Everyone wanting to PvP in ARPGS have moved on to MOBAs

"
elwindakos wrote:
"
EastonWins wrote:
He doesn't understand the difference between D2s PVP and PoEs?

Lol well its really simple there.

Mechanics really is what ruins PoEs pvp. And these are core mechanics that surely wont be changed so theres nothing you can really do about that.


You imply d2 had better mechanics?

k


Ah, good old nostalgia clouds in front of your eyes. :)

Chris is spot on about it. MOBAs deliver far more polished PvP experience.

If PoE was to get PvP comparable to any MOBAs one, GGG would need almost separate team for that, which would create almost new game. The amount of changes they needed to make to PvP in order for it to be playable shows just that. Having that team sustained, when interest in PvP is so little makes no sense, so that decision seems justified.

This does not mean I'd love to see some nice PvP PoE action going on. :P
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.
Last edited by Perq#4049 on Apr 12, 2016, 6:33:41 AM
Reading all those comments make me pretty sad, apparently no one can understand the idea that some people like to build and polish their build as far as they can then confront it to other players.

If I wanted instant pvp gratification yes I'll play LoL/Dota/Whatever but it has nothing to do with planning your build, searching for the good items, thinking about counters, side gear, tech skills, swap at the right moment, ect... There is so much theorycrafting investment to enjoy in PvP but I guess i;ts too much to ask for a majority of people who just copy paste fotm builds from the forum.

What we like in PoE PvP is the long term investment and the evolution of your character/build and once again we were pretty happy with what we had.

All we asked was some balance patch from time to time, we already organized tournament with currency prize by ourself. But it seems that even just adjusting numbers was too much for GGG, so now you WILL loose those players to other games and that's a big shame because most of use are big spenders.

If you don't like PvP, no one force you to do it and soon Leo will be gone (good ridance, no one liked this concept, especially pvp players who had to face hordes of pve players whinning and begging without even trying).

Just let us enjoy what we like and keep grinding whatever you like, everyone will be happy.
Last edited by IceDeal#5895 on Apr 12, 2016, 6:44:18 AM
It is understandable people aren't interested in PvP in a game which takes a huge time investment to build a decent character. Low-level PvP is no exception, players there still have expensive builds, six links, 20% quality gems and so on.

IMO the right approach to PvP would be to make an option for creating a PvP-only character who can't trade or participate in the normal PvE game and can be modified to the player's taste for free or at a small cost (perhaps some kind of points won by PvP only). And by modified I mean quick level up, free full respecs, free items from a large pool of available solid rares and uniques, skill gems, basically everything.

The main appeal of PvP games, MobaS too, is being able to try and experiment with various builds and heroes within a short time span (thirty minutes to an hour per game). This could be easily implemented in PoE and I'm pretty sure it would attract some serious attention. I know I would play it. With time, the game could evolve to include more pvp-only gems and some passives could get PvP components ("against players" effects which are irrelevant to PvE).

PoE has great PvP potential, it's just untapped. I actually think it could be developed to have a PvP aspect which is better than the PvE, or at least the me. I really have no idea why the devs haven't done anything about it, the potential is there.

I think the main mistake is they are approaching PvP as an alternative kind of PvE where you have a significant time investment in the development and perfection of a single build, which is exactly the opposite of what good PvP should look like.
You have to be realistic about these things.
Logen Ninefingers
Last edited by Bars#2689 on Apr 12, 2016, 6:50:45 AM
I suggest you guys check in the feedback & suggestion section, i may have an idea to '' bring back pvp to life '' and make it on pair with pve...

check it out.


I also want to mention that GGG should not stop updating HLD pvp and LLD with patches, they need to keep it alive because there is an active community playing it and the desire is there. I'm okay with leo changes because even pvp players dislike him, but please listen to us when we ask for specific changes about skill damage directed to players that would require a calculation adjustment.

How many thread do we have to make in the feedbacks for the same fix to have an outcome ?

Let us play pvp the way we want to and support the fixes we are asking for atleast and dont let us die and let aside like we are nothing, some of us have supported the game a lot and gave tons of money, why do we have to suffer because pve players dont see the enjoyment into it like we do ?

i second what icedeal is saying, let us play the poe pvp portion if we want to and help us make it more balanced by listening to the community nerf wishes and whatnot.
IGN:Hauntworld - ICU Omniscient PvP guild
-------------------------------------------------------------------------------
PvP Low life crit caster / Gear -->/1829851
-------------------------------------------------------------------------------
HLD PvP tournaments -->/1576295
Last edited by hauntworld1#6496 on Apr 12, 2016, 7:04:38 AM
They should just make leagues where you can invade other people instances (like some races in past) and now their hideouts and maps too and you'll have PvP in no time like never seen before.

Also D2 PvP and PoE PvP are utterly different.

I can take a build that wipes end-game content with 0 problem and it'll be absolute trash in PvP, but a build that can barely clear a blue map will be OP in PvP.

In D2 I could take my sorc or pala to PvP just fine and go farm baal after I've done fucking around.
I am very sure GGG has statistics about how many players play PvP in PoE. And guess what? Less than 1% I would say. It's just pointless to spend a lot ressources into it. Better remove it entirely from the game.

They wouldn't made such a statement, if so much players really play PvP in PoE. Think about it, it makes no sense at all.

Since everyone has their own opinion, I would like to have my own: PvP in an ARPG is pretty much garbage. If you want that much to play PvP, play something else. D2 hadn't really any PvP mechanics, it was just: "my gear is better, you will lose."

And this is in about every arpg with PvP elements. Play WoW if you want to have a PvP experience. Blizzard spends tons of millions of dollars to improve the PvP system. And a majority of players in WoW plays PvP. And it's kind of balanced, what it just isn't in PoE. It's a joke.

I am not interessted to play any kind of PvP in an ARPG. I only feel forced because of Leo and often I just don't care about it. Have him on 3 and I think that's it.
Last edited by Zalkortis#7661 on Apr 12, 2016, 8:24:35 AM
Charan, it is possible to incorporate both PvP and PvE in an RPG as proved by many MMOs. Perhaps not perfectly balanced but still perfectly playable. Actually, I played only PvP in the only MMO I've played and it was fun for a while. It definitely can be done. Players are managing to play PvP now with the incredibly time consuming and rigid PvE systems in play, so if they removed these constraints for PvP purposes only (as is the case with MMO PvP), it could become great with some gentle urging.

I'm actually baffled why GGG aren't tapping this huge potential just laying there wasted for years now. It wouldn't require as much investment as they are putting in a new league, they just have to introduce a separate and less constricting rule set for PvP-only characters so people can respec, gear up and test builds at their leisure, a few interesting PvP formats and it could become amazing.

Actually, just thinking of a possible blend between PoE and DotA gives me a massive 2-hander :P
You have to be realistic about these things.
Logen Ninefingers
Last edited by Bars#2689 on Apr 12, 2016, 9:25:35 AM
PvP in a ARPG requires way too much balance.

GGG cant even balance the PvE content and imagine someone who spends time and currency to gear up a PvP char just to find it useless next patch.

I'm not very fond of designated PvP in ARPG's in general, but I do support a "cutthroat environment" like in D2.
Er, no. I'm not big on semantics :)
You have to be realistic about these things.
Logen Ninefingers
PvP dosnt need to be perfectly balanced in fact balance through imbalance usually turns out to be a lot more fun for everyone who are engaging in PvP. Again ill use Starcraft as an example, in Broodwar every race had an OP unit/s but because everyone has a few op units things turn out to be rather fair and people would tend to enjoy themselves more. Then look at Starcraft 2 Blizzard was dead set on perfectly balancing everything to the point where every match was a 1 hour long game of split the map in half and turtle because who ever engaged at the opponents fortified base would tend to be the looser of the entire match. No one wanted to take any risks because things were so even a slight disadvantage meant the end of the game for you. Broodwar is highly regarded as a "better game" than Sc2.

PvP is close to having some balance through imbalance and believe it or not people reach the top of the ladder without any legacy/mirrored gear at all. The issue right now is that there are a few skills that have mechanics that outshine everything else. Anything that creates an AOE overlap on a target is a strong skill in PvP and anything that dosnt is weak.

Mobas simply dont provide the same experience people got when playing D2. POE dosnt provide the same experience either since theres no Hostile option but its the closets thing we have to the old style of dueling we enjoy.

Either way I would really like it if GGG continued to support PvP but if they wont I hope the PvP community can come together and set up our own rules/ladder and invite only tournaments literally everything I do in this game one way or another is to better my PvP characters.
IGN:Dethklok
lllllDanziGGlllll - 100 Ranger ~ HOGM
Mirror Service: View-thread/2479762
Old:870532

Report Forum Post

Report Account:

Report Type

Additional Info