Goddamn Hall of Grandmasters
Just did my first attempt on this map as a Necromancer and it's a load of turd.
Gonna have to roll another char just to complete this one map to complete my atlas... crazy | |
" That is the main issue with this 'map'. It needs to be removed from the Atlas. When it's just a niche for those who care about it, there won't be a problem anymore. | |
Hah, this reminds me to make a cheesy build when the League ends to finally get the completion.
It is a stupid map but it'll feel good to beat it. | |
Fun and quick map 10/10 want more maps like this.
Character limit of 300 characters exceeded
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If you want the completion and cant do it, pay for a carry, just like people do for shaper/lab/etc.
Alternatively, you could learn the fights and come prepared for them. HAIL SATAN!
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Failed miserably in the current run :(
Some GMs should not spawn all at once... one "hard" GM per Hall is enough, but I had 5. FMRNG. Alva: I'm sweating like a hog in heat Shadow: That was fun Last edited by johnKeys on Aug 26, 2018, 8:40:17 AM
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I would say there are three tweaks needed to make that map ok-ish for everyone:
1) Remove it from the atlas. Placing it there is a heavy incentive for non-PvP players to attempt it, get wrecked, then complain about it. 2) Add it to the items tier 8 Leo sells. Players capable and willing to complete this map are sufficiently interested in PvP to expect them to have a level 8 Leo quickly in leagues. 3) Make a real snapshot of the characters. |
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"ItHurtsWhenIPeeFire". Seriously how to kill this guy?
The regen-tankiness of Gubben/SpiderQueen + the brokenness of Scorching Ray. I'm usually the one who brings the Balefire cooker to this kind of fight - but he cooks me faster. Alva: I'm sweating like a hog in heat
Shadow: That was fun | |
" The problem with that argument is GGG has removed/tweaked broken masters in the past. HAIL SATAN!
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all masters can be beat with a simple setup
Traps/totems to precast before going forward and a scorching ray for the troll builds. the map in itself is silly and unrewarding most of the time. They should increase the loot dropped by each master significantly. |