Mechanical Questions Thread

Correct. Damage over Time cannot be Converted.
Hello Mark & fellow Exiles,

today I have a mechanical question regarding to Totems, to Ancestral Warchief totems to be specific.

How do Warchief Totems react to a weapon swap? We have two possible scenarios here.

#1

The gem is socked in to the weapon - If I'm right with the swap the Totem should be destroyed. (Otherwise it would make no sense to me. I can't test it right now, I'm at work lol)

#2

The gem is socked into a bodyarmor part - If now the weapon is swaped, the totem should not be destroyed, but it should gain the properties of the swaped weapon, this means DPS wise and property wise like culling strike. Or does it remain its old properties? (I doubt it, this would be a snapshoting)

If I understand the Warchief Totems correctly, they use your actual weapon to attack with.

thx in advance :)

Your curious Bison
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Duelist Champion's Worthy Foe:

1) How long does it last? Is it active for as long as the target is taunted?
2) Is it possible to trigger it by using a totem hit from Conqueror? (I assume not)
3) How does it interact between me and my totems overwriting taunt? Since only I can overwrite my own taunts, it looks like me and my totems are considered the same taunt source. Will the effect be active if I taunt first, and then the totems overtake it? Or vice versa? Or will it be active at all?
4) Is the effect visible as a debuff icon, or any other sort of status ailment?

Thanks everyone.
Last edited by Supinic on Sep 9, 2016, 3:23:34 AM
Hello!

I contacted support earlier and they told me to ask my question here, so.

I tried to Google for a while and didnt found answer. So are map unlocks in Atlas per league or per character? Basicly if I wanna do another character can I continue filling same Atlas or do I have to start from beginning when making new character?
"
Lampx wrote:
Hello!

I contacted support earlier and they told me to ask my question here, so.

I tried to Google for a while and didnt found answer. So are map unlocks in Atlas per league or per character? Basicly if I wanna do another character can I continue filling same Atlas or do I have to start from beginning when making new character?


They are per League.

I made 2 Chars in Essence which both reached Maps, this first one unlocked a few, and the 2nd one got them already and also didn't have do do a Map to unlock zana.

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"
eviL_Bison wrote:
"
Lampx wrote:
Hello!

I contacted support earlier and they told me to ask my question here, so.

I tried to Google for a while and didnt found answer. So are map unlocks in Atlas per league or per character? Basicly if I wanna do another character can I continue filling same Atlas or do I have to start from beginning when making new character?


They are per League.

I made 2 Chars in Essence which both reached Maps, this first one unlocked a few, and the 2nd one got them already and also didn't have do do a Map to unlock zana.



Thank you for fast answer <3!
You are welcome :3

Sadly I don't pay this thread the attention it deserves :/
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Hello Guys,

Have a question about Deadeye's ascendancy "Powerful precision" -

Projectiles have 100% additional chance to Pierce targets at the start of their movement, losing this chance as the projectile travels farther

My question is, If I have 60% pierce from the passive tree & gear, I technically have 160% pierce chance from 0-10 units. Since 100% is the cap for pierce does my pierce chance look like option A or option B.

Option A:
Units away 0-10: Pierce chance = 160% (rounds to 100%)
Units away 20: Pierce chance = 150.9% (rounds to 100%)
Units away 30: Pierce chance = 141.8% (rounds to 100%)
Units away 40: Pierce chance = 132.7% (rounds to 100%)
Units away 50: Pierce chance = 123.6% (rounds to 100%)
Units away 60: Pierce chance = 114.5% (rounds to 100%)
Units away 70: Pierce chance = 105.4% (rounds to 100%)
Units away 80: Pierce chance = 96.3%
Units away 90: Pierce chance = 87.2%
Units away 100: Pierce chance = 78.1%
Units away 110: Pierce chance = 69%
Units away 120+: Pierce chance = 60%

Option B:
Units away 0-10: Pierce chance = 100%
Units away 20: Pierce chance = 90.9%
Units away 30: Pierce chance = 81.8%
Units away 40: Pierce chance = 72.7%
Units away 50: Pierce chance = 63.6%
Units away 60+: Pierce chance = 60%

Thank you.
Pretty sure it looks like option 1.

EDIT: Option A, that is.
Remove Horticrafting station storage limit.
Last edited by Char1983 on Sep 9, 2016, 8:27:08 AM
"
Hello Guys,

Have a question about Deadeye's ascendancy "Powerful precision" -

Projectiles have 100% additional chance to Pierce targets at the start of their movement, losing this chance as the projectile travels farther

My question is, If I have 60% pierce from the passive tree & gear, I technically have 160% pierce chance from 0-10 units. Since 100% is the cap for pierce does my pierce chance look like option A or option B.

Option A:
Units away 0-10: Pierce chance = 160% (rounds to 100%)
Units away 20: Pierce chance = 150.9% (rounds to 100%)
Units away 30: Pierce chance = 141.8% (rounds to 100%)
Units away 40: Pierce chance = 132.7% (rounds to 100%)
Units away 50: Pierce chance = 123.6% (rounds to 100%)
Units away 60: Pierce chance = 114.5% (rounds to 100%)
Units away 70: Pierce chance = 105.4% (rounds to 100%)
Units away 80: Pierce chance = 96.3%
Units away 90: Pierce chance = 87.2%
Units away 100: Pierce chance = 78.1%
Units away 110: Pierce chance = 69%
Units away 120+: Pierce chance = 60%

Option B:
Units away 0-10: Pierce chance = 100%
Units away 20: Pierce chance = 90.9%
Units away 30: Pierce chance = 81.8%
Units away 40: Pierce chance = 72.7%
Units away 50: Pierce chance = 63.6%
Units away 60+: Pierce chance = 60%

Thank you.


Option A is my bet. Not 100% sure. But I don't think that Pierce has a 100% hard cap and doesn't allow overstacking. I think is works like resists in the way how it stacks, wich allows overstacking.

edit: oh Char1983 was faster didn't saw that.
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Last edited by eviL_Bison on Sep 9, 2016, 8:35:21 AM

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