SliverTongue Unique Is Poorly Made, Heres Why

still leaves barrage and tshot . in the end the way i see it is a unique item should be like this

I offer the best of X at the cost of Y

reach's issue was that they forgot Y
this bows issue to me is that it has no X


what exactly does this bow do that we consider it to be the best at . because honestly i dont even think we can say it has the best aoe potential.
Last edited by Saltychipmunk#1430 on Aug 26, 2016, 10:58:54 AM
All I see is reasons why this bow sucks for Assassins. You guys know there are 6 other classes, right?

So maybe against single target bosses you don't get full benefits. You can still get the extra crit from the arrow that forks. That can be useful. Even for max crit character, it frees up a cluster of crit nodes so you can get something else. Maybe it's not BiS. It's not meant to be. I'm sure imaginative people will make some cool builds with it.
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
"
Emphasy wrote:
"
- Bow has terrible DPS (even 300-350 would be low as hell, because of lack of crit)


So wait. Reach was too strong with that amount of DPS, a similar amount of uselessness on bosses and even less crit.

The bow has 285dps and I assume that is a top rolled one, so yeah it is nothing too special. But again considering how reliable it might drop it could be a good way to clear trash exspecially for builds that could have issues with that.

Again Opus is likely stronger and I assume reach is as well despite being nerfed. The question for this bow is the price. If it is cheap it would be a good entry level bow, since you could easily switch to Opus to kill bosses. And if that is true it would actually be a well designed item, because it allows for reasonable upgrades.


2.3 version of "The Reach" was comparable to mirrored or close to mirrorable old t1 bows... Free GMP and no less multipler made it uber F strong.
IGN: PojzonAbyss
[3.2] Immortal Indigon Poet's Pen Hirophant - https://www.pathofexile.com/forum/view-thread/2129766
[3.1] Yamata No Orochi - Oni-Goroshi Jugg http://poeurl.com/bHB9
[2.4] The True Queen Of The Forest - Poison LA/BR Pathfinder http://poeurl.com/M6u [Retired]
"
mark1030 wrote:
All I see is reasons why this bow sucks for Assassins. You guys know there are 6 other classes, right?

So maybe against single target bosses you don't get full benefits. You can still get the extra crit from the arrow that forks. That can be useful. Even for max crit character, it frees up a cluster of crit nodes so you can get something else. Maybe it's not BiS. It's not meant to be. I'm sure imaginative people will make some cool builds with it.


Ive already explaied why the bow is shit for any class and any ascendency.
IGN: PojzonAbyss
[3.2] Immortal Indigon Poet's Pen Hirophant - https://www.pathofexile.com/forum/view-thread/2129766
[3.1] Yamata No Orochi - Oni-Goroshi Jugg http://poeurl.com/bHB9
[2.4] The True Queen Of The Forest - Poison LA/BR Pathfinder http://poeurl.com/M6u [Retired]
"
goetzjam wrote:

Frostwall cheese won't work going forward. If you are looking for a source I don't have one, but I can't imagine they allow that cheese going forward.


Considering they let people one shot uber with a stack of mine for 9 months straight, everything is possible ( I can see it nerf in this patch though, one shotting their 5 new boss would be a bit too silly).
"
eragon1111 wrote:
"
mark1030 wrote:
All I see is reasons why this bow sucks for Assassins. You guys know there are 6 other classes, right?

So maybe against single target bosses you don't get full benefits. You can still get the extra crit from the arrow that forks. That can be useful. Even for max crit character, it frees up a cluster of crit nodes so you can get something else. Maybe it's not BiS. It's not meant to be. I'm sure imaginative people will make some cool builds with it.


Ive already explaied why the bow is shit for any class and any ascendency.
Yes, and you said that the fork was useless on bosses because Assassins always get pierce. So what happens when somebody doesn't get pierce? 100% bonus crit chance? Sounds like that wouldn't be shit for somebody who built around it. I know it's hard for people to think outside of build guides, but saying you have to use pierce is short sighted. And what are you going to do when they remove the more multiplier from the pierce gem?
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
"
mark1030 wrote:
All I see is reasons why this bow sucks for Assassins. You guys know there are 6 other classes, right?

So maybe against single target bosses you don't get full benefits. You can still get the extra crit from the arrow that forks. That can be useful. Even for max crit character, it frees up a cluster of crit nodes so you can get something else. Maybe it's not BiS. It's not meant to be. I'm sure imaginative people will make some cool builds with it.


Your initial premise is a fallacy . we arent just considering assassins here , rather we are considering what the best class is at a given build type.

in this case it is a projectile based bleed build which this bow looks to be made for. in that regard the best class hands down, far and away, is assassin. the alternatives are a joke compared to him

in short if you are going bleed . you are only hurting your build if you do not go shadow and assassin. the next best option is probably berserker just to cheese the 40% double dip more notable


the 100% crit is not useful at all because it forces you to give up a slot and use fork. the hidden cost there is that fork is implicitly shit. it has a less mod , its projectiles are not going to reliably hit targets and it takes up a support slot. it is not about 100% crit being good or not . it is about 100% crit being not NEARLY good enough to justify using fork. its not even close . it would have be somthing ridiculous like forked projectiles always crit to justify using fork. it is simply that bad of a skill support.

the last support i would use on that bow is fork. and that is the issue here. 100% crit on fork is a dead stat because fork physically cant be worth the slot. you will have players who will use fork as a novelty just to try it out and see or as a why the hell not move when they speed clear dried lake or somthing

but serious builds wont give up a damage gem slot for fork of all things.


fundamentally fork screws itself because it is dependent on another aoe gem to be viable.



(side note) now that i think about it , the pierce on chain is also kind of a pointless stat too just because we all know that people are just going to go for drill neck 100% pierce to projectile damage.

who cares about chaining crap. just peirce them in the first place.

god everything about this bow feels like it came from a meta circa 2013-14

Last edited by Saltychipmunk#1430 on Aug 26, 2016, 1:25:42 PM
"
Saltychipmunk wrote:
"
mark1030 wrote:
All I see is reasons why this bow sucks for Assassins. You guys know there are 6 other classes, right?

So maybe against single target bosses you don't get full benefits. You can still get the extra crit from the arrow that forks. That can be useful. Even for max crit character, it frees up a cluster of crit nodes so you can get something else. Maybe it's not BiS. It's not meant to be. I'm sure imaginative people will make some cool builds with it.


Your initial premise is a fallacy . we arent just considering assassins here , rather we are considering what the best class is at a given build type.

in this case it is a projectile based bleed build which this bow looks to be made for. in that regard the best class hands down, far and away, is assassin. the alternatives are a joke compared to him

in short if you are going bleed . you are only hurting your build if you do not go shadow and assassin. the next best option is probably berserker just to cheese the 40% double dip more notable


the 100% crit is not useful at all because it forces you to give up a slot and use fork. the hidden cost there is that fork is implicitly shit. it has a less mod , its projectiles are not going to reliably hit targets and it takes up a support slot. it is not about 100% crit being good or not . it is about 100% crit being not NEARLY good enough to justify using fork. its not even close . it would have be somthing ridiculous like forked projectiles always crit to justify using fork. it is simply that bad of a skill support.

the last support i would use on that bow is fork. and that is the issue here. 100% crit on fork is a dead stat because fork physically cant be worth the slot. you will have players who will use fork as a novelty just to try it out and see or as a why the hell not move when they speed clear dried lake or somthing

but serious builds wont give up a damage gem slot for fork of all things.


fundamentally fork screws itself because it is dependent on another aoe gem to be viable.


Go tornado shot with ubber lab enchant.

Wait for patch notes to see rework on pierce/chain/fork support gems.

Abuse tornado shot initial pierce to cause bleed and abuse the other benefits the bow provides on the secondary arrows for trash-clear.

Assasin is still best, but we can't judge this bow before reading the patch notes since your entire argument boils down to "fork is shit".

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
"
Boem wrote:


Assasin is still best, but we can't judge this bow before reading the patch notes since your entire argument boils down to "fork is shit".

Peace,

-Boem-




And what can they possibly do to fork to make it not shit? but also not build diversity ruiningly good ?

remove its less multi? add a more multi? wont change the fact that it is dependent on initial projectile counts to function and i cant see them giving fork the pierce treatment and sticking a 30% more multi on it and giving the double dippers yet another way to scale shit . probably not a good idea

make it so the projectiles fork to other targets? well then it is just the chain gem


those are the only two things i can see happening to it because you cant really get around the fact that it needs another aoe gem (gmp) to function: fork without gmp is just 2 projectiles. fork with gmp is 10.


So it will either be hilariously broken like the current pierce gem clearly is (and will become a staple for all bow builds) or it will remain shit.

It will be interesting to see what happens
Last edited by Saltychipmunk#1430 on Aug 26, 2016, 1:35:21 PM
You are basing future builds off a future item using currently available builds. How do you know that fork will keep it's damage penalty? Or that another way to get fork without the penalty will get added? There is already one item that has built in fork. You sure there won't be any others? Why are you sure that pierce will keep it's superiority with the more damage mod? You say that the build has to be a bleed build made with an assassin because that's the best class for it. Well it's clear an assassin bleed build would not use this bow because it doesn't gain anything by using it. So maybe you should be thinking about other builds that could use it better. A lot of the passives that boost bleed damage are below the duelist.

Sorry, but I just have a problem with calling an item that isn't even in the game yet poorly designed when there is a shitload of other stuff getting added at the same time. New items, modifications to the passive/ascendency trees, and skill/support balance changes happen every patch. Dismissing this single item as poorly made without knowing any other changes is at best jumping the gun.
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com

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