Developer Q&A - Answers Part 5

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WarbornWolf wrote:
While I agree that there should be a limited amount of stash space, each challenge league has put more and more stuff into the game. It would be nice if it just increased by one more tab so the crazy amount of items in the future won't completely overwhelm us.




you can simple buy stash tabs
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▒▒▒▒░░░░░ ++HIDEOUT IMPROVEMENT THREAD: ..../view-thread/2179528...++░░░░▒▒▒▒
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Coal48 wrote:
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When are you going to add a reason to enter the Dread Thicket?

There's currently a reason to go there half the time.


and what is that reason? what a poor answer


The Dread Thicket has always been 50% since Awakening.
I wish it wasn't too late to ask a question. All I wanna know is if permanent skin transfers will be brought in with the mtx changes. It was mentioned as a thing being worked on and that it would roll out with race league changes, but that never happened.
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Coal48 wrote:

"
When are you going to add a reason to enter the Dread Thicket?

There's currently a reason to go there half the time.


and what is that reason? what a poor answer



Its a reference to a mistake in patch notes like 2 years ago that became a bit of a meme

https://www.pathofexile.com/forum/view-thread/1303227

Also Since acts 6-10 reuse previous areas I think its a fairly good bet that Dread thicket will see some use in act 7. Similar to the re-use of the Fetid pool they have already confirmed.
Currently in full production and we're getting closer to predict it with accuracy?

Beta in june, I guess. :P
Perception is reality.
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Tyoll wrote:
It's a reference to a mistake in patch notes like 2 years ago that became a bit of a meme

https://www.pathofexile.com/forum/view-thread/1303227


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haircut74 wrote:
The Dread Thicket has always been 50% since Awakening.


OOHH, well I feel bad now, I take it back GGG, your answer was actually clever, not poor.

thanks Tyoll

Spoiler
I do remember that at some point GGG had some patch notes generated by a computer as a joke, but there's no way I would have remembered that precise line
How excatly reading ShaderCache files from the slowest hardware part on modern PC is faster then recalculate on the fly?
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There is no UI button to open inventory via mouse without opening additional menu.

There used to be, but no one clicked it.


Are you spying on us? ConcernDoge
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K4r4k4s4 wrote:
How excatly reading ShaderCache files from the slowest hardware part on modern PC is faster then recalculate on the fly?


In case of slow hdd, shadercashefix can help.
Have no idea why this suggestion was ignored

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hontodeska wrote:

Spoiler

Inspired by unhappy users and "Shader cache fix" guides.
As a result of optimization, speed of the game data reading can be increased tens times, in some cases, even on SSD disks!

Preamble
For now, SSD higly recommended for POE, but this guide can help to improve game performance for users, that still have no SSD. (Big part of users)

Once upon a time, when i used simple HDD for POE, i had big freezes with opening strongboxes, so i find solution, and write guide for Russian-speaking players, this is it:
Spoiler
https://ru.pathofexile.com/forum/view-thread/10057
There is no violation of EULA, because This method simply moves the files and does not change them.
In few words - we just replace shader cache in our RAMdisk, which one get saved, when system is going to reboot, and starts when OS load.

Sometimes you can see posts like this one:

Spoiler
Translated version:
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We not need 5 act untill we have wild lags


Original:
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Waphammer wrote:

Дорогие разрабы,вот нам ваш 5-ый акт совсем не нужен!Всё равно все игроки сидят на эндгейме и фармят карты.Лучше бы занялись оптимизацией игры,т.к. первые 30 мин играть вообще очень плохо и большая часть игроков уходит из игры из-за лагов!сделайте уже с этим этим что нибудь...надо какую то настройку,чтобы убрать эффекты от стихий и т.д.а 5-ый акт серьёзно потеря вашего вашего и нашего времени!


So, i decided to take part in the competition as one of developers, of this optimization, the second one, i hope will be GGG to realize this:

Main part

In start we must understand, why SSD much better for POE than HDD.
Watch this:
Spoiler

Look on this picture:

https://img-fotki.yandex.ru/get/58016/87826725.0/0_1ed5d3_2492e8b9_orig

For this test i used 1 Tb HDD (ST1000LM024 HN-M101MBB) and 60 Gb SSD (KingDian S180 )

Now, look for we have here:
In test Random r/w 4KiB fragments SSD at least in 42!!! times faster than HDD.
But with sequential r/w access scenario, the difference between SSD and HDD not so big. Indeed, the read and write speed is increased even in the SSD disk.
When many small files used, or when a large file is read out of sequence - we lose a very large part of the speed.

What can be done to fix it?
See next chapter:



Shader Cache optimization:
It's very easy to done:
In shadercache folder we have more than 3 thousand small files -
So save this cache into archive, like Content.ggpk
Second - load it from this file to RAM, when game starts.
It's done! After this, we can achieve big boost to work speed for both types of storages! (remember test results, between sequential and random access rate)

Content optimization
But unfortunately, even if we have one big file, its no garanteed sequential read from it.
There is much more work to be done:

First, you need to analyze the data reader to make it consistent.
Of course, each player will have a map of the use of resources.

Secondly, when you'll have to know what data and in what sequence load the game, you can break them into groups to speed up their read speed. Think about script, that works like defragment and optimizer to make data ready to sequential read of these groups.
It also can help to improve speed to game updating, if you split the file into parts. In this case, only files, in which changes were, will be changed.


If it can help to make POE better, you must consider this recommendations.

Enough
Last edited by hontodeska on Apr 24, 2017, 5:31:40 AM
It's so unfair, that we can't share our MTX between the PC-XBone client. It's like our support is not appreciated... Feels bad.

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