SliverTongue Unique Is Poorly Made, Heres Why

It's a unique that gives you control of which modifiers you want to get out of it. You can get them all if you want. Or you can focus on just one or two and make those stronger. It's about as balanced as you can get. They should make Voidheart the same way. Bleed if you do one thing and poison if you do a different thing.

You would never use the chain support with this bow. If you want the chain effect, you'd get an item (none currently besides a bow) or an ascendency. The reason is you give up way too mich by using the chain gem. For one thing, it's only minimally effective since the bow makes it impossible to chain more than once. So anything more is a waste. Secondly, the substantial damage penalty combined with losing 1 hit from the chain makes it a really bad choice.

So, it's a niche item. That's great! Game needs more of that.

Also, don't get too excited about the extra crit for a fork. It's nice and all, but in the end it's +7.5 crit chance for arrows that already hit something and may or may not hit anything else. Not exactly reliable and worthless for single target.

Edit: also don't rule out the possibility of pierce support losing the more damage modifier or the fork and chain supports gaining it.
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Last edited by mark1030#3643 on Aug 25, 2016, 11:54:03 AM
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mark1030 wrote:

Edit: also don't rule out the possibility of pierce support losing the more damage modifier or the fork and chain supports gaining it.


Putting more damage on chain would be an atrocious decision.
Might as well give every gem 30% more damage then.

If anything, pierce shouldn't give the damage boost it gives...
[2.2] The Vampire - Tanky 2H Axe Slayer Duelist - /view-thread/1611662
Last edited by Mannoth#4185 on Aug 25, 2016, 11:57:36 AM
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Mannoth wrote:
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mark1030 wrote:

Edit: also don't rule out the possibility of pierce support losing the more damage modifier or the fork and chain supports gaining it.


Putting more damage on chain would be an atrocious decision.
Might as well give every gem 30% more damage then.

If anything, pierce shouldn't give the damage boost it gives...
Totally agree. Pierce should lose the damage bonus. But there is absolutely no reason to have a damage bonus on pierce but not on fork or chain.
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
Corrupt it for free fork gem! :)
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There is no knowledge
That is not power
I like the design of this bow. It's not imba broken like RotC, just a good unique with a great potential if you work around the item.

What's obvious, it greatly favors split arrow Deadeyes. It's the only way to avoid any "less" modifiers and min-max the shit out of it. The fork/crit option isn't anything to bother with, whatever you do it's a net damage loss.

The only serious downside of this bow as I can see it, is the low base AS. It's really low.
This is a buff © 2016

The Experts ™ 2017
I've been thinking about it the whole day and I currently see a few ways for benefits on this bow. The first way to use this bow is to just go for piercing, drillneck, a few pierce nodes, basic deadeye nodes and either the pierce gem or even go for Lioneye's Vision to get an effective 7L setup. Going for 100% pierce obviously negates chaining and forking.

The second way I thought about was going for the +1 chain deadeye node to get chaining without damage reduction. You are able to chain just once anyways with Slivertongue.

Third the fork. There are two different ways to get forking projectiles other than using the gem. First way is to corrupt the bow to get the implicit overriding the crit chance. The second way is using Rigwald's Quills, as it also grants forking projectiles with increased damage.

Unfortunately I can't find the information about the priority of pierce/fork/chain in combination anymore. However if projetiles fork before chaining, you gain all benefits from the third way I mentioned. If they chain before forking you obviously lose the benefits from forking due to the projectiles having 100% pierce chance after the chaining.

Yeah, I thought the bow is crap too. But just listening to what ZiggyD said made me think twice about it. I will get that bow asap (awesome looking af) and start testing it. It actually is something different, giving us the option for a different playstyle. Reach of the Council just has an innate GMP without damage reduction, other than a damage boost there is no change in gameplay at all (and it is going to be nerfed anyways (thankfully)).

For the author of the thread specifically, don't toss something into the bin you didn't even lay your hands on.
Charge and attack, going to hell an back!
I think your problem here is you're thinking about it in terms of pure power, and not necessarily looking for creative solutions to problems.

If you're already forking and chaining you really don't need GMP, and you don't really need the pierce gem even though it's powerful you don't loose that much power with a setup like fork+slower proj+ppd+added fire+crit
I wonder if GGG has forgotten about blast rain/rain of arrows or just chose to ignore it...
Two unique bows specific for projectile bow attacks in a row wtf
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Tin_Foil_Hat wrote:
... this is how the bow works when you fully maximize its potential.

Projectiles Fork first, then they Chain, then they Pierce, which proceeds to Bleed.

Now, if you use Rigwalds Quills you get free Fork, that removes one less damage multiplier. If you use Deadeyes Ascendancy node your projectiles Chain one time for free. After that they Pierce and then Bleed.

If youre using Split Arrow or Tornado shot you dont need to use LMP or GMP, even if you wanted to youd only get 1 less multiplier which means nothing because youre getting your Fork, Chain, Pierce and Bleed all for free. Theres plenty of ways to get +1 Projectile too which completely removes the need for LMP/GMP.

Also, The Wolf Card isnt rare, its funny hes sitting here calling me ignorant though.

Edit - To further clarify exactly what you could do...

Split Arrow/Tshot + Physical Projectile Attack Damage + Slower Projectiles + Critical Strike Multiplier (optional) + LMP/GMP (optional) + Faster Attacks + Fork (free) + Chain (free) + Pierce (free) + Bleed (free).

Its essentially a 10 link bow when used this way. You can replace Critical Strike Multiplier and LMP/GMP with other things as well.

Exactly this is how it works. My split arrow deadeye can't wait to get one of these bows!
But the mechanics of this bow are of course much more complicated than the mechanics of a bow like reach. I think that is the reason why so many people think it is a weak bow. It is no simple equip and faceroll everything item but it is still very strong when properly used!

Edit: WTF am I talking about here..... the less people like the bow the cheaper it will become.... ignore everything I said before IT IS COMPLETELY VENDOR TRASH! But because I'm an item collector I'll pay 10c to the first guy that offers me one of these thrash bows. ^^

German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
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top2000: "let me bend your rear for a moment exile"
Last edited by 666lol666#3140 on Aug 25, 2016, 2:18:13 PM
I think it's a cool looking unique, looking forward to try it

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