BM vs CI rant
I would like to see a buff to Blood Magic keystone. Chaos Inoculation gives immunity to chaos damage. Blood Magic gets no immunities. Running CI I can use auras, BM I cant (yes I can use essence worms, but then I miss out on a good ring or two). CI has infused shield behind it which gives a more to maximum energy shield node. The Mortal conviction node behind BM is only increased maximum life. The %50 less mana reserved that mortal conviction gives is lame. I play hard core and I need as much life as possible.
My 2cents. At the very least I would like to see a buff to BM by giving the nodes behind the keystone MORE to maximum life instead of increased maximum life. Last bumped on May 9, 2017, 7:05:17 AM
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Why comparing BM to CI ?
How is that anything related ? Those are completely different keystones. Maybe CI is overpowered. Maybe BM could use some love ( maybe a 10% more life behind it would be nice, or even 5% ). But putting them in parralel leads to nowhere, it's irrelevant imo. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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" Yeah! It's not like one allows you to specialise in ES and the other allows you to specialise in life! Completely different! So differentiatified! |
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" It's not like any other builds take no life or no ES since they don't have those keystones, right ? "allows you to specialize" lol ... SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on May 4, 2017, 2:53:27 AM
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" To be honest, I'd personally argue that both let you specialize in ES... Given how mediocre BM is for an actual Life build, while it's sort of useful for a LL build specifically focused around Presence of Chayula while also abusing Mortal Conviction for putting up a bunch of auras. Directly comparing CI to BM is silly though, given that CI is objectively OP and should be brought down significantly. Also, stand alone, BM sucks. Like, comparing it to a normal Life build, it sucks. Mostly because mana is a non-issue so the "Infinite Mana" aspect of BM isn't really advantageous, meanwhile the "No Auras" schtick from not having Mana to reserve (Given that you can just as well reserve like 95% of your mana with no issue due to the aforementioned non-issue of mana sustain) is a significant drawback. BM honestly needs a bit of an overhaul to make it useful. It needs to give SOME form of power advantage that's significant enough to deal with the lack of Auras, and well... 35% increased life just doesn't really cut it to be honest. |
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" But you need to consider BM users in a group then, in a situation where they already have the auras + BM. With an essence worm, BM isn't such a bad choice to be honest (solo), I reached 90 without troubles on my gladiator ( could not get an essence worm at all :/ ). Could have it been better with a non BM build ? Maybe, altho Anvil + Cybil's + high block&spell block + reckoning did make incinerate's costs negligible. But I agree that overall, over sustaining mana while perma shooting everything is wayy to easy. People have no idea what downtimes are anymore at all, they just want to pew pew pew pew and that's it, and I find it sad :/. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on May 4, 2017, 3:24:31 AM
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I love to see the day, when CI will be nerfed as shit and all this no-life guys, that dominated game for years with treir super-top ES-t-shirts will be crying and biting dust under feet of mighty life armorclad warriors...
But this is far too impossible. GGG have no stomach to alienate most nerdy and loyal part of paying customers no matter how decadent, powercreepy and metaslaved they are. We need some kind of purity rebellion ourselves here to cleanse all this ES-lovers corruption. Last edited by le_souriceau#5005 on May 4, 2017, 3:16:33 AM
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" Well, reaching level 90 isn't a particularly difficult task. I mean, so long as you can stick it out and have enough health and damage output to survive, you'll get there eventually. With BM being "Not such a bad choice" if giving up a useful ring slot for Essence Worm, to get 1 aura... Meanwhile, a non-BM build could use a ring with a bunch of life on it in addition to 2-3 auras (If they dip into a bit of Reservation reduction) It all comes up "Why?". I mean, other than, because thematically, it's fun. Really, the most notable power spike from it is allowing you to use Blood Magic giving items such as Malachai's Simula or Tukohama's Fortress without actually having a downside (Well, other than the passive points it cost you to go there and pick up BM to get it for free minus the 35% inc life...) Balancing it around group play where a BM player gets auras from other people? Well... Is that what balance should be done around? Give a certain keystone marginal bonuses because "Well, what if they party with 5 aura bots???" not to mention, they're still left SOL when it comes to running Heralds. It's not as if I'm saying BM needs to be CI levels of broken... It just needs a bit of something to mitigate the loss of Auras, given how incredibly potent they are (This also includes potential Blasphemy usage too). I personally don't feel the inc life makes up for it, at least in my experience of using BM. |
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Balance should ( imho ) be done with all potential cases in mind, to not allow extremes to break the game.
BM is lackluster I agree, it might not be as terrible as people might think, that was just my point. If mana sustain wasn't so trivial to start with, it would have more meaning ... SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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BM offers a lot of potential, but currently is unattractive. At least it is to me and I think it would be more interesting if it was more versatile. In another thread people talked about how they wanted it to empower the user (like a vampire or something). My take on this would be to connect it to a Lower Keystone named Bloodletting behind BM itself:
Bloodletting: - Sacrificing life with a spell or attack causes you to Bleed for 2 seconds. - While you bleed you deal 20% more Damage. How does this make BM more versatile? I think it does not if it stands like this alone, but what I was thinking about is that GGG could try to give Keystones more character by having choices behind them. One choice could be the current Nodes and another one something like I just suggested. Maybe this should be a discussion on itself, but I still wanted to throw it in here. |
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