One of major problems of the game - life leech

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sidtherat wrote:
diablo 2 nor grim dawn (a very good offli e arpg) are not centered around pvp market. this is a totally different genre and mixing them is not moving this discussion at all




PoE is competing around Mortal Kombat and Street Fighters?
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

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grepman wrote:
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BundesHeinz wrote:
I generally agree with the complaints about insta leech. But Vinktars really isn't the problem.
VP is the main problem clearly;

vinktars is a bit problematic as an item tho, since its 10 times the max leech amount you can get in the game (sans slayer ascendancy stuff), on a flask. I get it's supposed to be a big ticket item, but it has too much going for it. get the leech down to like at most 12% and then it's somewhat manageable imo.

and the converted variant basically screams 'use me on a non-lightning skil', which is just wrong thematically imo


yes i agree about vinktar

usually people get like 2% leech average with vaal pact, while with vinktar with phys to light, conversion vinktar you leech like 15% of your total damage, this 15% needs a change, but the 2% leech without vinktar does not need a nerf as it's fine as it this

with my 90k dps flicker strike assassin, full physical and with atziri promise ( 1,5% base phys leech+20%phys dmg added as chaos, so lot of chaos dmg leeched as life with atziri promise ) i leech like 1500-2000 ES vs boss per flicker strike attack ( 10k ES pool ), so it's like 10k es leeched in like 3 seconds ( with vinktar people in 3 seconds leech 100k ES ), clearly not enough to facetank bosses like first form of palace dominus or daresso; and my leech is high with mirrored dagger, imagine with a normal weapon, quite low leech even with vaal pact, only physical leech isn't enough without a mirrored weapon so there is no need of a nerf to melee leech.

it's the broken mechanic to keep vinktar always up, and the vinktar itself, and a bit warlord mark
Last edited by InAshesTheyShallReap#0055 on Oct 17, 2016, 4:30:04 AM
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JohnNamikaze wrote:
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sidtherat wrote:
diablo 2 nor grim dawn (a very good offli e arpg) are not centered around pvp market. this is a totally different genre and mixing them is not moving this discussion at all




PoE is competing around Mortal Kombat and Street Fighters?



way to miss the point.

pvp market is a short form of 'competetive economy driven player interaction based game'. im sure it is obvious when you think about it.
why do people insist on 'facetanking' everything.. facetanking as in outleeching incoming damage is beyond dumb game design
https://www.youtube.com/watch?v=f9v-YFpuWrY

This type of crap (not sure if real but whatever) would be simply undoable without vaal pact.
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sidtherat wrote:
why do people insist on 'facetanking' everything


Because it's the easiest way. Path of least resistance.
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sidtherat wrote:


way to miss the point.

pvp market is a short form of 'competetive economy driven player interaction based game'. im sure it is obvious when you think about it.



There was not much of a point to begin with since my definition of PvP differs from yours. What you are trying to describe in a long way that PoE is a real-time economic simulator game.




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Ceri wrote:
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sidtherat wrote:
why do people insist on 'facetanking' everything


Because it's the easiest way. Path of least resistance.



Yup, always been like that with PoE since who knows when. There will be players out there that will do their best to find least resistance route for success. Usually it does not take long before public catches it (though, there are exceptions that have remained hidden).


Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

Last edited by JohnNamikaze#6516 on Oct 17, 2016, 5:02:42 AM
It's the human nature, to find the path of least resistance and exploit it.
A task for developers is to set rules and mechanics to restrict heavy exploits trivializing the gameplay.

GGG made a couple of mistakes, due to lack of technical knowledge.
There are mechanics, able to destroy balance in any aRPG and they are all gone wild in this game, and always has been:

- leech in general; instant leech is imbalance on steroids
- crit/crit mult (it was taken care of, but still out of control)
- AS
- MS (actually not gamebraking if game's balanced through difficulty and challenge)

Basically all of the mechanics known to inflict severe balance issues are set free and/or handled improperly. What balance do people expect?

You've played GD, you know how they treat the diseases. The difference of balance in both games is quite noticeable. The proper approach helps the developers to balance not only for the moment, but to strangle in advance the various issues inevitably coming with the power creep as long as a game progresses.
This is a buff © 2016

The Experts ™ 2017
Last edited by torturo#7228 on Oct 17, 2016, 8:28:43 AM
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sidtherat wrote:


pvp market is a short form of 'competetive economy driven player interaction based game'. im sure it is obvious when you think about it.


Bro just say it simply.

Path of Exile is designed for making money.

Diablo 2 is designed for game play.


Face tanking is a play style. Remove that play style and GGG loses money. (Hint: Anyone whom complains about labyrinth traps, enjoys the face tanking play style.)
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sidtherat wrote:
btw what bosses desync that much? what kind of ping you are playing with? is that your nearest gateway or you are avoiding some due to some reasons?


I have 60-80ms to Amsterdam (if it's working well, what is rarely case in last weeks) or 80-100 to London (which is more stable for me, but latency is worse so I prefer Amsterdam if it's working).

Lockstep is unplayable for me in such conditions and as I wrote, some bosses, especially those less stationary, still desync like crazy. The best example are of course rhoas, fortunately they doesn't hit too hard so it's not so issue.

But this jumping goat in Gorge which can hit for like 6K or big ursa or even Wasteland Volls. I would gladly to manually avoid their attack _assuming that they are really there where I see them_ what is not the case now.

Funny thing about Voll. I was farming Wastelands yesterday on my classic Vagan Dagger Discharge coc, and I couldn't kill the fucker couse he was constantly desyncing and I couldn't first, gather enough charges and second, fire them. It was so retarded, that just funny :D finally I was forced to relog to my EQ jugg, just to finish off boss...

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sidtherat wrote:
its 2016. games and services are designed with modern capabilities in mind and there are fewer and fewer potential customers lost because od that. business reality.


Yea, yea, fully agree! GGG do you hear that guy? He is right, you should design your game with those modern capabilities in mind!


Anticipation slowly dissipates...

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