Developer Q&A - Answers Part 5

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SageArts wrote:
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I sometimes feel that something was lost that day.


based chris. lemme tell you, you're not the only one feeling that way, because the game really lost something that day. In my Opinion permanent allocation was a mistake.


it removed the only advantage melee had towards casters and ranged chars (being near the drop zones).

the disadvantage when playing parties needed heavy incentives for players in the form of having a much more difficult solo game. it was a perfect setup. players in parties actually had to contribute to fighting monsters to get some rewards.

that's gone, those who actually fight in parties risk their xp progress while getting nothing special out of it, makes playing in parties rather meh.

the logical consequence of introducing permanent loot allocation was "teh spoiled ones" requesting an offline gaming mode. which likely was their intention in the first place because the game felt like an offline game with attached trading afterwards.

i still could punch kittens when i remember those idiotic arguments about it "being optional". yes, sure. makes sense if there is a special league with enforced ffa party play but who in their right mind would artificially play the game in a higher dificulty without the recognition of having done so.
offline
Good day.
Have you thought about open server with old vertion of PoE 1.0 for example?
It will be fan to play on it.
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"What part of the game/content changed the most from initial idea to full implementation?

In my opinion, the item allocation system. We were initially very set on Free-for-all looting, so the Closed Beta launched without any other item allocation modes. People complained bitterly, so we added various item allocation modes and changed the default away from FFA. I sometimes feel that something was lost that day. "



Hahaha....hahaha....BAHAHAHAHAHAHAHA

OMG tears of laughter :D
Message me in game @SleepyHarvester
Last edited by SleepyBigod on Apr 26, 2017, 9:44:34 PM
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Why don't you make inventory bigger x1.5 or x2 size? Current inventory is sort of old diablo mechanic, today there is no pros from it.

The constrained inventory with large items is vital because it gives items weight and makes them feel important. They aren't just a list of thousands of things you carry around, but actual space-filling equipment that has an opportunity cost. It's also used in the pacing of how often return trips to town are, as a clue for how much stuff to truck back to the vendor, and a way to limit the item output of maps. It's definitely something that many players (and other developers) would change in a heartbeat, but that doesn't mean that such a change would be correct.


I tried like 30 times to convince my friend to play without success for 2 reasons.

1. He said he tried it 3 months ago, and stopped playing after the act 1 because the game was too easy (I been unable to convince him to make at least 1 char lv 70 see if it was still easy at that lv, but I been unable lol, he uninstalled the game already...)

2. He prefer d3 mainly because of that annoying small inventory. (You guys should at least add 1 more horizontal row to put 2 body armours or a 2h weapon and a 4 square item such as a helmets/glove/boots, I agree with him, your inventory is annoying)


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There is no UI button to open inventory via mouse without opening additional menu.

There used to be, but no one clicked it.


Use your keyboard OR buy youself a 50-150$ mouse with which you can macro keys or text and save them the way you want on the button you want on it (a mouse with like 10-15 buttons)

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Is there any plans on making an in game "inspect" feature for both player items/skill build? If deployed with the proper privacy options I think it would be well received by the community.

We have this on the website at the moment, but players requested that we make the default privacy settings hide their build unless they specifically grant permission.


He probably mean in game, like in a mmo. You click on someone and then click on inspect. There you can see the look of that character (in a new windows [sometime we can even rotate the character and check its look more in details]) and you can mouse over all items (and read their descriptions of course [and check what cosmetic the player use, instead of pming him just for asking it]). In some mmo you can also see the player inventory. And what he said was, we need a privacy control to let others see our character or not (or just the look of the character and no items in details). Also, if we could /playername inspect it would be even better.

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Will there be option implemented for showing possible rolls on unique items stats by pressing a certain key?

We've been considering this recently. More news once it's decided!


I'm so much used to alt tab to the wiki 1000 times a day that I never had that idea myself hahaha. We should have this NOW lol.


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What part of the game/content changed the most from initial idea to full implementation?

In my opinion, the item allocation system. We were initially very set on Free-for-all looting, so the Closed Beta launched without any other item allocation modes. People complained bitterly, so we added various item allocation modes and changed the default away from FFA. I sometimes feel that something was lost that day.


What changed is the ranged characters now have the time to pick some loots (SOME loots...)

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Do you plan on using the same vendor for PoE t-shirts for supporter packs going forward? I'm typically a L when it comes to t-shirt sizes, but the past several shirts have run a bit tight on me. I'm thinking about ordering an XL for my next shirt and want to make sure it will fit me nicely.

The next packs likely have two different shirts available, at different tiers. The one in the cheaper pack uses the same vendor as the last shirts, and the one in the more expensive pack is printed with a different type of shirt that is more premium (higher thread-count) and slim-fitting. We'll publish more information about the sizing once the packs go live!


I never bought a pack with a t-shirt, but just to let you know, I wear like 4XL or 5XL usa size (depending the company) which is something like 10XL or 12XL chinese size. I hope you guys offer this ? :p (If I'm that fat, it's because of you at like 25% hahahah. DO NOT make such a good game !)



are there any plans to fix or atleast lessen the life-es problem in 3.0.0? an by that i mean, when are planning to buff life?
Welcome to Wraeclast... Well what are you waiting for?
Time To WRECK SHIT


flame totem - knockback + max dodge chance = NANANANANANANA CANT TOUCH THIS
I'm waiting for the minimap cuz now it's sort of complicated and time consuming.
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destrock wrote:
2. He prefer d3 mainly because of that annoying small inventory. (You guys should at least add 1 more horizontal row to put 2 body armours or a 2h weapon and a 4 square item such as a helmets/glove/boots, I agree with him, your inventory is annoying)


I necro this because it's a good point.

You can maintain your "gravitas" of loot quantity and simultaneously make the loot system less annoying by changing the shape of the inventory box.

Currently, the inventory box is horizontally biased. Meanwhile, loot itself is vertically biased. This makes NO SENSE. The only reason you did this, I imagine, is because Diablo did this.

Guess what? It didn't make sense in D1/D2 either.

A vertical inventory box might be too hard to implement at this point in time, but it wouldn't be so hard to remove two rows off of the left and add a single row to the bottom.

The end result?

1. The same quantity of crap comes out of maps. Exactly what you wanted to achieve with a limited inventory stash.

2. Given the current distribution of loot types, a hell of a lot less loot-Tetris. People can go back to town with less empty space WITHOUT taking the time to play Tetris with their inventory.

Some annoyances are (ultimately) good for the game. This is not one of them.

In short, annoying != challenging. Not in any sense that is important, anyhow.
Farewell, fellow exiles. New hopes are on the horizon, and we may yet see a worthy successor to D2.
Last edited by gibbousmoon on Aug 5, 2017, 10:47:57 AM

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