Mechanical Questions Thread

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roddyriot wrote:
Atlas Drops:
I forgot to corrupt my first gorge map. I finished it, so it's lit up on the Atlas, but no 'completed'. If I run a tier 14 Volcano, or a Tier 13 High Gardens or Scriptorium, all of which are not next to Gorge, can a Gorge map drop?


Yes, the 'completed' there is for bonus objective only, i.e. the bonus to Map drops. Since you've, er, run it? its drop is enabled.
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if i use a blessing of chayula on a legacy 20 attribute chayula will the presence (upgraded one) have legacy attributes too or will it have the new ones


It will have the new ones. I used a blessing on a 16 attribute chayula and the resulting presence was 15 attribute, so it rerolls the implicit. If you reroll a legacy implicit it will use current values.
Never underestimate what the mod community can do for PoE if you sell an offline client.
I am wondering which of the exploding stuff stack together. That involves:

Abyssal cry

Infernal Blow

Profane bloom

Herald of ash/ice

Obliteration wand

Gratitious violence


Will chaos damage from explosions poison other enemies? (like poison support on abyssal cry and profane bloom + cospri's will)
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Vipermagi wrote:
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Domenioski wrote:
I still have 2 Decanter Spiritus and 1 Chitus(?) Plum in my inventory. How do I get rid of them? I've done the quests but I still have 2 of the same item?

I'm guessing they're from various different difficulties, you can't get duplicates tmk.
Otherwise, just dump 'em on the floor.


Quest items can't be dropped...
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Domenioski wrote:

Quest items can't be dropped...


They can't be destroyed (i.e. dropped in town or hideout), but they can be dropped just fine. If you want to get rid of them, just go to an area that isn't a town and isn't a hideout, click and drag it to the ground. I just tested this in game, so don't you go telling me different :P

If you want to complete the quest instead, check all difficulties (Normal/Cruel/Merciless) Fairgraves at The Docks.
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Last edited by adghar on Jan 3, 2017, 6:46:48 PM
Can we get damage scaling data and skill cooldown of Golems ? It's annoying not knowing what does reduced cooldown for example or what's the best damage scaling.. added damage or just % damage ?

Please more info about Golems in general !
I have a question on the scorching ray gem.

Does conversion of dmg work on it? like 30% of fire dmg convert to chaos dmg.

i know added chaos dmg does not work but does the conversion work or not?
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VelociKitten wrote:
I have a question on the scorching ray gem.

Does conversion of dmg work on it? like 30% of fire dmg convert to chaos dmg.

i know added chaos dmg does not work but does the conversion work or not?


No, conversion currently only applies to hits in this game. You cannot convert Damage over Time in any way in this game version.
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Does Singularity Platinum Sceptre debuff (increased Damage against Hindered Enemies) work with Hinder from another source (Wither gem, for example)? And does this increased damage work for all my spells (I mean spells, which gems are NOT equipped in Singularuty)?
So i have a question about the keystones elemental overload and pain attunement and how they interact with golem skills.
I have read that those keystone don't affect minion damage, is this correct? Also, do they affect minion skills (because those have a cooldown)
IGN: PatzeOnFire

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