Soo these weapons with resolute technique...
For a second I thought this thread is about lioneye's and kongor's.
But whatever, all hail the hits can't be evaded mod. Last edited by krenderke#3861 on Apr 11, 2016, 7:21:10 AM
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" One piece 6l. Anyways, the clear speed and damage cant be that good with a mace. The other guy linked me a 500k dps cyclone. How do you clear with that speed with cyclone and kill bosses as fast as anyone else at the same time? Oh, and marohi got lowered, it been 35ex. People are realising that is just crap. Why would i care? Because i cant reach good damage and clear speed with what i like. Thats why i feel bad. This is a fucking biased game. Thats it. " Oh very very good ;) Now show me those weapons killing malachai t15 map in a few seconds. Or same tier map, clearing a screen full of mobs in less than 1. Last edited by katchwi#2116 on Apr 11, 2016, 9:25:20 AM
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Omg, please don't do this to me, if I wanted to do T15 maps, then I would not use theese 3 phys off perfect flat roll uniques with 350 and 472.5 Pdps.
Take no offense, but your marohi skilltree is far from being "T15 viable" with 126% maxlife either. If you are not satisfied with your build, then go and copy an fotm build, it simpel as that. RT is for those who want to play tanky things not for those who want to cheese content. Last edited by krenderke#3861 on Apr 11, 2016, 10:26:47 AM
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" Why do you show me those weapons then? How much life does the guy in the vid have? ps: how long would it take me to farm a mirror to buy a weapon that has enough dps to reach the same damage of that guy, but NOT the same clear speed? What if i want to go stun ground slam or resolute? Last edited by katchwi#2116 on Apr 11, 2016, 10:52:47 AM
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If you are asking about that cast on cancer groundslam build, it is not on the left side nor does it deal dmg with groundslam, cast on crit triggers supported spell gems when you crit with the supported attack skill.
Now that I read the first post again: " You have no attack leech, don't be surprised. And the reason I posted those weapons is because your rant was maybe about the vagan mod weapons, and CoC, while those are not RT weapons, nor are theese, but this 2 unique is used in non-crit builds, which is kind of equals RT, while the vagan mod weapons are for cast on crit builds to eliminate the need of accuracy, which is taken 2 times in the calculation for crits. " No idea, as I don't play standard league, only between 2 leagues start and I'm perfectly fine with the uniques I use. ps: don't watch streamers. Last edited by krenderke#3861 on Apr 11, 2016, 10:53:13 AM
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" how long would it take me to farm a mirror to buy a weapon that has enough dps to reach the same damage of that guy, but NOT the same clear speed? (only for the weapon) How much did he spent in his entire gear? What if i want to go stun ground slam or resolute? Will i ever get the same dps? Lets put the clear speed aside because you KNOW that its not posible, just the dps. ps: if i want dmg i need auras. If i use auras i have less mana. If i dont leech to move my mana runs out. If i use blood magic with a character that has not enough regeneration it will lose hp. Etc etc etc. Do i have to explain it to you like if you are five? really? ps: and thanks you mr cptain obviousness for the helpful explanation of what i already know about his build. Last edited by katchwi#2116 on Apr 11, 2016, 10:58:41 AM
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You still don't understand it, do you?
![]() I'm done with this thread, have a nice day. |
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" Oh i forgot that i can steal mana from the ground with my leap slam to move faster :D And i will be spending nods on mana leech with 126% increased maximum life. I am surely not thinking on adding more life but adding mana leech. *Wink wink nudge nudge* Yeah, run away and avoid my questions. Go, run. Another troll beated in my troll defeated list. I will save this: " for when you come back. Last edited by katchwi#2116 on Apr 11, 2016, 11:13:45 AM
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" Why dont you answer what ive asked to krenderke, smart boi? ps: why should i care about my 126% hp if i could stun? Why not add life later? Last edited by katchwi#2116 on Apr 11, 2016, 11:21:53 AM
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I feel like I am being too nice again, yet I am not a patient man.
Let me expalin whatis wrong with your passive tree, step by step. At the same time I suggest you checking the tree on this juggernaut marauder I played in perandus league until I got bored of it at lv 87, the clearspeed was good enough and I had 7800 life on it. Krendonaut The tree Picked up around 400% inc phys dmg, with a good ammount of armour and a lot of life, which can still be increased later,. 207% life 365% armour Everything is kind of balanced. Well let's have a look at your tree: You have around 650% inc dmg, 126% life 114% armour. There is a thing called diminishing returns, if you take too much of something it will become less useful than before to the point, where it hardly do anything for you. Tree pathing: Marauder starting nodes should be trough the life nodes instead. 3 nodes used to connect to the left side trough inefficient nodes instead of using 2 on the top side next to resolute technique. Went trough 4% attackspeed instead of 12% inc phys at the duelist small 2h wheel. Wasted points: Endurance charges: 4 point in total Combat stamina: 3 points Martial experience: 3 points Bloody budgeon: 3 points Hematophagy: 3 points There are a few stun threshold nodes, but assuming you want to play permastun they are allowed, but still should remove 2 points from the marauder mace/maul wheel, the attackspeed with phys dmg are less useful than the 15% phys one. The entire bottom 2hand duelist wheel is inefficient too, at least in my eyes. that is 7 points. We are already at 1+4+3*4+7=24 points. But let's say you keep that wheel, since you want to be dmg heavy instead of hiper tanky Ideally modified tree, that is at least half decent should look like this. Considering you did not have those allresist nodes I took, you don't need them, to cap your resistances, so this is the outcome with your stun nodes. 187% maxlife 212% armour 511% inc melee dmg And it has that bloody attack leech for both life and mana, 0.4% normally is more than enough for melee builds. In the end you lost around 140% dmg, gained 60% life and doubled your armour (which in the end is only 33% more than it was, but still) |
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