Developer Questions and Answers

any chance guilds get some love?

like binding stash tabs and guild char slots to the player's account who bought them instead of having to transfer real money in form of shop points to mostly totally anonymous avatars on the internet?

i mean even your support says it's rmt doing so.
age and treachery will triumph over youth and skill!
I know how much you enjoy making the game look amazing but there really needs to be a more customise-able graphic setting.

If this were enabled, it would make the game more accessible to lower end PC specs and thus, increase game population and growth. And also money.

That's not really a question, more of a demand but anyway.


My questions are

1. Can volatile's finally get some sort of aura or colouring or something to tell the player they are volatile. Or increase the text speech when you hover over. The text is far too small to read for anyone who is playing the game fast. Like just shade them a blue colour for ice, red for fire and yellow/gold/brown for lightning volatile. It's not a major change but it's necessary.

2. Can we please fix burning ground? It adds nothing to the game besides lag, burning ground ascendancy traps are completely horrible. I have to turn off all background processes to run the burning ground ascendancy trial for the first time every league or I get 10 fps solid. Just turn off the particle effects and just turn the ground a solid red colour I don't care just fix it. Same thing for the map mod.

3. Dominating blow love please. This is also a lag issue for me. Creating a functioning dominating blow build is easy, low life necromancer with dual scourges can get a 20k dominating blow dps tooltip on a 2link when the rest of the sockets are to buff minions. The problem with the build is lag. Once you get 50+ minions with vaal haste, flesh offering, minion speed gem/jewels the game can't handle it. There needs to be a minion limit (around 50 is ideal I think) and a "more minion damage" buff added to the gem. When you reach 150+ minions in that setup you get less than 1FPS. It's a very fun build and I consider it viable but the game can't handle the speed of the build.

With the introduction to PoE to xbox I don't see how these things can stay in the game in it's current state. Burning ground would kill the xbox completely and volatile's would be unseeable as hovering over the rare mobs name would be extremely tedious on xbox. I won't play xbox but these are small but very significant game flaws for the people who do. No one cares about ES balancing just improve the graphic options
Last edited by MyNameIsSalo on Mar 12, 2017, 8:33:03 PM
1. It is possible to make a log for the guildstash ? so the guild leader can see who is taking/stealing all the items from the guild stash and ruin the purpose of a guild stash for rest of the people in the guild.

Only need out going items to be log.

2. Who is the oldest and youngest at GGG? ;)
Cybertroth
When will the MC from last mystery box be available to buy and will this box be available to buy?

.. I got some purple armor to finish yo.
1) Why did you choose to call skins and effects awarded by completing challenges "microtransactions" instead of, for example "cosmetic items"? It bothers me every time i see ths term used in announcements to describe stuff that cannot be bought.

2) Is there a chance for "Vault Portal Effect" to be added? By that i mean less impressive but still cool version of Perandus Portal - maybe steel without coins and fireworks. I'd love to have vault door as portal effect but couldn't obtain it via challenges back in the day :(
Trying to keep these general --

1). Currently the game contains some examples of partitioned content. IMO it was just a kind of natural product of the different expansions being stacked on top of each other. In some cases the earlier content hasn't been updated to work with the parts that have been stacked on top of it. For example, masters -- there aren't masters for jewels because the jewels came out after the masters patch, or there aren't any lab trials in Act 4. Does the team have any thought process or idea if they will kind of give everything an overhaul to make it all seem a little more harmonious in 3.0?

2). The Divination cards are still a sour spot for me (probably others as well). Can you provide a little more information about what happened in the process of releasing them that took them from a way to deterministic ally farm an item to just another currency? Was it just a communication issue that got our hopes up? Unrealistic expectations from the community?

3). There has been a lot of discussion in the last few weeks about trade macros that are creating a separation in the community. There are essentially those that know enough and have a macro, and those that don't. The ones with working macros have a very real advantage over those that don't in taking advantage of the market system you guys have taken so much effort in creating. Are there any plans to address this inequality?

4). Do any of you have a background in casinos or gambling? I see a lot of similarities in the systems in this game with things you would see in casinos and concepts the casino industry seek to use in their games. Obviously some of it is done on purpose, but to what extent do you guys target players' desire to take risks and gamble? Is it something that is always considered?


The game is great, I have put way more time into this game than any other and you guys do great work.

Thanks.



Last edited by whitelytning on Mar 12, 2017, 8:33:19 PM
auction house league please
Pardon me if these questions are unpopular, but they have been on my mind for a while now.

1. As a fairly casual player that plays on a slower timescale than most leagues, is there any chance of league mechanics being temporarily added to standard league for the special league's duration? This could allow players like myself to experience the league's content without having to grind a new character every time. If this would cause issues with the standard meta, then certain aspects (e.g., new unique drops) could be restricted to the special league while still allowing standard players to experience the core mechanics of the league.

2. Is there any chance that the labyrinth could be changed to behave more like maps (specifically, with six "lives" via portal entrances)? It is frustrating to die from a single mistake and have to restart the entire labyrinth. The current alternative is to become very overleveled for the labyrinth so that those mistakes have negligible effect; however, this makes the labyrinth really boring and stymies character leveling while inside. With six lives, the labyrinth could be attempted at more reasonable levels without being overly punishing, allowing players to run through the labyrinth with more a better balance of challenge, fun, and character progression.
The only reason for me i don't buy mtx is that i once Sold Boots with footstaps mtx on it. Could you Chance this somehow? That this is Not possible or the mtx is removedd and returned on selling?

Btw i think the hole System how i aply mtx to Armour need a rework.
Hi GGG, thanks for making this game.

I played a few years ago and stopped playing just when the Vaal stuff came out, started playing again a few weeks ago and have been really enjoying all the updates and new things and improvements (though life is so obviously worse than CI I'm a bit puzzled how you guys ended up in this situation).

Seeing some of the new things in the game like Spell Echo, and Passive Tree Jewels, I've been impressed by the cool neat little things, but I've also noticed a lot of similarities from other games and sources. Spell Echo is like Echo Saber in DotA 2, same with Mjolnir. League formats and changes are like CCG's (I've seen you guys mention MtG in your videos), and I think this is really neat-o.

I was wondering if you guys have ever read any Asian webnovels? They're pretty popular nowadays (like 300+ million readers) and have some elements that I think you guys might find interesting/inspirational.

In case you don't have anyone on your team that has/currently reads these things, here are some links to some of the (imo) better ones:


http://www.novelupdates.com/series/everyone-else-is-a-returnee/
http://www.novelupdates.com/series/reincarnator/
http://www.novelupdates.com/series/release-that-witch/

(I could link a lot more lol) The first two are Korean and are more game-y, the third is a Chinese one.

P.S. Seriously why is life so much worse than CI? Isn't it kind of obvious? I'm kind of hoping that you have some huge change in the wings and are going to dump all of it on us in fooooooooooooooooooo but as it is right now, while I enjoy playing high regen high life mara I just cry when I see how easy it is for CI builds to get over double my ehp effortlessly.

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