Spirit+ | Comprehensive Item Filter | 3 Presets+Customizer | Sentinel

Welcome to Spirit!

Spirit+ is designed to guide the character building process through a complex series of overlays (using the Continue function). It is not economy based, highlighting based on context, scarcity, and usefulness instead (value still matters).

This makes it particularly suited for SSF, though the features are generally useful (Not a full list):

Core Features:
-Racing highlights for efficient looting (Movespeed boots get a green beam, early linked items get minimap icons)
-Tutorial highlights for smooth gearing (resist rings relative to Act Boss)
-Recipe highlights for accessible currency (chromatic items, 6S items, quality hammers)
-Obsolete Item filtering (bases fall off as better ones become available)
-Level Aware (see if your items need to be upgraded by dropping them every once in a while)
-Base Defence filtering (the text brightness of a base indicates its roll)
-League highlights to keep track of the content source
Spoiler
Items that come from a league tend to have a background, border, or text that represents that (varies). Most unique items (where it's reasonably possible to tell by base) that have a league drop available have a special text highlight in addition to tiering. Uniques that are potentially Fated Uniques have purple text.


Filterblast Customization:
-Customizable affix filtering <WIP>
Spoiler
Affix filtering is integrated, identifying whether an item has affixes of a type that disqualify it (per your settings) or whether its mods are outdated - remaining sensitive to the bases you utilize and whether that is also up to date by the given area.

-Build highlights and filtering (Set item strictness down specific item types - could hypothetically hunt a specific atlas base and little else)
-Flask Toggles for life/mana/utility for geared characters
-Atlas Highlights <WIP> (Set goal maps that get a faux quest highlight)

Use the following link to customize the filter and get a visual preview:

Or this one to get to my synced item filters to subscribe for automatic updates. There is no difference between the platforms other than the delay between League releases:


The default preset doesn't know what your build is, so it will show you all up to date rare bases by default. If you feel it's showing too many items you can likely tighten your settings with the other presets or customization.

Spirit+ heavily utilizes Dissolator's special Filterblast syntax to provide an interface for intense customization, so you need to follow the first link^ to customize it. I'm honestly not sure how usable it is - as I wrote it I know how it works, so feedback would be appreciated (the more specific the better).

You can save and share customized filters by copy+pasting the Filterblast link after loading your changes, though updates to the filter break these links atm.

Feedback is welcome!
*You call into the void. You hear a sound in the distance.*
Last edited by Felix35071 on May 13, 2022, 3:13:55 PM
Last bumped on May 20, 2022, 4:29:52 AM
Very nice filter, will be testing and using it from now on. :)
Also like the sounds and coloring of it. Nice work.
"
Very nice filter, will be testing and using it from now on. :)
Also like the sounds and coloring of it. Nice work.

Happy to hear it. Let me know what you think as you use it. :)
*You call into the void. You hear a sound in the distance.*
"
Felix35071 wrote:
"
Very nice filter, will be testing and using it from now on. :)
Also like the sounds and coloring of it. Nice work.

Happy to hear it. Let me know what you think as you use it. :)


Coming from Neversink (uber strict), I really enjoy this. It takes a little getting used to (such as the sounds) but I got the hang of it quickly.

I personally would like to have divination cards show just a little bigger, other than that I love it and the individuality and discrete colors and borders are still clearly visible and pop into your eye directly without breaking "muh immersion" ;)

Ran a few maps for 40 minutes now and I am glad I found this.


Both thumbs up.
"
"
Felix35071 wrote:
"
Very nice filter, will be testing and using it from now on. :)
Also like the sounds and coloring of it. Nice work.

Happy to hear it. Let me know what you think as you use it. :)


Coming from Neversink (uber strict), I really enjoy this. It takes a little getting used to (such as the sounds) but I got the hang of it quickly.

I personally would like to have divination cards show just a little bigger, other than that I love it and the individuality and discrete colors and borders are still clearly visible and pop into your eye directly without breaking "muh immersion" ;)

Ran a few maps for 40 minutes now and I am glad I found this.


Both thumbs up.

Did you toggle bad rares to hide or are you using the defaults? Coming from uber strict NS to this is pretty high praise, I think. ^__^

Edit: I've increased the size of Divination Cards slightly, and added some more toggles.
*You call into the void. You hear a sound in the distance.*
Last edited by Felix35071 on Jan 26, 2017, 3:13:24 PM
"
Felix35071 wrote:

Did you toggle bad rares to hide or are you using the defaults? Coming from uber strict NS to this is pretty high praise, I think. ^__^

Edit: I've increased the size of Divination Cards slightly, and added some more toggles.


I used it as is. I never used filtration, I guess I should start doing so. And well you did a good job with the filter. It is my personal opinion on how it feels and how much I like it. :)

I will update the filter and post back tomorrow after using it for a while and playing around with filtration, I am done for today.
I started leveling a new char to see how the low-level drops feel. It went smoothly so far (I am no experienced player in any way, but I felt it filtered out the "bad" bases (if that's even possible at that low of a level) and only showed the ones that felt worth alchemy slamming (it's how I usually level, get a Tabula, slam the rest).

I will report back tomorrow with your updated version! Thanks for adding the div card size. Means a lot to me :)
Very nice filter, really enjoying it; however one thing slips my understanding - why does jeweller's orb have a sound(a high and loud one too) and higher-tier orbs like alchemy don't? It seems rather irrational to me.
"
Jeaciaz wrote:
Very nice filter, really enjoying it; however one thing slips my understanding - why does jeweller's orb have a sound(a high and loud one too) and higher-tier orbs like alchemy don't? It seems rather irrational to me.


Reasonably large update (mostly toggles)!

Good point (though Alchs did already have a sound). I've separated Jeweller's and Fusings, and changed a few sounds around to be more in line with their rarity.

I've also added a ton of toggles (yes, enough that it's worth saying it twice).
*You call into the void. You hear a sound in the distance.*
Visibility bump!

Please leave feedback here. :)
*You call into the void. You hear a sound in the distance.*
Last edited by Felix35071 on Feb 28, 2021, 12:59:35 AM
I dont see quivers in filtration.

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