Chris: You are Wrong about Red Maps.

Another key difference is the number of "roadblock" affixes that can roll between mid/high tier maps.
Affixes that wholly negate builds are bullshit imo. Affixes should represent an obstacle to overcome (something you can progress your character past), not to avoid. Mid-tier maps have much less of a problem in this regard.
Unfortunately this issue is pretty much dead in the water, so I will reserve further comment until the 2.4.0 expansion.
IGN: Victory_Or_Sovngarde
It's not a 13 week development cycle, it's a 13 week supporter-pack cycle.
You can play any build you want, as long as it's the current meta.
just 2 nitpicks about the op:

1.) accusing chris of "not playing his own game" and "having no clue about his own game" are top arguments for being heard!

i don't know much people with a 10 to 14 hour day who can play games at all, i can hardly manage to play 3 hours per day given a 8 to 10 hour job.
and you're not really assuming chris is leveling a char to red maps during work?

they have the charts and statistics, they can lookup all or individual player's progresses based on instances played the most, claiming they're unable to evaluate that is hard stuff.


2.) chris claimed that red maps are the best way to get xp per map if you can afford them, which is true. your arguments are gorges and plateau are the best way to get xp per hour if you're short on currency which is also right.

---

eventually you got it totally wrong on how a game works: the game masters set the rules and players react to them, it's not the other way around.


and they should start probating players who bring up this "whiteknight" shit, it seriously pisses me off. players who see things from the game point of view aren't "kissing ggg's ass", they see the whole story in difference to other players who just have a more personal point of view. and there is nothing wrong with both views.


age and treachery will triumph over youth and skill!
Last edited by vio#1992 on Jul 10, 2016, 12:33:22 PM
Yes, Chris has been horrifically wrong about his own game. Hell, it was a mix of that EXP nerf and how laggy and poorly-performing the game had gotten that drove me to effectively quit; I didn't make a Prophecy character, and I still haven't bothered to actually finish getting all the map trials yet.
"
vio wrote:
1.) accusing chris of "not playing his own game" and "having no clue about his own game" are top arguments for being heard!

Meet Mr. Strawman. A conclusion is *not* an argument.

The arguments were presented fully in the OP. Just because you can't debunk them (because they're mathematically true!) doesn't mean they don't count. Sorry, but your confirmation bias is not a strong argument.

"
vio wrote:
2.) chris claimed that red maps are the best way to get xp per map if you can afford them, which is true. your arguments are gorges and plateau are the best way to get xp per hour if you're short on currency which is also right.

Hello Mr. Strawman #2. No, Plateau is still a quicker per hour NO MATTER YOUR CURRENCY. If you can afford to spam 1,000 chaos per red map, you can afford it on a plateau, with the *added* advantage of lower risk, because those suffixes will be weaker! (so less risk of EXP loss/losing your HC character)

"
vio wrote:
and they should start probating players who bring up this "whiteknight" shit, it seriously pisses me off.

I detect MASSIVE concentrations of salt in this sector, captain. You DO realize just what level of maturity it makes it look like you have when you complain and ask GGG to ban people that disagree with you, just for pointing things out, right?
My guides: Summon Homing Missile (SRS) | Act II starter RF | Budget Oro's Flicker Strike
what i was trying to say: of course he's not nolifing his own game on endgame maps. nothing strawman about that.

and i was not calling for "banning players".

age and treachery will triumph over youth and skill!
"
vio wrote:

2.) chris claimed that red maps are the best way to get xp per map if you can afford them, which is true. your arguments are gorges and plateau are the best way to get xp per hour if you're short on currency which is also right.


but isn't this the whole point?
stats say that red maps provide more xp than yellows.
in reality its vice-versa because what matters is xp/hour.

this is something you can only know if you play the game yourself or listen to those who do.

knowing what kind of time commitment you need to even get there, i can confidentially say that only VERY few players with a job and family/GF even get there.

but one thing bothers me and i remember a similar statement from qarl in the closed 2.0 beta.
they really think people are not doing red maps because they are hard (to play) whereas in reality they are hard to even get. i really don't know why they keep telling us that bullcrap.
"
vio wrote:
and i was not calling for "banning players".

Um...
"
vio wrote:
and they should start probating players

"Probating" and "banning" are the same thing. Only difference is duration.
My guides: Summon Homing Missile (SRS) | Act II starter RF | Budget Oro's Flicker Strike
"
ACGIFT wrote:
"
vio wrote:
and i was not calling for "banning players".

Um...
"
vio wrote:
and they should start probating players

"Probating" and "banning" are the same thing. Only difference is duration.

banning doesn't let you play the game, probation doesnt let you play the forums
age and treachery will triumph over youth and skill!
"
Ruefl2x wrote:

stats say that red maps provide more xp than yellows.
in reality its vice-versa because what matters is xp/hour.

that's true. and probably intended by devs:

my guess was that they want players to either get their hands on fast experience in low maps OR get less xp per hour but access to endgame items in red maps.

as it was before, those with alot of currency had both while players with less time investment, running just gorges and plateau lost on both.

with the last changes they kind of overpowered yellow maps with a straight layout which will bore some players to death and so is kind of counter produtive and they probably overestimated the desire of players to get endgame items.

i hope this will be corrected soon.

"
Ruefl2x wrote:
this is something you can only know if you play the game yourself or listen to those who do.

they will surely have the stats which maps are run the most per player.


"
Ruefl2x wrote:
they really think people are not doing red maps because they are hard (to play) whereas in reality they are hard to even get. i really don't know why they keep telling us that bullcrap.

you don't know either. where do you get your information from? the 300 to 500 plsyers posting their experience on reddit and here? out of some 100k?

btw: i don't do red maps often because both facts apply: they rarily drop and i'm afraid running them with my squishy rangers and bad reaction times. it's simply not worth the xp loss and currency to get easy mods.
on a related note, i managed my first endgame trial yesterday (the piercing one), yeah!
age and treachery will triumph over youth and skill!
Last edited by vio#1992 on Jul 10, 2016, 2:15:48 PM
"
vio wrote:
you don't know either. where do you get your information from? the 300 to 500 plsyers posting their experience on reddit and here? out of some 100k?

Two things:
  • What evidence do you have to suggest that there are even 100k endgame players in this game? There's probably vastly fewer.
  • You don't need to ask ALL of them to try and get the correct picture, nor does simply asking a more massive section strictly make it more accurate. Just ask the Literary Digest.
My guides: Summon Homing Missile (SRS) | Act II starter RF | Budget Oro's Flicker Strike
Does OP try to convince people that main developer of game that have access to data made of all account in game is wrong?

If you run Gorge and say: this is best XP in game.

And developer say: Gorge is not the best xp/h any many players that we track prove this.

Then you are wrong.
"Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason
is that our enemies are human beings like us. They can only be our enemies in relative terms."
Last edited by kamil1210#5432 on Jul 10, 2016, 2:48:55 PM

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