2.4 and the CoC nerf - what to expect ?

two simple ideas:

1.Supported attacks have 50% less critical strike chance
and/or
2.Adds a cooldown of 3 seconds to supported spells

either one would completely destroy coc as it is now.
I make dumb builds, therefore I am.
"Immune to critical hits" mod... but it will never happen.

"
Kickaha wrote:
"Immune to critical hits" mod... but it will never happen.



Seditionist tormented spirit, literally breaks CoC builds, it's not fun though
"
zbouby25 wrote:

My nerf

Spoiler
linked spells have no crit multiplier


Nope, cuz' ...

Keystone - Elemental Overload.


I might simply add, spells linked with CoC have a 50% reduced or less particle effects modifier though.

Or... take it one step further....

Spells linked with CoC have 33% reduced or less size.

And, if you're still not happy....

Spells linked with CoC have - X % damage modifier.

And maybe, just maybe, although this is just a non thought out random suggestion....

Skills that deal Chaos damage also deal X % (non chaos) damage over time (DoT) to the player.

(Not reflect)

Circumvented by the heavily scaling of...
(Life Regeneration/Zealot's Oath/Life Leech/Ghost Reaver/Life Gain on Hit.)
SUPPORT TAGS LIMIT REACHED!!?? - Fine then....
twitch.tv/amity13
Last edited by AmityXIII#4838 on May 13, 2016, 9:59:26 PM
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WarUltima wrote:
[Removed by support]


I think it has been stated multiple times in the thread, that the chaos meta is not a point to discuss as we all know it will be changed.

Also CoC Discharge even works very well with a 5 link voll's protector and no volls devotion. So your argument is more that just flawed. The Argument in general that when something in any kind or form is expensive should not be touched is Bullshit in my opinion.

I dont know how Skyforth managed to design the boots and get the approval from GGG and the Alpha testers. I guess a lot of money has changed the owner ;)

The boots basically scream *overpowered*. But brokenness of items or builds should never ever be justified by "oh this build needs item X to be crazy ass broken". And the item X cost sooo much exalteds or is sooo rare. -> Basically a strawman argument.

But i understand your nice try to dereail the topic by mentioned something thats is purely offtopic.

Back to the thread: Another way i could expect a nerf would be: Gems linked with Power Charge on Crit gem cannot leech life.

The mechanic should include global leech from scion (if it wont be nerfed anyyway what i beleieve will be the case.)
Last edited by Eben_GGG#0000 on May 14, 2016, 5:06:25 AM
"
WarUltima wrote:
[Removed by support]


Although I like coc builds and said repeatedly I think coc is fine, this is simply not true.

First of all, I started Perandus SC with a coc cyclone build with bladefall, arc and EK which was quite strong. The playstyle was about the same as with discharge: you outleech and facetank everything. If something doesn't onehit you, you're fine - and at 9000 ES with fortify getting onehit killed is not an easy task. Didn't even use discharge, much less voll's devotion.

Second, coc cyclone discharge also works pretty well with blade vortex to generate a ton of power charges. Mathil was discussing that in a video about the build. He didn't have a voll's and said he was dealing more or less the same damage without volls like what he was dealing with voll's before blade vortex was introduced. I assure you when Mathil says the damage is enough, it is enough. He's the glass cannon guy.

You aren't doing your cause any favours when you write posts like this one.

If you need more substantial proof, here you go:

CoC discharge:

https://youtu.be/GhdKHmxCb24

https://youtu.be/xB8Lmeud83c

These are videos made before the ascendancy classes which were a huge fucking buff.

CoC cyclone without discharge guide:

https://www.pathofexile.com/forum/view-thread/1526988

^^ my build was IMO better than that one, but still.
You have to be realistic about these things.
Logen Ninefingers
Last edited by Eben_GGG#0000 on May 14, 2016, 5:05:02 AM
A bit off topic but my guess is that they wont nerf CoC anymore, since letting it being slightly or somewhat stronger than most other skills would be what GGG really wants.

It is quite important for GGG that CoC always has some popularity in the game since it is one of the most beautiful looking skill in game, which serves as an eye candy for potential new players.

Also it seems GGG has some true love to the CoC gem, because shortly after the introduction, they totally destroyed the uniqueness of Ethereal knives which had a slower cast speed and stronger damage per hit, just for the sake of CoC gem, without any remorse.(by the way I was really shocked by their decision at that moment)

Indeed CoC seems somehow unique in the game and would worth the special attention, at least for the short term like a few years, but in the long run, I am not so sure considering the broad effect it influences on the design of other spells.

Also when GGG announced the gem for the first time, it was really obvious from their post that the members in GGG were really really exited about it, meaning the CoC is something very special for GGG, probably CoC is sth they believe it is one of the most notable achievement in their game design so far.
The problem with CoC is not that it's OP. At least in HC, CoC builds are very strong but destined to die at some point.

The problem is that spells have to be balanced around it and that it makes parties unplayable for many people.
Spoiler
"
Bars wrote:
A decrease of CoC's internal cooldown would have a profoundly negative effect.

A build's strength isn't measured simply in damage output. It's also measured in clear speed, survivability, utility. If you just want to deal a lot of damage, there are a ton of ways to go about it, especially with the ascendancy classes. The trick is getting a good balance between defense and offense and the HC ladders in the temp leagues are an excellent indicator. Players at the top of these ladders have truly optimised and min-maxed builds because they can't have any weaknesses. There only one CoC build which is doing well in these ladders and this is cyclone CoC discharge. That's it. What's more, it isn't dominating the ladders - it's just there along with other solid builds.

Nerfing CoC's internal cooldown would do nothing for CoC discharge. It doesn't generate that many hits, it's just that the hits are powerful. It would, however, severely impact barrage, kinetic blast and ground slam CoC builds - which aren't in the same ballpark as power level simply because they have weaknesses.

So, the main effect would be to pigeonhole CoC into a single cookie cutter and kill build variance. The throne would remain unchallenged, the lesser contenders would just die.

This isn't good design by any means.

All this is purely hypothetical as GGG base their balance decisions mostly on the prevalence of certain skills and builds and there's no way they're going to nerf builds which aren't too popular and aren't doing too well in HC.

As for CoC discharge itself, yep - it's good. Also expensive. There are other builds which achieve a comparable power level without needing that much of an investment. I think the game needs builds like this - if players couldn't invest hard work and time into becoming powerful and being able to confidently tackle all content in the game, they wouldn't have an incentive to play. And there is a world of difference between a high-end and solid endgame build and builds which achieve tremendous damage output with no drawbacks at a lesser cost, which is the situation with some chaos and poison builds right now.

To summarise, although some other complaints are legitimate, I believe most of the CoC complaining is done mostly by players who are essentially clueless about PoE's true endgame and deeper balance considerations and just like to complain about anything they perceive as powerful since they, for whatever reason, can't or won't have it.

I have a strong suspicion it is done predominantly by players who go for slow and tanky builds and feel offended other players are exploding the entire screen. The same players who would go up in arms if someone even mentioned a nerf of some ridiculously good defensive ascendancy options like the Champion's perma fortify or the Gladiator's massive bonuses to block + 100% spell block. The funny part is, they use exactly the same arguments which negate most of the CoC QQing: 'But I've invested in it!' 'It's a trade-off, I don't deal that much damage!' and so on.


This post deserves a medal.

I got to play CoC in perandus league for the first time because I thought I had found a way to make it affordable. I did ground slam CoC, and it's pretty ok. Not amazing but it gets the job done. I'd be quite sad indeed if nerfs came that only left players with one viable way to play with the gem, because it is very fun to use.
Last edited by innervation#4093 on May 14, 2016, 5:31:13 AM
As Bars gave some build examples from Mathils I would like to share also a build guide/demnstration. As those Mathils videos show the life version. But the ES - CI - Trickster version is the real deal and sits on the throne of Cast on Critical builds:

https://www.youtube.com/watch?v=WMHFt7YUfLQ
Last edited by zzang#1847 on May 14, 2016, 5:35:44 AM

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