3.0.0 taking away instant logout?
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" My problem with additional EXP penalty is simple, it just doesn't feel fair. We have an artificial wall regarding character progression post 92, and no matter the way you look at it, it isn't improving our game enjoyment. And being hit with the same stick every time could be replaced with being hit by an increasingly bigger stick, as guess what, even in real life, the bigger the error, the bigger the punishment works a lot better that having the same punishment no matter the size of the error... Let me remind that losing a level for constant deaths is a harsher side of EXP penalty that the one we have right now, and even starting with a smaller gradual increasing penalty and culminating with the loss of a level, is just a revamp, just like I said in another post: " Those other posts ask for EXP incentive to make players experience the "end game" and feel it profitable even EXP wise, propose an alternate way to increase the enjoyment of the sandbox experience offered in Softcore - as you already keep the spike damage high, the same amount of death penalty no matter what, so the additional EXP gain penalty for high levels felt as an unfair artificial wall placed just because they underestimated a part of their playerbase and it's OK to hit all of us at once => they didn't even think more about it, as reaching 100 in less than 24H by daisy chaining Shaped Strands has been achieved. There is nothing wrong with trying to have the same linear progression on the whole leveling process, from 1-100, and I feel that GGG could have used better counters to people reaching top level in an ridiculously small amount of time. That was my opinion always, and it won't change. There is no incentive for me to progress without having "fun" post 97, and I bothered to get there in a crazy way, that was "fun" for me. Having abysmall performance from 2.4.1 until 2.6, and me being ridiculously stubborn made me die 5 times consecutively versus a duo of berserking Abaxoths - it was the most dangerous fight I had in a while and I did vanquish them in the end, although I never profited from that, except due to having lucky Vaal corruptions on the gems that I was leveling - after I died at most twice versus unavoidable Volatiles when leveling from 94-96. The last 3 levels require just more investment in grinding, and until GGG links map difficulty to character level, or adjust EXP progression so you feel that you are approaching you goal instead of just playing in the sand, I'll prefer to reach that end while playing a few maps on my main every week, even if it's going to take me years. And that is quite different from me "rushing to 100". Well, maybe I misunderstood your point here: " as that leaves just connection problems a danger for those people that do play HC at the highest level and reach 100... My bad if you were not implying that. Oh, you're still thinking that us mainly Softcore players can't have an opinion about HC? Great, now I will definitely play HC SSF as soon as 3.0 (heck, even Beta hits). Just so I can get "entitled" enough... That Putrid Cloister death is a fair one. But if you weren't stun locked you could have used a Vaal Immortal Call and TP out just the same. I don't need to go "mumbling" anywhere, thanks for your interest. I post on a Suggestion and Feedback forum, trying to improve the experience for me and other players. And I expect that everyone here does the same. Instead, I do find your attitude concerning. We won't come to a consensus regarding instant log out and the fact that this does influence the "one shot" potential that we have to deal with. And I'm fine with that. But to think that we bash bash Hardcore players for no reason, when they prefer to cheat death by abusing a mechanic meant to improve another aspect entirely, and not even try to see the outcome of really dangerous situations as they can "coward" behind instant logout is at least lacking. Lacking in accepting that this playstyle influences the necessary damage spikes at least as much as other aberrations - having ES + VP healing full EHP per hit, having immortal Dischargers before etc. etc. But just think about it from another point of view, like the suggestion proposed below: " PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"... Good to know "free speech" doesn't apply in any form or manner on the forums these days... Last edited by sofocle10000#6408 on Jun 1, 2017, 6:30:12 AM
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Of course there is some kind of wall to progressing past some point, if it was trivial there would be no achievement in doing so, and that is the whole point.
I know what you proposed, And I know that it would : - encourage people not to take risks in difficult content, like trying Atziri for the first time at high level - Make occasional deaths completely meaningless, which means turning the grind to 100 into something much easier once you have a meta build running. You would obviously like that second part, because that's where you are at, and that is what has been keeping you from progressing. But you started bashing people that actually did it @"it's no achievement duh ! people chicken out so it's really no big deal" That's the only "problem" that I was pointing out there. You really don't need to do that. I never said that you where "rushing to 100", just that you tried, you might have gotten bored out of it, that's very likely, but would you have insisted more if the exp penalty wasn't there ? Maybe, I cannot tell, I think that you would have gone farther, I might be wrong though. " Having an opinion is one thing, but starting discrediting people playing HC is quite another to be honest, and that is the problem I have with what many have been saying in this thread. " Not only, rippy but very well rolled corrupted maps can lead to situations where the damage is very spiky and does not kill you instantly. Yet it can be very dangerous and it leads to situations where you have to log out on a "normal" (I mean not crazy es + very high crit dmg + instant leech) build. But you have small windows in such situations, it is still dangerous, it needs to be done with a lot of caution, but it's not unavoidable. And it is even more true with some builds I believe, more than others. And please stop with Vaal IC, one single skill becoming mandatory for everybody ? screw that seriously, that's the opposite of diversity. Logging out is not only for allowing people with connection problems to have a better experience, it is also part of the whole overall balance, that is a fact, and as long as you don't put a disgusting script that instantly cut of the game from the internet when your life goes below a certain threshold, there is no abuse. Instant leech is a completely irrelevant thing here, as said before, it's off topic. " It really sounds like somebody that has never played HC here too, to be honest. OBVIOUSLY in HC people avoid dying, like wtf. But you have to challenge your character to a certain degree, otherwise you do not progress through the Atlas, you have to play well rolled maps to unlock maps, and get up your Atlas set up for mapping ( or just unlock everything if you like diversity ). I wish that trading was more limited about mapping though, but even with trading you have to take risks to a certain extent, otherwise you simply do not progress, period. And people will always, always eventually find the best compromise between safety and gains, and they will be safe, they will still find the sweet spot to reach level 100 with an optimized setup, and everybody won't just die. You are so greatly underestimating players there ..... Really all talk :/. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Jun 1, 2017, 9:28:20 AM
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We're not discrediting HC players. We're discrediting HC players who use instant-log scripts. Because those are only pretenders and should play SC where they belong.
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" Well thank you for showing us that you don't know what you are talking about, one more time. Now if you are talking about automated script that set a threshold to instant log you out, then I take that back of course ( for this topic ). SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Jun 1, 2017, 9:40:45 AM
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I know more about this game than you ever will, my son.
I lump those auto ones in with the insta-log. They're all for wannabe's |
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You've been pretending many a thing so far.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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Please happen, please be true.
Shut those frikking forum hardcore warriors the hell up. Last edited by Snowflakesz#7105 on Jun 1, 2017, 10:19:04 AM
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" This, and if you don't agree with this the i quote Francis underwood, "i must make the choice for you, tell you what you want, what you fear, what you desire". hehe |
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Instant loggout, vaal pact and one shots are all on the same holding the game back package
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Bullshit. I rarely log out and I only do so when I get lag spikes, desyncs or freezes. Things I have no control over and I'm thankful for not losing characters to these kind of things thanks to the instant log out. 90% of my death were because of such things. There are already enough situations that can literally one-shot you (or kill you so fast that you can't react anyway), so just let the people have fun and let them log out if they want.
If you think you are SO hardcore, then just dont use it and die meaningless death, but dont ruin the fun for other people. |
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