus' suggestion earlier was actually not that bad imho :
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Prisus wrote:
I don't want auto pickup... but proximity pickup would be fucking awesome.
click 1 perandus coin pick up all within X radius so maybe instead of clicking 20 times for a coffer, we have to click 3ish times.
I'm not saying when I click an orb of fusing, pick up the alteration next to it, but it would be nice to be able to pick up "like" currency when they are next to each other.
Yea and that argument has been posted by myself on multiple occasions, before even seeing anyone else posting it. Not that it is anything new or special, just you are so far up yours when it comes to me but you have no idea.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
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Posted byCrackmonster#7709on Jul 22, 2017, 3:55:26 AM
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quironn wrote:
I want to know when you will have a pet to catch the orbs that fall on the ground.
Could you really make a deal of it work?
It would be great not to need to keep clicking on all the scrolls on the ground.
Ohh the first world problems....rofl.
What the hell is wrong with you?
If you cannot even be bothered to pick up your stuff, why bother playing this game?
No rest for the wicked.
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Posted byDaiena#7638on Jul 22, 2017, 4:09:45 AM
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Fruz wrote:
So to you, an ideal economy is where there is absolutely no inflation ?
Such a perfect economy will never, ever exist on a system of that scale imho, there will ( I think ) always be some inflation ( some inbalance to you, if I'm getting this right ).
Now, PoE isn't the real life, past some point some people are using less and less currency sinks, and the market get flooded as there is no item degradation, that's inevitable, inflation is inevitable.
Another ( more interesting imho ) question is, at what speed is this acceptable ?
And then, what impact would actually have the OP's suggestion on it ?
I don't personally think that it would be noticeable (if it is only about scrolls and scraps), but that is a very complicated system and the butterfly effect is a thing.
No inflation sounds like an ideal, so I guess I'll agree to the general principle.
However, that seems like a tangent, as I don't expect an ideal economy or have ever said anything about one.
But yes, insufficient sinks to sources causes inflation in game economies.
Inflation isn't inevitable, but deflation can make the game unplayable, so should be avoided.
The general economic argument against any streamlining says that the current inflation rate is either acceptable or already too high.
Then anything that might increase that is shut down.
Rarely is there any actual consideration of how much the inflation will be increased by the suggestion.
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Posted byHousePet#0861on Jul 22, 2017, 4:10:25 AM
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