One of major problems of the game - life leech

"
herflik wrote:
Everybody who played a bit of RPG games know how powefull life leech mechanic is. Most today games remove it in oder to keep some balance and sensibility in the game.

Life leech means only one thing in game - get tons of damage, life steal 50% + of your hp per second. Life leech just give you free defense, in radiculous amounts even when the x% leeched is low.

GGG tried to balance it with all the changed - caps to life per second. Its nice move, but totally useless when you have insta leech keystone and uniques - it didnt touch the most OP of leeches.

Due to that GGG need to balance the game in order to counter this OP mechanic. There is only limited amount of things they can do. One of them is already in the game - insta deaths (high burst damage) on mobs. If they kill you in 1 hit, you wont have time to leech. But lets be honest, thats just as radiculous idea as the insta life leech itself.

I would suggest few possible changes:
- remove insta life leech - the overtime one is ok, since it got limitations
- introduce limitation to insta life leech - like 5-10% of max life (and ES too) per second/cast
- create mob suffix that make them immune completly or partialy to life leech (most bosses should have it)


Funny how d3 has life leech and it's not a "major problem" there.

Major difference in the fact that one game has balance and the other does not, simple mechanics like LEECH don't break the fucking game by themselves when the other mechanics are balanced properly
my evasion is so high i only insta rip sometimes
-----
Bug Fixes:
People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it.
Last edited by Legatus1982 on Oct 21, 2016, 6:13:36 PM
"
Snorkle_uk wrote:
"
grepman wrote:

you really think promoting incompetence because it provided job security (I mean, what the hell ?) is like, a good thing ?
?


my point is that its not really incompetence, if its intentional job security and its doing what it intended to do then from that perspective its good design. If you think this sort of dastardly thinking isnt widespread from the computer world to the medical world then think again mate.



"
grepman wrote:

fair enough- I knew an aegis going to be brought up. the one 'tank' build that doesnt need leech. the one build that restores your ES INSTANTLY (and scales off block and armour) as well. any other builds in your mind ?



oh I do leech and I do need leech, Id just rather have regen from zo to run bloodrage so I dont get the node and Id rather have gloves with 200es, accuracy and attack speed than use the gloves, I rate those things as more important to the build than instant leech.

Any other builds? Well any other builds that either want zo or dont want to spend the points to get to vaal pact, I personally dont have any others that fit that bill as my other ci are essence drain that is also zo but has no leech anyway, a shadow claw cyclone who does have vaal pact and surprise surprise, broken bladevortex say no more.




"
grepman wrote:
how much leech do you have ? you should have zero problems against any and all packs with 6 figure phys dps just off atziris promise. with bosses naturally you will have less leech but really, shoudlnt be anywhere as low as what he says. 3k es per SECOND of a boss with mirror level gear ? huh ?



I had blood drinker converted to es using energy from within, 0.2% on gloves and a 1% amulet, so 1.6% leech overall, which is everthing I could realistically get as a ci. I would attack a pack of 20 mobs, kill every single one instantly, entire pack would shatter to bits and my es wouldnt even move enough for me to see it, did as good as nothing at all. I posted many times asking if es leech was bugged. Im impressed hes getting 3k es per second, I was getting about 3 pixels of es off packs of mobs with a mirror level dagger.

So I went and got a 400pdps crit claw because I basically couldnt leech as a ci melee without running bloodrage + vaal pact at the same time and losing all my es constantly. so now I have 400pdps claw, converted blood drinker, soul raker, leech on ring, leech on gloves, vaal pact, 3.6% total leech which is the equiv of 18% leech by the old values and how good is it? Well I can notice I actually have leech now. I use cyclone, it fills up my es pool at maybe half the speed a life based build with a loh gem and normal leech would fill up, with a 400pdps claw. If vp was given 50% effectiveness that would essentially be leech completely fucked for that build, i dont rly play it anyway because cyclone itself has been fucked and imo is virtually unplayable used as a main skill now days unless ur a max aoe duelist or something, but ci melee like that in general who are not using loath banes with half a million dps would be fucked in general if leech was the only way they were sustaining in combat. Ashes has 1.2 million dps and hes getting 3k return, a normal build in a league with a binos or something with no legacy crit amulet etc is going to be lucky to reach 120,000 dps as a ci melee and is going to be getting 300 es return from the same leech setup. My marauder is regenning 440 per sec and apparently thats useless... its like 50% more than that leech total.


edit:



http://plays.tv/video/580a4ca6a0225098a6/loltbh

I recorded a vid for you, its a cyclone ci with a claw and 3.6% leech, like I said thats 18% by the old values, with a 400pdps weapon. its 106k dps cyclone, this is the gear and tree





its not a 540 pdps mirrored claw, its got a legacy crit multi amulet, no mirrored rings, but its probably the best gear you are ever going to get in a league environment for this sort of build. So in the vid Im going to go into a map, take off arctic armour and stand in a bunch of mobs until Ive taken some damage, then cyclone a bit to leech back so you can see what vaal pact leech with an insane amount of leech % for a ci build looks like. Its kind of hard to take damage and my es recharge kicks in so fast that Im never going to be able to leech to full before my recharge starts zooming up, but that in itself should tell you something about how much im leeching. I dont instantly fill my es pool, its nothing even remotely close to that as you can see.

One other thing from this video, I use bladevortex with echo and blind to blind mobs. My tree and gear is all out claw attack, theres a little generic phys in the shadow start and a bit of generic crit from power charges, but if I stack up my vortex I can essentially clear packs just as fast if not faster with a 0 damage support blade vortex on a claw attack specced tree than I can using a 400pdps crit claw and a 6L full damage supports cyclone because bv does enough damage and has much bigger aoe.... its fucking stupid how much they fucked cyclone and how ridiculous BV is. Now consider a Bv with a tree that has a ton of spell crit and spell damage and then add in a full 6L of damage supports for BV and put a vinktars on it so that its getting probably double or more actual leech than I am getting from this physical claw build with physical attack leech where half my damage is elemental. This is what we are dealing with here. Does VP look broken on this build? Only broken thing Im seeing in this video is that bloody bladevortex in all honesty.

Dont let videos of people with 700k dps conc effect reave using legacy mirrored gear and loath bane daggers attacking very large packs fool you into thinking leech for ci attackers is amazing, its not, its absolutely shit. Im not defending this one build I have...

https://www.pathofexile.com/forum/view-thread/1234566

I got builds coming out of my ears, theres barely a thing in this game outside of totems and summons you can nerf without hurting something Im doing. I have a BV char in there that I enjoy playing, I actually play it a lot, I dont play this cyclone at all because cyclone is so shit for clearing maps that a 0 link spell with no tree can almost do a better job. But Im saying bv should be nerfed and vp left alone because this is my experience of builds, vp is not op on these sort of builds, its pretty much overshadowed by es recharge which apparently is shit? Its not, its probably better than vp leech if you have a measly 400pdps crit weapon and havent spent 1000 exalts on a mirrored dagger setup playing in a legacy league where theres 0 game balance anyway. I have a dragon dagger, its 460pdps there abouts, what leech % can you get with a dagger? like 1/3 of what that claw has if ur not running bloodrage, how much leech back on a 100k dps build with 1/3 of the leech the build in this vid has do you think ur getting? you cant even notice it, it feels like its a bug because you cant even notice that you have any leech at all.

Leech for life builds however is amazing, Im not having any trouble watching my life just shoot way up with vitality void leeching my elemental and my physical with increased leech rate etc. Life builds get more damage, you can use rats nest, abyssus, run bloodrage with no problems, youget more tree damage and when u go vp u can instantly fill your life back on some builds without needing a 540 pdps crit dagger. My hybrid arcer instantly fills her 5k es back with 80k dps arc off the back of warlords mark alone on packs with acuity gloves, how its sooooo much better than what ur seeing in the clip? well... reasons, lower pool so it looks better, more actual damage going on than tooltip suggests due to hitting more targets and shocking them, like a vinktars does.

Compare all this to bv vinktars where ur es just instantly fills, instantly, take another 8k damage and bang, split second ur full again, its not even remotely the same thing, at all, vinktars bv is a whole other world of 10x more effective absolutely ridiculous leech going on and its not vp, its that broken spell with that broken flask. And while we are at it that broken surgeons subclass, but I feel like almost every subclass is sort of broken so its kind of whatever, its the "im now immortal" flask thats making it as broken as it is I guess, just like vp.

imo imo imo, I know you all disagree. Ask yourselves when the last time you played a bunch of different ci attack builds and actually thoroughly tested all this shit out was, whens the last time you put a few 100 hours into doing that? Me and Ashes have, anyone else here talking from actual experience? Ashes has around 10x as much damage as all the dagger ci ive played and when he says hes getting 3k leech back a sec I believe him because thats about 10x more than I was getting in all honesty. I dont really rely on the leech so much with my dagger witch tho because yeah I have aegis, and a load of regen from zo, and I have armour, and I block attacks and spells, and Im an occultist with wicked ward & vile bastion, all those other things that make me actually way more tanky than some build thats just relying on vp leech.


you did the wrong video, i always go full es when killing packs, i leech easily 10k+ es per pack of monsters, it's the boss leech the matter, as i said, i can't facetank high gardens boss without discipline with vaal pact even if i leech 10k or 20k es per pack of 6-7 monsters, imagine the shaper.
the intention of ggg was to make leech good vs packs but very low vs bosses, and at the current state of the game this is working as they wanted, so everything is fine about leech and vaal pact. im playing with 3%life leech, and im sure really no one else plays with more life leech then me ( talking about attack builds ), the problem is that vinktar alone gives you 5 times the leech just with a flask than many mods and passives used to get a decent % of life leech if you were not using vinktar
"
Legatus1982 wrote:
Funny how d3 has life leech and it's not a "major problem" there.
Ah, good ole D3. The game where melee is utterly and completely immortal while wading through enemies, until it finally encounters burst damage which essentially OHKOs said melee characters without allowing in any way for human response time.

Wait, does that sound familiar to you? I think I'm having deja vu.

The only reason leech isn't a "problem" in D3 is that its playerbase is sheep, fully content with gameplay we'd incessantly bitch about here.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB on Oct 22, 2016, 1:14:59 AM
Playing without instant leech for life based character would be bad (even worst for melee), reflect or not, what they need to do imo is to allow the leech for life ONLY, that would fix the survivability balance problem with ES/life, if you want a huge hp pool going full ES then fine, but don't expect to leech back your 17k+ ES instantly, you would have to wait for the recharge
"
ScrotieMcB wrote:
"
Legatus1982 wrote:
Funny how d3 has life leech and it's not a "major problem" there.
Ah, good ole D3. The game where melee is utterly and completely immortal while wading through enemies, until it finally encounters burst damage which essentially OHKOs said melee characters without allowing in any way for human response time.

Wait, does that sound familiar to you? I think I'm having deja vu.

The only reason leech isn't a "problem" in D3 is that its playerbase is sheep, fully content with gameplay we'd incessantly bitch about here.


No, the problem with D3 is it isn't as good as POE - when POE is working.

I've never encountered the things you're describing in D3, ever, and I have at least one high level character of every class.

Truth is that I like POE more, but POE has certain things, like recently socket coloring one of my gear slots is fucking HORRIBLE. I've spent literally hundreds of chromes just trying to get a fucking RRGBB on a blue chest - USING VORICI. Why should it be that fucking hard to color sockets even while using the mechanic that bypasses the difficulty in socket coloring? Fucking incredible.

If POE got rid of the absurd OHKOs in favor of better content that actually BEATS you when it kills you, or got rid of the horrible extreme RNG behind certain mechanics, or balanced the fucking skill gems at least a FRACTION of what the top skills can do, this game would become leagues better than D3.

Unfortunately what we have now is barely comparable to D3, or if better, not by much. Current POE is a lie that promises one thing and delivers something else, and people only play because they haven't realized the lie yet.
my evasion is so high i only insta rip sometimes
-----
Bug Fixes:
People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it.
Last edited by Legatus1982 on Oct 22, 2016, 8:51:10 AM
Pretty interesting discussions here, guys. Delete VP or turn off it for CI, why not. Then please make and link build for HC CI-caster viable for red maps without relying on unique items or ascendancy mechanics. Which defense will you choose?
Last edited by heedkid on Oct 22, 2016, 10:11:54 AM
"

you did the wrong video, i always go full es when killing packs, i leech easily 10k+ es per pack of monsters, it's the boss leech the matter, as i said, i can't facetank high gardens boss without discipline with vaal pact even if i leech 10k or 20k es per pack of 6-7 monsters, imagine the shaper.



I think ur looking for the wrong point in the video. Also, you leech 10k es per pack, but you are doing a million dps, this game is balanced around leagues, no one is doing a million dps in a league, no one has that gear in a league. The average endgame player is doing more like 50k to 150k dps. Even if you could leech tank a single target with 1,000,000 dps, the fact that the game is balanced around 1/10 of your damage and hence leech means that its not actually an indicator that leech is broken for ci attackers. The only people hitting 1,000,000 dps in leagues are Bladevortex builds. If you leech 10k es on a pack then someone doing ci dagger flicker in a league is leeching 1k es.

This is an example of the best sort of gear you can expect someone to get in a league, and it doesnt leech 10k es on a pack, it doesnt instantly fill on a pack, not even close. BV Vink will instantly fill on a single target, that comparison is what Im showing.


"
sidtherat wrote:
first: GGG mentioned in one of their videos around 2.0 or 2.1 that CI attack/melee builds are abominations that were not planned for.

second: isnt the leech calculated from damage DONE - so damage wasted by overkilling thrash mobs is wasted and irrelevant? im not sure but your results are.. strange to say the least. and it does look like a bug. recently GGG confirmed that armour in some (frequent enough) circumstances does not work vs projectiles - maybe this is another thing youve discovered.

third: you say that life builds can admire their life shooting up with life leech rate and other stuff. cool story. but a) life build is in most cases dead already b) to take all these goodies you enjoy you need a weapon that can carry you. you live in a world few ever entered: guild-fed, mirror-tier gear for .01%. everything works with stuff like that. and you ofc play only the best skills because why use thrash

you claim that it isnt the gear that carries you. well.. and that it costs '1c' here and there. well.. ive tried to copy your builds (i also play ar/ev hybrids since like forever because i know that it is the strongest combo) but.. these builds do not work with 10c/piece items. it is too little dps or too little defences + no chance to pick the 'cool nodes' no matter what. it is as simple as that. try to make budget versions of your builds and tell us how they fare. note that 'budget' means 250pdps claw not 400pdps one.

fourth: this VP stuff matters vs bosses. where risk of getting mauled is real and life regen/classic leech is a nice bonus but it in most cases cannot cope with incoming damage. not to mention that it is 'the richer you get (higher life pool) the more effective your leech is'. it might be cool with 7k hp but to make an attack build like that you need a weapon that will carry you hard enough to pick this life. otherwise you are stuck at around 5k at best. making all regen based sustains several% worse. so again - its effectiveness depends solely on quality of a weapon you have (ability to invest less into damage and thus more into sustain)



75% of my time is spent in leagues, most of my builds are self found into the 80s in a league environment, I dont level characters in standard league, I think Ive leveled 1 character there in the past 2.5 years. I pick them up there at about lvl90 when the league ends and continue to progress them. That claw build had a 250pdps claw and a 5L in Perandus league, it only got to about lvl83 and even now its lvl87 because I dont play it, because cyclone is utterly shit. Only build I actually play who uses cyclone that you would ever bother mapping with is a disfavour that uses it only for single target, with earthquake for clearing packs. My 1h cyclone marauder is a lab farmer, thats all that skill is good for tbh, well, I say good, its adequate.
"
if you nerf vaal pact, then remove reflect COMPLETELY from the game, or leave vaal pact as it is, it is very well balanced now.

That's kinda the point. Both "mechanics" are stupid while one at times need the other to be compensated.
"
Legatus1982 wrote:
Current POE is a lie that promises one thing and delivers something else, and people only play because they haven't realized the lie yet.


+1
Without changing monster damage and reflect damage, leech values have to stay the same. As they are factored in when they designed it.

Leech has very few drawbacks and that's the problem, and ultimately why they removed it from Diablo 3. I happen to agree with the change. Passive regen is the way to go. If you don't have leech you are gimped beyond belief in higher maps...especially since CoC is the meta. You'd literally 1 shot yourself every time.

Report Forum Post

Report Account:

Report Type

Additional Info