BM vs CI rant

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TreeOfDead wrote:
If GGG increase (buff) base life and + increase (buff) life gain per level - it will fix a lot of problem and make life stronger without dramatic changes.

It will change nothing, power creep isn't the answer to everything at all.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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As for using Vall Clarity and mana flasks - those are actually interesting, unique playstyles. If we see Vaal Fireball builds, why cant we see Vaal Clarity builds? If we see builds using life potions, why cant we see builds using mana potions?


Mana Flasks are really common actually. My Totem build always has one because when I encounter certain situations I am basically nonstop placing totems, which drains mana quickly. Exspecially in a reflect map totems oneshot themself on the first attack, so you place a new one. This combined with the fact that Divine flasks have a lot of charges and don't consume many make them perfect for removing things, I used them to remove ignites or as another option to remove bleed, because this is something that hurts on CI. For attack based builds they are hardly necessary though which is purely because leech is so good.

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If GGG increase (buff) base life and + increase (buff) life gain per level - it will fix a lot of problem and make life stronger without dramatic changes.


It wouldn't change much, besides just turning Life into the same as CI, which is even worse. Life is fine now, for the most part, there are some issues in the game, not in life. You shouldn't buff life for the 3 things that can unfairly kill a player, you should change those 3 things. The issues life has is not in the amount the player can get it is mostly the investment he has to take which seems a little high, exspecially compared to CI. If you are CI you can achieve a good pool purely with getting Int, just by that you will already surpass Life by quite some amount, picking some of the cheap powerful ES nodes, which are about 10 points + possible pathing if you are not already there boosts you massively again. And the issue is not that CI has this big buffer, if you are playing a Trapper or a Totem build this can result in some hillarious panic moments, because you actually have to avoid damage for some time, which makes maps like Burning Ground or those where everything ignites you a real annoyance. The issue is that all that can be ignored with just a bit of leech.

When I play a totem build I actually don't notice much of a difference between life and CI. CI allows me to fuck up more, because I don't get oneshot, but Life allows for much better recovery because I can just pop an instant flask and be good again. And I actually still have my old RF-Totem build (which still used a Tabula at lvl90^^) and my old FB Totem build and even though both had the same amount of durability the investment is largely different. And that is basically the only issue I see that is actually related to ES vs. Life, and not an issue with instant leech.
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Fruz wrote:
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TreeOfDead wrote:
If GGG increase (buff) base life and + increase (buff) life gain per level - it will fix a lot of problem and make life stronger without dramatic changes.

It will change nothing, power creep isn't the answer to everything at all.


Indeed, life is so bad because armour/evasion are shit compared to pure ES, and because life items dont scale well with price . Item with T1 life roll, strength and some resists may be worth 1-5 chaos, and life items worth 1-5 exalteds wont have significantly more life. They may have more armour/evasion (but those are far too weak), and more resists (but those are useless above cap). ES values items, on contrary, became better as you upgrade your gear. For 1-5c, you may get 300 ES helm with some resists, for 10-15 - something like 370 ES, for 1-5 exalted - 420 ES, etc. You feel your progression, just as it should be.
With life, you're literally "stuck" at 1-5c worth items, you dont find significant upgrades past that.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
At this point we can just assume that you don't know how to build properly with armour/evasion.

I mean, you have shown earlier that you didn't how map drops worked for example, while trying to throw some ridiculously wrong statements about them.
You should try playing the game someday, you could maybe understand that playing the forum does not make your statement true, neither does it make them sound good at all.

The fact that you don't know that extra resists are not always useless is another very good illustration of what I just said.

SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Well he does have a point that life scales completly different and that there is an issue that you have to scale Life and your Defense as well.

The Scaling is a big issue, I don't feel life should scale as much as ES does, because this is what makes it different, but the amount of points a life build needs for his defense is quite a bit high compared to ES.

That is why I would like to change the scion wheel into an armor wheel from life and spread those points around to make life nodes in general a bit better to reduce the investment you have to put in.
There is something i dont get in this post, and in general, in the support and feeback suggestion, is that all the participant speak about game mechanic like every player on this game was a OP-meta-gamer who abuse every game mechanic avaiable...

I dont know, i played this game from 3 years now, i'm kind like a average player, my ice whisperer with CI dont have 20k es and 12 billion dps,i spend something like 4exa for stuffing her, and i got something like 8.5k es and maybe (hard to say with this build) 30-50k dps, it's a strong character, i can make t15 map relatively good, but i die like a shit on hard content (atziri, guardians...) my other char aren't so bad at all, but no so OP like the builds you describe. Maybe i'm just crap at this game i dont know ^^ But i dont have 500exa to spend on any char i make, so maybe CI or another "OP" nodes dont look like this to me.

I think, a lot of posters in this section are "high tier" player, seeing and playing game mechanic in a so different ways than the silent majority of lambda POE players. You are some kind of "close world" I see many thread about how much ES and ranged casters are OP regarding mellee build, but i dont know, one of my friend make a realy good mellee build with full block, high armour and he is virtualy immortal, except from the Lightning Thorns of the Promenade bosses, should we say that full block is meta-OP and kill the game?

I want to say, i'm agree there is some bad mechanic in POE, and some skills need nerf or up, but dont forget that the for the most part of players, they dont abuse. Not everybody play WB map instant cleaning build or CI ten million dps instant leech, and even so, if you like to play different ways, what the point? POE is an cooperative game apart from the PVP mode, and the most part of the game you play solo, so i dosen't matter if some other players like to play meta build, just make your way and have fun! I think it's a good way for this section in general to have discussion more constructive and less soured.

Have a good game ;)
Last edited by Zagreb1987#0612 on May 7, 2017, 8:52:18 AM
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Emphasy wrote:
Well he does have a point that life scales completly different and that there is an issue that you have to scale Life and your Defense as well.

You need at least 2 high mods for nice ES gear ...... Same with life ( is a 400 and 110 life + res armour chest good ? or is a 100 life and 1500 armour + res chest good ? ), that's not an issue at all.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on May 7, 2017, 11:26:43 AM
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Fruz wrote:
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Emphasy wrote:
Well he does have a point that life scales completly different and that there is an issue that you have to scale Life and your Defense as well.

You need at least 2 high mods for nice ES gear ...... You can do the same with life, that's not an issue at all.


You need:
great base
great % ES
great flat ES

And for REALLY good item, you also need great hybrid ES.
That's not counting Int.
So, 5 properties, in fact, affect ES. F
For jewelry, there are base, %ES, flat ES and int (4 mods).

As for life, T1 life roll provides 70-120 life, and str another... 25... lul. That's all you've got. Ok, for jewerly you also got base with life, but it's just 30-40 life.
Manwhile ES pieces can have 900 ES for chest, 450 for helm, etc
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
My previous post literally explains very simplistic things that do not seem capable to understand (which is why you completely missed the point ), it was literally once single sentence.
Good job.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on May 7, 2017, 1:38:00 PM
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MortalKombat3 wrote:

You need:
great base
great % ES
great flat ES

A good armour chestpiece needs:
great base
Flat Armour
% Armour
Life
Strength
Resists

Plenty of room for item progression, spending more and more currency.

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Manwhile ES pieces can have 900 ES for chest, 450 for helm, etc

..."manwhile" life gets a base of ~1100 flat life just from 90 levels.
That's more than a perfect regalia. Naked.

You don't have to repeat in every thread that ES has higher scaling than life, we all get it.
We also understand that ES has some toys it probably shouldn't have (mostly Elreon crafts & Vaal Pact).
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519

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