3.0.0 taking away instant logout?

"
instant leech? we already know what it does to the game
instant logout is the same damn thing. logout, respawn safe with full life. one portal used up? big f.. deal.


How is it even remotely similar? One allows you to actually win, the other just allows for escape. Yes you can try again but considering that you didn't fuck up a dodge or something that was entirely random and only happens once in a million you should fail again and again.

Honestly the biggest reason to instantlog is when your connection behaves oddly and you get lag spikes. Because there are hardly any gameplay reasons to, yes sometimes shit hits the fan and you can logout, but the thing is this usually happens in situations that will either still be the same when coming back or are timed and make you lose out on rewards.

Of course bosses can be done basically in 6 parts with that, but many of them either have massive damage spikes or just allow for the use of a portal for much of the same effect. When I run out of flasks during a fight. There is usually no need to wait until you have to instantly logout.

So the instant logout is there for a reason, it helps tremendously if you face connection issues and the only real advantage is when you do new content where you can often not expect what will happen.

For a smoother game with less spiky damage there might be no need to even use it that way and even now it is not as if people use it all the time and in many situations they could have backed up and used a portal. And the thing is they go into some fights knowingly that they can logout, they likely would approach it differently if this option wouldn't exist, so it wouldn't even hurt that much, it would mostly hurt those that actually use the logout when their connection goes awkward, which is totally fine.
"
The_Reporter wrote:
And that's why we have a 'Feedback and Suggestions' subforum Fruzzy. It's to let GGG know where they've taken wrong turns. To help them improve their flawed game and make it the premiere hardcore arpg they've advertised it as.

Feel free to deal with THAT.

And look how they have been listening to you and your QQ all this time ....
And to add it to the silliness festival that you're on right now :
Instant logout has always been there, it isn't a "turn", LOL.


"
sidtherat wrote:

instant leech? we already know what it does to the game
instant logout is the same damn thing. logout, respawn safe with full life. one portal used up? big f.. deal.

Instant leech and instant logout have like absolutely nothing to do with eachother, I know you're mad about many things in the direction that the game has taken .... linking instant leech and instant logout is plain silly.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on May 30, 2017, 10:49:36 AM
"
sidtherat wrote:
any kind of INSTANT recovery makes game balance a joke

Yes, if it's not limited by cooldown, for example.

"
sidtherat wrote:

instant leech? we already know what it does to the game
instant logout is the same damn thing. logout, respawn safe with full life. one portal used up? big f.. deal.

sure it is 'legal' to do such stuff. it doesnt make it any less of a problem. design decision hailed by people awerese to risk/reward (they want risk but if it goes hairwire - they run) and 'supported' with tear-inducing sad stories of 'terrible internet' and 'my game crashes everyday'

so sad.

ggg wont remove it tho, they will do more and more 'creative' (as in failed) solutions to clean up after this one design decision. game with instant recovery of this type has rotten foundation and the more you build up - the higher the risk it will all crumble. current state of the game is pretty close to the 'crumbled' already


Yeah, we all know what happens when you build on the sand...

When in the game player is allowed to refill full HP in less than 1 second, or insta-escape whenever he wants, how do you plan to kill him? With oneshots only!
If oneshots are the only threat, they should be telegraphed.
And then, is it much different from old arcade games like Super Mario, where you oneshot everything and everything oneshots you, with telegraphed attacks, projectiles, etc? ]
I sincerely believe that ARPG should be different. I dont want to play arcade, there are SHITTONS of them already.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
Last edited by MortalKombat3#6961 on May 30, 2017, 10:53:51 AM
"
Emphasy wrote:
"
instant leech? we already know what it does to the game
instant logout is the same damn thing. logout, respawn safe with full life. one portal used up? big f.. deal.


How is it even remotely similar? One allows you to actually win, the other just allows for escape. Yes you can try again but considering that you didn't fuck up a dodge or something that was entirely random and only happens once in a million you should fail again and again.


it is very similar - both make you safe to things that kill people that do not use it. that alone is fine. but what is the tool GGG can use to actually kill players using these mechanics? insta-kills.

no attrition based encounters, no phased and resource-management-heavy things, no 'have you actually decked out well to face this dangerous foe'. nothing

it is 'is my dps enough to kill him before my flasks run out' and 'oh this situation looks risky (like sudden 'cannot die' aura in breach) and im not prepared to handle monsters that actually have a chance of fighting back, let me just pretend it didnt happen and log without any consequences'

lack of consequences is name of the game right now. 'ooh, the breach is a tull breach in -max/tempchains.. it is actually dangerous, lets log'. this fosters pretty dumb player expectations


btw - these 'connection is laggy' reasons are sketchy as f... im not going to call people out but watching people stream and log you cannot really see any reason other than fear of death. they do not lag out. they chicken out

and if they do, the game has to make an effort to actually kill them. and this introduces lots of BS mechanics and encounters to the game..

id much rather have instant logout removed and 'time to die' increased so the game is less BS more skill based
I have been playing PoE HC for years and if they removed instant logout I'd be gone, and doubt I would be alone. I played d3 for a few months when it first came out and lost my lv 60 HC char because my cablemodem cut out on me and I uninstalled it then and there and never turned back.

I do HATE the fact that people use (abuse actually) this as a way to avoid danger - but honestly, the players I have seen that do this also play way too dangerously and end up ripping anyway pushing their luck. I don't watch streamers so cant really comment there.

To do this - there MUST be a few (up to 6 maybe) second timer after logout, otherwise if just alt-f4 was disabled, someone would just make a kill switch for their internet connection. If you implement a timer of any duration after 'disconnection for any reason' that WOULD INDEED KILL HC players en mass.

I'd say, if you really want to do this (and I agree there are some good reasons to) take it away for SC players only, and allow HC players 2-3 exits a month, after that they should have a warning that there will be a timer if they exit unexpectedly. (on second thought, game crashes would also count as exiting unexpectedly, so there would need to be a bigger grace period then 2-3 a month actually)
Last edited by Zee#5446 on May 30, 2017, 12:36:51 PM
"
Zee wrote:
I have been playing PoE HC for years and if they removed instant logout I'd be gone. I played d3 for a few months when it first came out and lost my lv 60 HC char because my cablemodem cut out on me and I uninstalled it then and there and never turned back.


When you got connection lags, you dont logout instantly. So, if you died that way in D3, you will die like that in PoE too. Dont play HC if you dont have a near-perfect connection

And if you dont like to lose your char with just one fault, dont play hardcore. Play softcore, as most players do.
If you accept the fact that just one your mistake could make you lose character, then play hardcore. And play it accordingly, thinking 7 times before you do some decision.

I like softcore, because it allows you to risk, trying hard encounters, that can actually kill you. Kill you not just when "all stars align", but with just one wrong move. I like to play challenging game.
As for hardcore in PoE.. i call it "chickencore". Top-HC players run Strands 24/7 with 0 risk and call that "endgame". And with the smallest sign of damger, they insta-logout (+ they often have an automated tool to do so on 1/2 HP or something)! And characters who take risks in HC in PoE, usually are dead after some time.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
Last edited by MortalKombat3#6961 on May 30, 2017, 12:37:14 PM
"
Zee wrote:
I have been playing PoE HC for years and if they removed instant logout I'd be gone. I played d3 for a few months when it first came out and lost my lv 60 HC char because my cablemodem cut out on me and I uninstalled it then and there and never turned back.

I do HATE the fact that people use (abuse actually) this as a way to avoid danger - but honestly, the players I have seen that do this also play way too dangerously and end up Ripping anyway pushing their luck. I don't watch streamers so cant really say anything about that.

To do this - there MUST be a few second timer after logout, otherwise if just alt-f4 was disabled, someone would just make a kill switch for there internet connection. If you implement a timer after 'disconnection for any reason' that WOULD INDEED KILL HC players en mass. HC is already fucked, every advantage goes to the softcore leagues as it is.

I'd say, if you really want to do this (and I agree there are some good reasons to) take it away for SC players only, and allow HC players 2-3 exits a month, after that they should have a warning that there will be a timer if they exit unexpectedly.


This is more than reasonable, and I would actually set a 15-30 exit quota per 30 days for HC.

And having a log out timer for Softcore might be a great thing, if it will lead to toned down damage spikes especially.

The problem was that due to instant log out, we all have to deal with larger than optimal damage spikes that ensures that everyone could still die...
PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...

Good to know "free speech" doesn't apply in any form or manner on the forums these days...
Last edited by sofocle10000#6408 on May 30, 2017, 1:22:43 PM
"
MortalKombat3 wrote:
"
Zee wrote:
I have been playing PoE HC for years and if they removed instant logout I'd be gone. I played d3 for a few months when it first came out and lost my lv 60 HC char because my cablemodem cut out on me and I uninstalled it then and there and never turned back.


When you got connection lags, you dont logout instantly. So, if you died that way in D3, you will die like that in PoE too. Dont play HC if you dont have a near-perfect connection

And if you dont like to lose your char with just one fault, dont play hardcore. Play softcore, as most players do.
If you accept the fact that just one your mistake could make you lose character, then play hardcore. And play it accordingly, thinking 7 times before you do some decision.

I like softcore, because it allows you to risk, trying hard encounters, that can actually kill you. Kill you not just when "all stars align", but with just one wrong move. I like to play challenging game.

I don't play softcore. Thanks for the recommendations though?

D3 had a timer that kept you in the game for a good 10 seconds or more after you get a disconnect, that's what killed me, I was with other people and they told me what happened. PoE does not do that, I have tested it by logging in with two PC's and seeing what happens. In the case of bad lag causing a logout, there is a 'heartbeat timer' of sorts that is a second or two of a delay, still nowhere near as bad as D3's bullshit.

You call HC in PoE 'chicken-core' but you only play softcore? Okay, you have something mixed up here, but I'll let you figure it out on your own.

If someone is streaming and uses a 'chicken' program then GGG should lifetime-ban their account no doubt about it.
"
MortalKombat3 wrote:
"
Zee wrote:
I have been playing PoE HC for years and if they removed instant logout I'd be gone. I played d3 for a few months when it first came out and lost my lv 60 HC char because my cablemodem cut out on me and I uninstalled it then and there and never turned back.


When you got connection lags, you dont logout instantly. So, if you died that way in D3, you will die like that in PoE too. Dont play HC if you dont have a near-perfect connection

And if you dont like to lose your char with just one fault, dont play hardcore. Play softcore, as most players do.
If you accept the fact that just one your mistake could make you lose character, then play hardcore. And play it accordingly, thinking 7 times before you do some decision.

I like softcore, because it allows you to risk, trying hard encounters, that can actually kill you. Kill you not just when "all stars align", but with just one wrong move. I like to play challenging game.
As for hardcore in PoE.. i call it "chickencore". Top-HC players run Strands 24/7 with 0 risk and call that "endgame". And with the smallest sign of damger, they insta-logout (+ they often have an automated tool to do so on 1/2 HP or something)! And characters who take risks in HC in PoE, usually are dead after some time.


Oh wow lol.
Are you aware that if ( as you want people to think ) didn't care about Hardcore, you would not go all crazy about it, and go spitting on the whole Hardcore community ?
lololol.
You need to do better than this, it isn't because you didn't managed to get there that you should actually go all crazy about it, because it just makes it so obvious ...


And speaking about something that you don't know about, logout is as instant as your ping allow it to be.
Np, you can try thinking 7 times before saying something like this next time.


"
sofocle10000 wrote:

The problem was that due to instant log out, we all have to deal with larger than optimal damage spikes that ensures that everyone could still die...


Do you actually realize that doing that would either:
- make the game inconsistent ( if you need to reduce the damage basically only when the stars align )
- make the game trivial ( reducing all incoming damage )
- make the game was less diverse ( by reducing many potential combination = removing skills / situations, etc .... )


Like seriously, I don't know if you people have ever actually thought about this even for a second, but the current design has it's advantage, and if it weren't there, the game would be really different, for good or for worse nobody can really tell imho, however this current design gives a ton of flexibility to the devs ( not speaking about actual balance issues here ) and allows to have a really, really rich game.

And it obviously also allows for people with less stable connection to have a much, much better experience, which is something that GGG has always been aiming for, that's basically the main reason why we had only predictive mod to begin with.

"
sidtherat wrote:

it is very similar - both make you safe to things that kill people that do not use it. that alone is fine. but what is the tool GGG can use to actually kill players using these mechanics? insta-kills.

No.
Instant leech pushes to instant-kill much, much, much more than instant logout will ever be, because instant logout isn't completely instant AND needs a player input, which implies player's reaction time.

You can have something taking 100% of your life in like 2 seconds, and that will still be a huge spike and that will still need some player's reaction time, and logging out could save you.
If you reove instant log out, you need to remove any kind of similar spikes basically, having the effects that I mentioned just above.


"
sidtherat wrote:

no attrition based encounters, no phased and resource-management-heavy things, no 'have you actually decked out well to face this dangerous foe'. nothing

Stop it with the bad faith for a second, all those things are here, and I'm pretty sure that you know it.

If you log out from a breach : you loose the breach
If you log out from the lab : you loose your run
If you log out under a shrine : you loose the shrine
If you log out in a timed master mission : you loose the mission
If you log out in a map : you loose one portal, and in a party play that's more than only a 5th of the remaining entrances.
If you log out to a boss that regenerates its ES quickly, you have to start over about the ES.
If you log out in some particular encounters ( @Vault, @Putrid Cloyster ), then it gets potentially more difficult after

But even without those things, if you don't resource management in some fights, you're going to die, unless you're on some stupid double dipping or instant leeching sponge builds, which are the problem here, and are getting fixed mostly.







SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
"
If you reove instant log out, you need to remove any kind of similar spikes basically, having the effects that I mentioned just above.


wrong.

what player needs to do is to THINK before engaging if he is fit enough to do it. right now there is no risk: sh.. getting tough? RUN like a chicken


what is pathetic is: you cannot run away from the boss area using the doors (so they do acknowledge the problem of people cheezing content exists) but you can log out? LAME design. 'look how tough i am! except for when i am not (logout)'

then the lame excuses (lag.. surely, suddenly everyone lags now? and yet they play HC? if the internet drops - youll die anyway. so the logouts rarely save from real internet problems)

then the big elephant - these macros.. well, some of them are more like scripts

then the big smug on the faces of 'HC' players pretending to be HC when in fact all they do is cheat the system. yet they somehow feel superior to casual SCrubs


D3 did it right. you make a mistake - you pay for it. the price is high? be more careful next time. in POE - you can make mistakes, you can do irresponsible things, you can chance your way forward - when the sh.. hits the fan, run like a chicken.

it sadly fits the target demographic quite well so it will stay. but it restricts the design space far more than people (ab)using it would like to admit

Report Forum Post

Report Account:

Report Type

Additional Info