Over the years, GGG has avoided that one like the plague. I'd be VERY interested to read or watch where this talk occurred if you have the info.
There's no avoiding like the plague, Chris Wilson in 2013 specifically stated that logging out is a legitimate strategy, and then later on GGG has verified that logout macros are legal. None of this is considered cheating by any stretch of the imagination. You would be stupid not to use logout macros if you're playing HC, it's just a mere handicap for no reason at all. It would be like SSFing in a trading league and then complaining that others are 'cheating' by trading.
Oh. I guess there was no real actual talk from GGG of adding a built in one press log-out option.
Over the years, GGG has avoided that one like the plague. I'd be VERY interested to read or watch where this talk occurred if you have the info.
There's no avoiding like the plague, Chris Wilson in 2013 specifically stated that logging out is a legitimate strategy, and then later on GGG has verified that logout macros are legal. None of this is considered cheating by any stretch of the imagination. You would be stupid not to use logout macros if you're playing HC, it's just a mere handicap for no reason at all. It would be like SSFing in a trading league and then complaining that others are 'cheating' by trading.
Oh. I guess there was no real actual talk from GGG of adding a built in one press log-out option.
You made it up?
As I said, BAD DESIGN.
There was actual talk of it on Reddit in regards to Lutbot's logout macro that when released at the time some considered illegal and others did not. At some point it cleared GGG's graces, and then because of it's insane popularity among HC players, there was actual legitimate talk of whether or not logging out would become an actual keybind within the game, with a GGG dev at some point I believe that it was being considered.
The fact that you think it's bad design is irrelevant, it exists and you'd be stupid not to use it.
There was actual talk of it on Reddit in regards to Lutbot's logout macro that when released at the time some considered illegal and others did not. At some point it cleared GGG's graces, and then because of it's insane popularity among HC players, there was actual legitimate talk of whether or not logging out would become an actual keybind within the game, with a GGG dev at some point I believe that it was being considered.
The fact that you think it's bad design is irrelevant, it exists and you'd be stupid not to use it.
You're misinterpreting what I am saying.
If devs agree that it is l'stupid' to not use a chickenscript in the game, and that the game is designed with the chickenscript in mind, then it is a design misstep to not provide it as a part of the game.
GGG seriously needs to figure out which macros are approved and add them into their design. THEN they'll be able to ban all other things. Remove the gray area. Become a professional game design company.
why? to provide "even ground"? as i said it takes me milliseconds longer to hit alt+f4 than any other key to start the macro.
on top of that, the game relies on so many external tools to trade, identifying item affixes, getting trade notifications or recommendations ... having those who like to logout often add one more script to their collection is just peanuts.
age and treachery will triumph over youth and skill!
Last edited by vio#1992 on May 31, 2017, 7:05:04 PM
why? to provide "even ground"? as i said it takes me milliseconds longer to hit alt+f4 than any other key to start the macro.
on top of that, the game relies on so many external tools to trade, identifying item affixes, getting trade notifications or recommendations ... having those who like to logout often add one more script to their collection is just peanuts.
None of those things should have to be handled by a 3rd party. It's pretty amateurish that so many things are outsourced to a 3rd party. That being said, it's a different topic altogether.
why? to provide "even ground"? as i said it takes me milliseconds longer to hit alt+f4 than any other key to start the macro.
on top of that, the game relies on so many external tools to trade, identifying item affixes, getting trade notifications or recommendations ... having those who like to logout often add one more script to their collection is just peanuts.
None of those things should have to be handled by a 3rd party. It's pretty amateurish that so many things are outsourced to a 3rd party. That being said, it's a different topic altogether.
It's not a different topic. All of those things are design flaws of PoE. Fixing all of the convoluted mess will bring them closer to a complete game of quality.
to be blunt: why do you want to flood hardcore leagues with masses of amazing items, destroy that market and make players finish the game earlier and easier?
aren't hc players playing hc to have a higher difficulty?
You're seeing it backwards.
Right now HC is all about playing safe to avoid dying.
When you die, you have a long way ahead of your new character - because you'll keep playing safe to avoid dying.
Challenging your character in HC is absolutely useless. The reward is not enticing enough.
For that "flood" you speak of to occur, the majority of the players would need to constantly risk losing their characters - without instant logout - and survive.
If anything, that would cause a BIGGER item sink, not an item flood, because there would definitely be more deaths.
However, because you'd get items and XP faster from fighting stronger enemies, HC would be a lot more exciting to keep playing.
Forum Warrior - Why are you creating a thread about this subject? Use Search!
Also Forum Warrior - Nice necro.
Last edited by Nurvus#6072 on May 31, 2017, 9:56:49 PM
My character that reached 97 is a proof that I tried going for 100 in your view? Now, when you could daisy chain easy maps just to get to 100? You seriously misjudge me Fruz.
Oh but am I ???
Why are you complaining about the xp penalty then ? I'm really wondering ...
( it's a joke, I don't because it's quite obvious already )
Let's show some of the many many posts where you talk about how you would like the exp penalty essentially reduced, on your "grind to 100" :
Keep the additional EXP penalty for daisy chaining Shaped Strands or Gorges post level 95, but reward from an EXP point of view the bad layout maps by removing it, and do boost the EXP that the Guardians/Shaper/Uber Atziri give so I, and everyone else be tempted to attempt those fights on the grind towards 100...
This only the one of many many posts of yours where you complain about the death penalty and would like to see it less harsh, even if its for higher maps ( that would still not be prefered since what matters is mostly the layout ) :
"
sofocle10000 wrote:
There wouldn't be a problem with a removal/severe reduction of death penalty on Softcore as you already have EXP penalty that dumbs you while running circles on Shaped Dunes/Strands and Gorges, that might encourage pursuing higher tier content more even if only for diversity...
"
sofocle10000 wrote:
I proposed a gradual increase in death EXP penalty that for the first 5 levels is 1% l, for the next 5 should be 5%, for the next 5 should increase to 10%, and the last should reach a 20% culminated with even a loss in level...
They should also add a reset cap of 10/25% of the EXP gained on the road to next level.
Which would make the exp penalty much, much less harsh, especially while running linear maps.
There is no incentive to progress past lvl 97 yet you bothered to get there in the first place ( when we do know that the grind becomes actually very long past ... 93 maybe, 94 ? or 95 ? I guess it's a little subjective ), even loosing half of lvl 96 (I could find the post but ....) and grinding it back ?
please .....
enough said.
"
sofocle10000 wrote:
There should be no instances where auto-attack damage could drop your entire life/ES pool in a hit excepting untankable damage presuming you hit a few thresholds when advancing in the map tiers. Heck, that should be even possible with the instant logout system as it is.
And there are basically none of those, there are very, very, very few instances (volatile) and that's basically it.
And no, if you have little buffer ( some do, like 4k ), a single hit in the wrong conditions could kill you, for obvious reasons.
Please by all means, show me where I was "advocating that lag is the greatest enemy of HC players".
Fallacious, right ? putting words in other people's mouths.
Lag is one factor, and GGG makes the game accessible to most, and that is a thing, and a good one.
What killed my high lvl BHC char was the last room of the Putrid Cloister that I was trying for the first time, which was rippy as fuck, where playing it without instant logging out would have been unimaginable and straigth out dumb.
But you have basically never played HC anyway, you won't get it.
I see you're too deaf to understand that there is no "cheat" in logging out.
So please keep mumbling alone in your corner about how the game is unfair and allow instant logging out, and keep whining about the exp penalty again and again, because those are not going anywhere, and what would need fixing are your expectations.
Deal with it.
I will keep playing the game as intended.
People playing softcore only and bashing hardcore players for no reason (others than their own problem) are pathetic, period.
"
allbusiness wrote:
"
The_Reporter wrote:
Over the years, GGG has avoided that one like the plague. I'd be VERY interested to read or watch where this talk occurred if you have the info.
There's no avoiding like the plague, Chris Wilson in 2013 specifically stated that logging out is a legitimate strategy, and then later on GGG has verified that logout macros are legal. None of this is considered cheating by any stretch of the imagination. You would be stupid not to use logout macros if you're playing HC, it's just a mere handicap for no reason at all. It would be like SSFing in a trading league and then complaining that others are 'cheating' by trading.
They are not, basically none of the QQers here play HC.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.