SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]

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Xavathos wrote:
Yes please, so we can once and for all bury this cesspool of negativity beneath 20 feet of spinning blades and spike traps.

All hail the Emperor!

Hurray !

I don't see them removing content, removing Ascendancy classes though ? I guess that could be a thing, so some entitled people would not feel like they have to run the lab in their own private league.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.

Completely outdated fun builds :
SweetBreaker : thread 823111 ( facebreaker infernal blow witch ).
Sunder guardian (poisoninGaijin) : thread 1831267 [BHC] !rip
I would never have expected them to exclude lab from private leagues since the Lab and ascendancies are still a pretty big deal. Thankfully the Lab has gotten more interesting to run at least.

My main concern with lab is how painful it can be to get the six map trials for the Eternal Lab. It's great that daily Zana now often gives a mission option involving a map trial, but that's not enough.

Something as simple as tossing an Offering in with a map to force a random trial that itself did not grant an Offering would go a long way towards getting into the Eternal Lab. It should not take hundreds of maps to get into.

Losing the lab due to death is fairly annoying, but I'm come to accept that's just how it's going to be.
I think I may give PoE another chance on the PS4... MAYBE a controller will make a difference. (I really hate point-click movement interfaces when precision control is required, IE in the Labyrinth, but such precision isn't required in most games with point-click interfaces, that I have enjoyed)

The method of control still doesn't change the basic design flaw of the Labyrinth existing as a mini-game with its own rules compared to the main game, and feeling more like a piece of fan-fiction based on PoE.

I'll likely end up deleting it off my PS4 harddrive for space to update Warframe or something, but we'll see.
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Zaludoz wrote:
I think I may give PoE another chance on the PS4... MAYBE a controller will make a difference. (I really hate point-click movement interfaces when precision control is required, IE in the Labyrinth, but such precision isn't required in most games with point-click interfaces, that I have enjoyed)

The method of control still doesn't change the basic design flaw of the Labyrinth existing as a mini-game with its own rules compared to the main game, and feeling more like a piece of fan-fiction based on PoE.

I'll likely end up deleting it off my PS4 harddrive for space to update Warframe or something, but we'll see.


I hope that PS4 works out! Let us know how it goes.
Have an opinion on labyrinth but never voiced it? Make a post in Feedback and Suggestions. I'll keep track. Over 410 threads discussing labyrinth problems with over 1030 posters in support (thread # 1702621)
Nobody force you to do lab ffs. Just you will not get additional passives but you can still farm Diablo style one button. What's problem?

I had problem with lab. Now I love lab.
- take 2 life flasks
- take from panteon reduce dmg over time and refil life flasks when stationary
- a lot of traps you can just avoid by leap or mirror arrow. Just jump on turrets.
- don't run like an idiot. Wait. Think. Refil flasks.
- watch some Lord mechanics on YouTube
- open online lab map to find shortest way or darkshrines if you need additional protecting system
- lab is really easy.
And that's it.
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vayha wrote:
Nobody force you to do lab ffs. Just you will not get additional passives but you can still farm Diablo style one button. What's problem?

I had problem with lab. Now I love lab.
- take 2 life flasks
- take from panteon reduce dmg over time and refil life flasks when stationary
- a lot of traps you can just avoid by leap or mirror arrow. Just jump on turrets.
- don't run like an idiot. Wait. Think. Refil flasks.
- watch some Lord mechanics on YouTube
- open online lab map to find shortest way or darkshrines if you need additional protecting system
- lab is really easy.
And that's it.


I think problem is not "labs are very hard to do or smt".

Main problem is:


Example:
Vorici favours some builds and hates some builds but you dont have to do it Vorici at all.
You can buy items instead using his bench or for SSF you can level him with another character.
Vorici is good to have but not mandatory.

Reflect maps favour build. Some build can do without any problem at all. Ability to run unid maps are good to have but not mandatory.

BUT :
LABS ARE MANDATORY. Dont say you dont have to do it bla bla. You HAVE TO do it for asc points. You cant skip them or you cant switch characters.

While they are mandatory; they favour builds. They are easy peasy for some builds and troublesome for some builds.

This is the main problem.
Labs can stay for the sake of lab runners and daily prizes. But mandatory parts must be removed.

Just for the record... I still hate the lab and what it's done to character progression. Time and tweeks have not changed that. Giving progress a barrier like the Lab is really bad design. There needs to be an alternative method created for gaining Ascendancies. It can be a hassle. It can be "expensive". But there needs to be an alternative.
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Shagsbeard wrote:
Just for the record... I still hate the lab and what it's done to character progression. Time and tweeks have not changed that. Giving progress a barrier like the Lab is really bad design. There needs to be an alternative method created for gaining Ascendancies. It can be a hassle. It can be "expensive". But there needs to be an alternative.


Agreed, GGG has improved the current lab content almost as much as they reasonably can. Adding someway to get back into the lab after a disconnect and making getting the offering of the six endgame trials more predictable are almost all that is left for them to clean up in the lab.

If GGG ever does separate the ascendancy points from the lab it will likely be in a major release where they're making some structural changes to the story or something. Move the ascendancy points someplace where it is part of the main story-line type thing.
Have an opinion on labyrinth but never voiced it? Make a post in Feedback and Suggestions. I'll keep track. Over 410 threads discussing labyrinth problems with over 1030 posters in support (thread # 1702621)
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Turtledove wrote:
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Shagsbeard wrote:
Just for the record... I still hate the lab and what it's done to character progression. Time and tweeks have not changed that. Giving progress a barrier like the Lab is really bad design. There needs to be an alternative method created for gaining Ascendancies. It can be a hassle. It can be "expensive". But there needs to be an alternative.


Agreed, GGG has improved the current lab content almost as much as they reasonably can. Adding someway to get back into the lab after a disconnect and making getting the offering of the six endgame trials more predictable are almost all that is left for them to clean up in the lab.

If GGG ever does separate the ascendancy points from the lab it will likely be in a major release where they're making some structural changes to the story or something. Move the ascendancy points someplace where it is part of the main story-line type thing.


If they really want the Labyrinth to reach its full potential, they'll have to randomize it completely.

I know Lab haters object to that idea because it seems like it'll become even more of a pain to do, but consider the fact that the randomization they've already inserted has made the lab that much more fun, because they don't have to balance it around people using poelab to bypass the need to explore.

If the entire Lab were completely randomized, the possibilities would be blown wide open with regards to balance, and that would even increase the potential for paths which bypass the traps that some people hate (and some people love), since, again, they wouldn't need to balance it around people exploiting poelab to minimize the path to the end.

Those who enjoy running it over and over with an identical layout so they can shave seconds off their fastest time would lose out, I acknowledge. But those have explicit rewards, and I think those who are more interested in having an implicitly rewarding experience are far more numerous.

(I also feel that, from the point of view of game design, making a game more implicitly rewarding will always be worth the tradeoff of sacrificing some of its explicit rewards.)
I make eggs.
I just don t like having to search those maps ones.
All those layer of rng just to be able to play the uber lab.
Poe Pvp experience
https://youtu.be/Z6eg3aB_V1g?t=302

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