LABYRINTH LADDERS - unfair?

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Docbp87 wrote:
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Cortanol wrote:


hasn't really had any buffs...
Master Alchemist
Nature's Adrenaline
Nature's Boon
Spoiler
Remove bleeding is also OP but it is not used mostly


So now people realised that it is a broken class and it shall be changed.


Pathfinder has not had any buffs. Prove otherwise... Pathfinder hasn't been buffed since release. Its nodes have stayed the same since 2.2.0 when it was added to the game. I'm not sure what you aren't understanding about that. Pathfinder didn't suddenly become powerful in 2.4.0. It has been the same since it was released. The meta has shifted, yes, but Pathfinder isn't what changed.


Dont remember when it was buffed but the statement "Pathfinder has not had any buffs. <snip> Pathfinder hasn't been buffed since release." is false. Some nodes have received major buffs. Like "Master Alchemist". It used to be pretty bad before the buff but it is strong now.
No wonder it's lost, it's in the middle of the jungle!
I stand corrected on nodes having changes. I stand by my assertion that no changes were made that suddenly made it broken, where it wasn't before.
U MAD?
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Docbp87 wrote:
I stand corrected on nodes having changes. I stand by my assertion that no changes were made that suddenly made it broken, where it wasn't before.


Instagibbing boss with Frost Wall > prolonged flask sustain vs boss. With Frost Wall gone the next best thing then becomes the new best thing. Then add to that various other changes like the 60% BV buff...

No wonder it's lost, it's in the middle of the jungle!
Poorly balanced game = "unfair" Labyrinth ladders

Poison and Bladevortex and whatnot just break it. Flurry is up and coming. I expect no change unless these "do all the things" skills and mechanics get hammered in some way shape or form...
[quote="ScrotieMcB"]It's just, like, people's opinions, man.

But I cannot respect motherf♪♫♫♪rs calling something a simulator, when it isn't one.[/quote]

Mors edited this post first.
Labyrinth ladder is NOT fair. And here's the reason why:

Time is counted starting from first entering and never pauses for anything. Your loading screens, stutters and fps drops all count toward your run time.


Don't have an SSD so you got longer loading times? No first place for you
Suffering from FPS drops because you're using an AMD gpu? You're not gonna win
Dont have the money for a high-end system? You're wasting your time


Labyrinth racing is one big joke really.
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zSavage wrote:
Also, for those of you that are arguing against this, you should know that it's the same person who gets the jewels in Merc and Uber, in both STD and ESC, every day.

Account name devoided, as anyone can tell by looking at the leaderboards. His profile is private so people can't copy his characters to try to compete with him.

But yeah, he's been getting the jewels from Merc and Uber every day pretty much from the time it was implemented. He started in STD, but seems to have moved to the temp league as well this time. His char from the temp league is actually faster than his STD one, so Essences must have improved his build he uses for this.

It's typically the same person (though not devoided) who gets the jewels from normal and cruel every day as well, at least in STD.

The leaderboard system reward system probably does need to change, and it's been discussed before. Possible ideas did include expansion of rewards to give them to more than one person per day. Examples were give one to the top of each base class, as long as they are all different accounts.

Of course, there's still problems with this (like one person making multiple accounts to try to get all the rewards), but it's at least a start.




THIS is the whole reason for me creating this post, ever since it has been implemented its been the same person for merc and uber.

What is the point of a ladder if you do not give others a chance at glory, Make it so it encourages everyone to want to compete. Otherwise just remove the ladder and give the same person both prizes everyday because that is all its been doing since it started.

Most people like to do a variety of things including compete but not be subjected to 1 area only.

But until something is done to give others a chance even just once the ladder is useless and disapointing.
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Furiouso wrote:
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zSavage wrote:
Also, for those of you that are arguing against this, you should know that it's the same person who gets the jewels in Merc and Uber, in both STD and ESC, every day...
THIS is the whole reason for me creating this post, ever since it has been implemented its been the same person for merc and uber...

Bump. Same guy still getting the standard merc & uber jewels, but looks like his breach build doesn't get the top times (the variation in people winning breach merc or uber jewels seems low).

For the normal and cruel lab, one guy is monopolizing the standard, breach AND perm HC jewels (though there were some days when zero people completed the perm HC lab -- I won a normal lab prize on a day when only one other person ran the lab in perm HC using an old race character.)
The lab needs a randomized layout generated for every new instance created.

It's a non-challenge and complete farce without that change.

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