keep modifications similar item level

currently the way it works is that you can have any rank of a type of modification as long as your item's level is high enough to have it. this also means if your item is very high in item level, it still has a chance to roll a very low rank of a modification, which can be very frustrating especially if all the other modifications are good.

so to avoid this, I suggest that the minimum rank of any modification they can get is 3-4 ranks below the item level.

so for example if I have a chest piece that is an item level of 50, and I was aiming to get hp on that piece of gear. the maximum it can have will be a suffix of Virile which has a range of 70 to 79 hp and has an item level requirement of 44 (the next level up is 54). and so if we went with 3 ranks below, then the minimum would end up being Robust which has a range of 50 to 59. thus the range of health you can have on a item level 50 chest piece would be from 50 to 79. instead of 10-79 (10-19 is healthy and requires only item level of 1)

and since we're using ranks instead of item level to determine what the min and max are. we wouldnt have to worry about modifications which have low level requirements for the max values such as chance to block which is 1-3 at item level 10, and 4-6 at item level 58.

this will keep the permutations high enough that the chance of getting a perfect item is still very very low, but will keep it high enough to avoid painful fustreation.
http://www.pathofexile.com/forum/view-thread/120959 My guides
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/bump I dont think this topic got a fair amount of views and I feel its a pretty important topic to help with making leveling and upgrading gear a lot easier.

please comment if you have anything you wish to share
http://www.pathofexile.com/forum/view-thread/120959 My guides
/bump would love to hear some feed back on what others think of this topic
http://www.pathofexile.com/forum/view-thread/120959 My guides
I really like the idea, I don't see how it can make sense high item levels rolling low level affixes.
Wait... so you gentleman want every piece of gear you pick up to be godly? That's part of the RNG man. You realize how many good items one might find if they made this change, I would wager far to many. Those low level affixes while shitty to roll on gear when crafting high level items make getting a good one far more valuable, I cannot support this as it would lessen not only the accomplishment of getting a good item, it would also serve to make certain currencies far to valuable.
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Last edited by DarkNRG#0841 on Mar 6, 2013, 8:18:59 AM
the whole idea isnt to get super high rolls all the time, its to avoid the very very low rolls.

theres no reason for a level 70 gear to be getting a level 1 modification.

but im also not saying that a level 70 gear should only get level 70 modifcations

so im just saying you can get low rolls, just not so low that its almost as nothing is given.

thats why i suggested giving ranks of 3-4 below the highest roll it can get.
http://www.pathofexile.com/forum/view-thread/120959 My guides
"
DarkenDragon wrote:
the whole idea isnt to get super high rolls all the time, its to avoid the very very low rolls.

theres no reason for a level 70 gear to be getting a level 1 modification.

but im also not saying that a level 70 gear should only get level 70 modifcations

so im just saying you can get low rolls, just not so low that its almost as nothing is given.

thats why i suggested giving ranks of 3-4 below the highest roll it can get.


So some sort of cut off value I get that, but I feel that even 10 levels under would be game breaking. So 3-4 to me feels really out of place.

Using the Ilvl 70 item perhaps doing something like no mods lower than level 35 which is exactly half value of the base item. I am cool with that, very very against Ilvl 70 only having level 70 mods. Sorry I mistook what you meant.
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Last edited by DarkNRG#0841 on Mar 6, 2013, 8:29:38 AM
Yeah it can be balanced to any ilevel as min, but certainly having mods of very low levels doesn't make sense on high level hear.
your miss understanding what I mean by ranks.

lets take life for instance, there are 10 different ranks of life mods. each having a 10 point range (10-19 for rank 1, 20-29 for rank 2 ect.)

so the highest rank would be for an item level 73. which is the Vigorous mod.

so with my suggestion if you had a item level 73, the lowest rank you can have is athlete or Virile which is item level 54 and 44 respectively. so for an item level 73 item, your range of health you can have is 70/80 to 109, instead of 10-109

the reason why I use rank instead of item level is because some mod's max rank isnt all that high. or theres only a few ranks of that mod type.

so if that is the case, you can still get the level 1 rank of those modifications with a high level item because those low ranks still have a big effect over all. where as these flat values arent as effective in higher levels.

the other reason for this change is for divine orbs, since a divine orb can only reroll an item's mod value based on the mod's rank. so if you happen to have only healthy on your gear, then the highest you'll ever roll is 19 instead of 109.
http://www.pathofexile.com/forum/view-thread/120959 My guides
"
DarkenDragon wrote:
your miss understanding what I mean by ranks.

lets take life for instance, there are 10 different ranks of life mods. each having a 10 point range (10-19 for rank 1, 20-29 for rank 2 ect.)

so the highest rank would be for an item level 73. which is the Vigorous mod.

so with my suggestion if you had a item level 73, the lowest rank you can have is athlete or Virile which is item level 54 and 44 respectively. so for an item level 73 item, your range of health you can have is 70/80 to 109, instead of 10-109

the reason why I use rank instead of item level is because some mod's max rank isnt all that high. or theres only a few ranks of that mod type.

so if that is the case, you can still get the level 1 rank of those modifications with a high level item because those low ranks still have a big effect over all. where as these flat values arent as effective in higher levels.

the other reason for this change is for divine orbs, since a divine orb can only reroll an item's mod value based on the mod's rank. so if you happen to have only healthy on your gear, then the highest you'll ever roll is 19 instead of 109.


No, whole point of the game is to have RnG. Deal with it. I see what you are saying though but that would be game breaking and it seems like you just want to conform this game more towards easy street.

What I would agree upon is maybe instead of 10-109 make it 30-109 but nothing more or its simply retarded. even then I do not think this should be implemented or changed.

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