Developer Questions and Answers
Are there any plans, to make evasion & energy shield builds viable in the endgame uber lab? seems like energy shield builds with close to 10k es get one shotted sometimes, while life+armor dosent.
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How many legos are in your building?
HAIL SATAN!
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" " This. And actually: - Maybe with new expansion packs, but will there be happening removal of difficulty levels from the game, so replaying the same stuff 3 times isn't the case anymore? - Any intentions on making the game story areas not become completely useless & replaced by maps after certain level? Like, area-chain runs to some boss in the end, or thru several bosses. - Indoor maps are generally not popular in terms of XP/hour, the most popular maps are Canyon/Dry Peninsula/Gorge/Arid lake/Plateau/Springs. This has an impact on richness of aesthethical gaming experience. Any plans to make maps like Necropolis, Underground River, Malformation maps more interesting? Maybe with specific drops, or unique events, or just straight XP buffs. - Any (at least far future) plans for time of the day addition, gamma & weather changing etc.? I find Vaal versions of existing locations like The Ledge very attractive with changed. It would reduce repetitive boringness of observing the same unchanging environment thousands of times and increase players' in-game time. - Make global sound volume slider in addition to existing separate ones. - Introduce delay after going from portal to hideout, sometimes because of loading lag people click accidentally and lose a portal into a map. - Make recent chat replics cache for at least 5-15 minutes after DC, as nicknames of people that write for trade are forgotten too often. Last edited by KRIGSSVIN#1899 on Jun 29, 2016, 8:20:43 AM
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My q's:
- Why did you increase the exp penalty - hence limiting the exp by a huge factor and taking away the chance to reach lvl 100 for ppl that have to earn a living? - Why is it, trigger gem builds are so much OP? - Why is energyshield recharge so much faster than life? That makes PvP an annoyance, especially for life-based melee vs energyshield-based casters - mostly they also tend to have chaos immunity. |
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Do you have any plans to implement more unique auras for builds that focus on physical damage? Currently Hatred Aura is almost mandatory for physical damage builds - there is no other offensive aura that can beat it. As result you see it used in almost every physical damage build that has room for it in terms of mana reservation.
Last edited by gmacorp#2702 on Jun 29, 2016, 7:10:42 AM
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Dear GGG,
If you could travel back in time to the day of Path of Exile's inception, what would you change or do differently? |
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" +1 Would like to hear them answer this question. |
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Any plans on fixing SRSs AI, which is ugly horrible atm?
Any plans on nerfing poison double-tip? Any plans on UI rework, esp. adding own auras panel and Any plans on really working tooltips which will count in some effects like from Concentrated? More payment options? Xsolla.com would be cool (they work with Steam so could be trusted). Last edited by Vankesidi#5761 on Jun 30, 2016, 12:11:13 AM
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Hi guys, questions about the way you provide the game to us.
- i know that you are hosted on IBM SoftLayer : why IBM? why not AWS?(or AZURE? Google?) what technical reason ? services? cost choices made you choose IBM over others? - can you tell us about the story of the creation of POE as a cloud gaming application, what challenges did you encounter, what solution did you found in a cloud. i know it's not about the game in itself, but i wanted to ask. thanks for you time and keep on the good work. Aim for the head Last edited by Zom3ie666#3698 on Jun 29, 2016, 7:40:13 AM
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1. How much time we need to wait until some really trade improvments like auction house or something similar?
2. Why u put MoM next to witch in passive tree if its unable to use with energy shield? It would good to use with it. Witches dont have much armor/evasion or block/dodge, but they have alot mana. It would be logic to let them use with energy shield. 3. Why u nerfed spark after months? I would try it out in this league but after nerfs i changed my mind. Any chance we get back the early spark? 4. Why u favorize builds? Wouldnt better a game with more and more competitive build instead of some what GGG favorize? For example the spark. U nerfed it after months so it wouldnt had incredible high damage/bug. So u nerfed because u want player to change their builds. Pls forgot nerfs and let players to decide which build they wanna use and u concentrate only to create more builds with more way to build them and increase their complexity. 5. Could u reduce the difficulty of Labyrinth? I mean exactly the Cruel, but a little nerf would good for Mericless too. Last edited by ShinigamiKller#2716 on Jun 29, 2016, 7:55:35 AM
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