I'm tired of picking up orbs on the ground

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Crackmonster wrote:
Yea and that argument has been posted by myself on multiple occasions, before even seeing anyone else posting it. Not that it is anything new or special, just you are so far up yours when it comes to me but you have no idea.

I'm sorry, does any of this matter in the slightest ? I mean, do you think that I actually care, or have you tried considering that you are not the center of the world ?


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HousePet wrote:
Rarely is there any actual consideration of how much the inflation will be increased by the suggestion.

There was definitely none in the OP, but couple of players did mention about the effects on the economy, which would be basically the effect on the inflation imo.

And in a world where currency gets created all the time without limits ... inflation is not something you can avoid unless you make sure that about the same amount of currency ( proportional to the playerbase ) circulates at all times.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Jul 22, 2017, 4:22:38 AM
It must matter to you Fruz boy since you wanted tell the world about it.

You entertain me.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
Last edited by Crackmonster#7709 on Jul 22, 2017, 5:03:41 AM
I pointed out an actual good suggestion so somebody that seemed to be interested in a system using a radius with it.

I have not actually read your post because it does not matter to me, you should probably seek attention elsewhere if you need it so badly.

SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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Fruz wrote:

And in a world where currency gets created all the time without limits ... inflation is not something you can avoid unless you make sure that about the same amount of currency ( proportional to the playerbase ) circulates at all times.


The problem is not that it's created all the time without limits. In real world, almost the same happens (crops grow every year, producing harvest, without limits).
The problem is that that in PoE, currency isnt consumed as often as it's created. Unlike real world, where all resources are consumed all the time, and thus, are in high demand (food, metal, etc), despite being produces "without limits".

Currency consumption should match production - that's all you need for a healthy economy. And for that, you need currency sinks in your game.

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HousePet wrote:

Now, PoE isn't the real life, past some point some people are using less and less currency sinks, and the market get flooded as there is no item degradation, that's inevitable, inflation is inevitable.
Another ( more interesting imho ) question is, at what speed is this acceptable ?
And then, what impact would actually have the OP's suggestion on it ?
I don't personally think that it would be noticeable

This

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PleiadesBlackstar wrote:


Or you know, just use alteration orb stacks you get from being an mfer selling junk rares to vendors to literally never run out of scrolls and still make a profit. I've made plenty of mf builds. Claiming that they run out of wisdoms and have no real way of producing more easily is silly. They technically have the easiest means of producing a hell a lot of scrolls, just obviously not efficiently.


Or, you know, just ignore all loot on the ground except jewelry, few unique and few best ES bases - because everything else wond be worth your time anyway, if you're farming really quickly.

But then, we come to another problem - in LOOT-CENTRIC game, picking up most loot is simply NOT WORTH YOUR TIME. Even if it POTENTIALLY CAN BE GOOD (i.e. that rare Siege Axe can be 1-exa worth if mods are bonkers ), it happens so rarely that you better just spend that time on killing enemies and looting "big" currency drops like divines, etc, instead of picking up most rares, identifying and benoring them.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
Last edited by MortalKombat3#6961 on Jul 22, 2017, 6:36:11 AM
Would argue that the problem with the game being that it is loot centric but most loot is trash is kind of a feature versus a bug. You want something along those lines, we have D3. Last few times I played it I felt like I could find an upgrade in some form on a daily basis.

Mind you I'm not completely bashing it. That kind of playstyle is fun now and then. Refuse to play it now because of their gimme 15 for an extra class attitude, but the game itself is an okay playstyle. Problem is that I enjoy poe more precisely because it is more "hardcore" because you have to get lucky for good drops or slowly gain currency to buy what you want in the background and as a failsafe for being unlucky.

I just don't see how you can make most loot not trash and still have a relatively healthy economy unless you massively cut the drop rate across the board and end up with... Well, D3 again. What I wouldn't mind seeing is healthier tier progression so rares that don't come from red maps and higher become the only rares worth iding after a couple weeks and leveling and early map gear remains more valuable but anything else and I'm finding something else to play if it makes gearing slide into D3 territory of essentially promised progression on a time clock. That is what our currency build up is for, not a pseudo rng iou.
"It's all clearer now
And I hear her now
And I'm nearer to
The Salvation Code"
Leaving currency on the ground is a currency sink too.
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
Just when you thought that the speed clear meta was "big enough", people are actually crying because they HAVE TO stop and pick up loot.

We don't need fewer reasons to pick up "shit", we need more reasons.

As a lot of people have already said; you don't HAVE to pick up anything. It's a choice. Just like the chaos recipe. No one is forcing you to do the recipe, and there are more efficient ways to play the game. No one is forcing you to pick up wisdom scrolls - there are more efficient ways to play the game.

And you know what? This is coming from a guy who plays mostly self found, and picks up most scrolls and scraps, and even does the chaos recipe from time to time.
Bring me some coffee and I'll bring you a smile.
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Phrazz wrote:
Just when you thought that the speed clear meta was "big enough", people are actually crying because they HAVE TO stop and pick up loot.

We don't need fewer reasons to pick up "shit", we need more reasons.

As a lot of people have already said; you don't HAVE to pick up anything. It's a choice. Just like the chaos recipe. No one is forcing you to do the recipe, and there are more efficient ways to play the game. No one is forcing you to pick up wisdom scrolls - there are more efficient ways to play the game.

And you know what? This is coming from a guy who plays mostly self found, and picks up most scrolls and scraps, and even does the chaos recipe from time to time.


Problem about picking up stuff REPEATEDLY (not individually, like clicking 5-10 times each breach) but repeatedly, like 50+ times on labyrinth treasures and really buffed up maps, is that it's boring, annoying and it WILL lesion your hand bit by bit, more or less depending on your chair/mouse/setup/posture etc. Because any repeated movement does.
Buff life on the right side of the tree! Just a little! Pretty Please!
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The_Risen wrote:

Problem about picking up stuff REPEATEDLY (not individually, like clicking 5-10 times each breach) but repeatedly, like 50+ times on labyrinth treasures and really buffed up maps, is that it's boring, annoying and it WILL lesion your hand bit by bit, more or less depending on your chair/mouse/setup/posture etc. Because any repeated movement does.


Yeah, well, if we don't like repeating movements, this is hardly the genre for us :P
Bring me some coffee and I'll bring you a smile.
"
Phrazz wrote:
"
The_Risen wrote:

Problem about picking up stuff REPEATEDLY (not individually, like clicking 5-10 times each breach) but repeatedly, like 50+ times on labyrinth treasures and really buffed up maps, is that it's boring, annoying and it WILL lesion your hand bit by bit, more or less depending on your chair/mouse/setup/posture etc. Because any repeated movement does.


Yeah, well, if we don't like repeating movements, this is hardly the genre for us :P


I also think there is a ton of user bias here. I split almost all my play time between this and Fallout 4 and I easily have similar click rates between the two games combining keyboard and mouse. The only caveat about this is that I play Fallout 4 cranked to survival from day one and use the Horizon mod to essentially make myself spaz out in some fights to survive.

This can again be related to the clear speed meta again too though along side the genre bias. We have all these builds that once set up just need a mouse like my Naga with 5 extra potion buttons and you can literally play one handed and fast as hell. So of course you notice how much clicking you are doing if you binge, steamroll the game and generally get bored of actually playing so you pay attention to the use of your hand all day.

I also want to wonder how many of these people complaining about the wrist/hand pain bother stretching while gaming. Because a big part of me wants to think that at least some of them try to emulate streamers, but cut out "unnecessary" things to make up for their lack of absolute free time to try to keep up in some fashion.
"It's all clearer now
And I hear her now
And I'm nearer to
The Salvation Code"

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