Male/female versions of characters please, because ASCENDANCY.

There is absolutely no reason for GGG to not do this.
I suggested this long ago, and it has remained a relevant (and extremely easy to implement) potential addition to the game ever since.

Suggestion:
Create a MTX for each "Character" - Character = (Model + Story + Dialog + Voice).
Let's call this MTX "Cross-class Character: <insert class>"
Purchasing the MTX unlocks that "Character" for all classes permanently, account-wide.
Example:
1 - In the character creation screen - I highlight a Character - let's say the Short-haired Blonde (Ranger). The character comes forth and performs its animation while I hear/read its story - no change here.
2 - For each character I highlight, there are 2 outcomes:
a) if I did NOT purchase the MTX for this Character, the only Class I can play it with is the default (in this case, Ranger), so the Class is chosen automatically. and the others are greyed out.
b) if I DID purchase the MTX for this Character, I get to choose the Class I want to play it with. No class is greyed out.
The UI element for the Class choice would probably be on the TOP of the screen.
3 - I can choose the name for the character at any point - no change here.
4 - Once I start the game, I am essentially playing the Ranger Character (Model, voice, dialogs and story) but with the chosen Class (starting items, passive tree starting point, ascendancy classes and quest rewards).

Read properly and you'll realize that:
A - There are NO loose ends in this suggestion. No complications.
B - New Assets required: ZERO.
C - Coding/Resources required: Minimal.

This is actually one of the easiest ways for GGG to make a lot of money out of MTXs.
Forum Warrior - Why are you creating a thread about this subject? Use Search!
Also Forum Warrior - Nice necro.
Last edited by Nurvus#6072 on Feb 26, 2016, 11:47:05 PM
Or, you could just grow a pair and pretend to be a woman
Don't forget to drink your milk 👌
we played as rogue in one game and the sorceress and assassin in another. I'm sure you could handle playing as the ranger,witch and scion in path of exile.

maybe if you donated 1000 like someone did to get a popular 1h mace in the game aurely you'd get priority.
Just another Forum Signature in a Sea of Signatures.
"
Razis wrote:
I'm sorry but it seems like you have one character total... on softcore... so how would you know? Not a duelist either.


I got three characters above lvl 90 and a few more that are less high-level. I just switched my profile to not show them to everyone.

"
Razis wrote:
How does the ability to mechanically act as one character and look as another hurt you, again?


If you see a witch in-game, you kind of know what to expect. That is nice to have. Also, as I explained in another thread, it is stupid to have a Guardian Ascendancy subclass Templar that looks like a Shadow, because the lore does not fit.

"
Razis wrote:
Lets assume I accused you wrongly and you made a ton of builds, you just deleted them all. You just said you could potentially think of something interesting for duelist, but you don't wanna play him. You said you would probably get over your dislike for him or just play something else if you can't. You obviously see the problem here, so why are you against the solution?


I see the solution: Play the character that you like. Lots of builds to be made there. I do not like your solution because it "feels" wrong to play a Necromancer Ranger. Or a Guardian Shadow. Or a Trickster Marauder.

"
Razis wrote:
Wouldn't you feel like the game has more to offer you if you wouldn't be driven away from possibilities that it presents to you?


No. Games live not just from the things that are possible, but also from the things that are not possible. If I could move any figure of a chess game to any point on the board, would the game still be interesting? No. If I could buy a bow from the vendor that has 10000-20000 damage and 2.0 APS, would that help my playing experience? Certainly not. The things you cannot do in a game are just as important as the things you can.

"
Razis wrote:
Honestly I don't get 50% of people that posted on this thread. There is no harm that can be done to your experience - but still you will bash an honest request that apparently you do understand, to some extent. Why?


Cause it would harm my experience.

"
Razis wrote:
Bottom line for me is, some people would really appreciate that. It can be done with very little effort, as suggested above. It will bring revenue. It won't hurt anyone's experience.


Would hurt mine. Maybe you cannot understand it, which is fine, but it would still hurt my experience.
Remove Horticrafting station storage limit.
"
Char1983 wrote:


I see the solution: Play the character that you like. Lots of builds to be made there. I do not like your solution because it "feels" wrong to play a Necromancer Ranger. Or a Guardian Shadow. Or a Trickster Marauder.



I see why we can't come to an understanding now. I'm making all kinds of builds. I made a ancestral bond rat duelist with chin sol point blank for blast rain and empire's grasp the past league, for example. At some point you have to think outside the box if you wanna play a new build and not something that you've done before. You don't wan't "trickster marauder" and when you see the character portrait you wanna know what sort of character it is.

I don't respect that at all :) , I'm pretty sure anyone that has been making their own characters and did play for 1k+ hours will tell you that the beauty of PoE for them is the fact that you have insane amounts of build possibilities that are viable - and it's fine to do do a melee witch, for example (I think cause I never build a witch, I've made this thread.) The point here is, if you wanna play a game where classes are constricted to a certain playstyle and you ALWAYS know what to expect, PoE is absolutely not the one for you.

/edit: that duelist was OP, too.

"
Marlexyz wrote:
I find it disturbing that in such a fast paced game where you are constantly spamming the screen with 50000 flashy spells at once there is people that care about caracter models.
I mean, you can just put on heavy armour/MTX and mute character sound and there's no way in hell you could tell classes apart.
And if you are refusing to play a class (denying youself from a whole spectrum of experiences) just because you don't like the model/voice really doesn't paint a good picture about you personality and commitment to this game.


I'm committed alright. How does this paint a bad picture of my personality, I have no idea - but I'm gonna let it slide because you can't possibly evaluate **** based on the fact that I just wanna feel connected to a character, as in "this is me on the screen".

It's very simple, really.
Some people play their characters as they would play with puppets. In this instance it's fine to use a puppet of opposite sex or one that has nothing in common with you at all.
Some people play their characters like they are their avatars (images, projections) in the game world. Might be lame as **** but that's how it is, and face it, we are on a arpg forum debating whenever or not there should be skin transfers in the game or not, so that ship has sailed.

My point is, let "avatar" people play other ascendancy classes through skin transfers, "puppet" people. You might not get it, but it is important for some of us.


solution: (I don't know who come up with it first or on which thread so I'm just gonna post the last guy that suggested it)
"
Nurvus wrote:
There is absolutely no reason for GGG to not do this.
I suggested this long ago, and it has remained a relevant (and extremely easy to implement) potential addition to the game ever since.

Suggestion:
Create a MTX for each "Character" - Character = (Model + Story + Dialog + Voice).
Let's call this MTX "Cross-class Character: <insert class>"
Purchasing the MTX unlocks that "Character" for all classes permanently, account-wide.
Example:
1 - In the character creation screen - I highlight a Character - let's say the Short-haired Blonde (Ranger). The character comes forth and performs its animation while I hear/read its story - no change here.
2 - For each character I highlight, there are 2 outcomes:
a) if I did NOT purchase the MTX for this Character, the only Class I can play it with is the default (in this case, Ranger), so the Class is chosen automatically. and the others are greyed out.
b) if I DID purchase the MTX for this Character, I get to choose the Class I want to play it with. No class is greyed out.
The UI element for the Class choice would probably be on the TOP of the screen.
3 - I can choose the name for the character at any point - no change here.
4 - Once I start the game, I am essentially playing the Ranger Character (Model, voice, dialogs and story) but with the chosen Class (starting items, passive tree starting point, ascendancy classes and quest rewards).

Read properly and you'll realize that:
A - There are NO loose ends in this suggestion. No complications.
B - New Assets required: ZERO.
C - Coding/Resources required: Minimal.

This is actually one of the easiest ways for GGG to make a lot of money out of MTXs.

Last edited by Razis#4500 on Feb 27, 2016, 1:23:46 PM
Pro Tip:

Email all the designers. Maybe post on reddit too.

GGG does not consider your suggestions here. Best case scenario a customer rep sees it.

Unless, you like arguing for the sake of arguing. (Which I do from time to time, fair warning)

Class genders are NOT coming. Every item must be rigged with every character. It is a ton of work.

Allowing character models to start at any of the passive tree starting positions, is your only hope. It does not require extra rigging or any changes to character models.

However, I feel your hope is seriously fading with the Scion ascendancy class. Gotta have dem unique passives. Can't be picking characters based on looks, that is just silly.
<3 Free Tibet <3
"
Opinionated wrote:


GGG does not consider your suggestions here. Best case scenario a customer rep sees it.

Unless, you like arguing for the sake of arguing. (Which I do from time to time, fair warning)



you're right. ty
"
Opinionated wrote:


GGG does not consider your suggestions here. Best case scenario a customer rep sees it.

Unless, you like arguing for the sake of arguing. (Which I do from time to time, fair warning)



Actually, this is the place to post if you want the developers to see your suggestions for the game. Chris has answered about this suggestion previously in Q&A threads in the news previously

"
Chris wrote:
Are you planning on introducing the missing male/female models for their respective classes any time?

It's incredibly expensive (so many animations required), so if we did this it'd have to be as a microtransaction. We don't believe there's enough interest in alternate-sex skins to justify that microtransaction yet.


From https://www.pathofexile.com/forum/view-thread/1207788
Please contact support@grindinggear.com if you need any assistance.
"
Razis wrote:
I see why we can't come to an understanding now. I'm making all kinds of builds. I made a ancestral bond rat duelist with chin sol point blank for blast rain and empire's grasp the past league, for example. At some point you have to think outside the box if you wanna play a new build and not something that you've done before. You don't wan't "trickster marauder" and when you see the character portrait you wanna know what sort of character it is.

I don't respect that at all :) , I'm pretty sure anyone that has been making their own characters and did play for 1k+ hours will tell you that the beauty of PoE for them is the fact that you have insane amounts of build possibilities that are viable - and it's fine to do do a melee witch, for example (I think cause I never build a witch, I've made this thread.) The point here is, if you wanna play a game where classes are constricted to a certain playstyle and you ALWAYS know what to expect, PoE is absolutely not the one for you.


Yeah, it is fine for you to feel superior to me for some reason that you constructed in your head. Just don't expect to trigger me with that.

The world is not black and white. Trickster Marauder? Doesn't quite fit. Guardian Shadow? Also doesn't quite fit. Now, you can make a character that is quite like that, but you will have to pay opportunity costs. That is fine. You can be something that the class is not strongest at, go for it. However, if you make the character skins transferable, you just make everything arbitrary. Your Bow-Marauder or weirdo Duelist will be nothing special any more. Kind of sad, no?

I do not want a game where I always know what to expect. But it does help to know what to expect usually. Not always. Not black-and-white. But also not arbitrary.

So, get clever and make the strange builds with what you are given. There are still sooooo many possibilities. You kind of willingly restrict yourself to some of them, but you still got a lot of them.

You, btw, now have 9 (sub-)classes you can play and explore, before you had only 3.



@Gary: It certainly feels like posting here is useless, cause there is hardly ever any reaction of any kind. Also it feels like for some weirdo reason, there is more info from the developers on reddit than here.
Remove Horticrafting station storage limit.
Last edited by Char1983#2680 on Feb 27, 2016, 2:31:41 PM
"
Gary_GGG wrote:
"
Opinionated wrote:


GGG does not consider your suggestions here. Best case scenario a customer rep sees it.

Unless, you like arguing for the sake of arguing. (Which I do from time to time, fair warning)



Actually, this is the place to post if you want the developers to see your suggestions for the game. Chris has answered about this suggestion previously in Q&A threads in the news previously

"
Chris wrote:
Are you planning on introducing the missing male/female models for their respective classes any time?

It's incredibly expensive (so many animations required), so if we did this it'd have to be as a microtransaction. We don't believe there's enough interest in alternate-sex skins to justify that microtransaction yet.


From https://www.pathofexile.com/forum/view-thread/1207788


Thank you for your reply, good to know you guys are keeping tabs on what's going on here. I think it's safe to assume that the alternate-sex characters are out of the question for now as they don't seem profitable or important enough (which is fine, we get it all) - what about the solution suggested by a couple of posters here, as described below?

"
Nurvus wrote:
There is absolutely no reason for GGG to not do this.
I suggested this long ago, and it has remained a relevant (and extremely easy to implement) potential addition to the game ever since.

Suggestion:
Create a MTX for each "Character" - Character = (Model + Story + Dialog + Voice).
Let's call this MTX "Cross-class Character: <insert class>"
Purchasing the MTX unlocks that "Character" for all classes permanently, account-wide.
Example:
1 - In the character creation screen - I highlight a Character - let's say the Short-haired Blonde (Ranger). The character comes forth and performs its animation while I hear/read its story - no change here.
2 - For each character I highlight, there are 2 outcomes:
a) if I did NOT purchase the MTX for this Character, the only Class I can play it with is the default (in this case, Ranger), so the Class is chosen automatically. and the others are greyed out.
b) if I DID purchase the MTX for this Character, I get to choose the Class I want to play it with. No class is greyed out.
The UI element for the Class choice would probably be on the TOP of the screen.
3 - I can choose the name for the character at any point - no change here.
4 - Once I start the game, I am essentially playing the Ranger Character (Model, voice, dialogs and story) but with the chosen Class (starting items, passive tree starting point, ascendancy classes and quest rewards).

Read properly and you'll realize that:
A - There are NO loose ends in this suggestion. No complications.
B - New Assets required: ZERO.
C - Coding/Resources required: Minimal.

This is actually one of the easiest ways for GGG to make a lot of money out of MTXs.


tldr; basically it's an MTX that allows you to overlay the mechanics (quest rewards, starting point on passive tree, ascendancy classes) with another character (skin, model, animations with item girp points, voiceover, quest dialogue)

Could be a foundation for introducing other alternate characters as MTX overlays, would solve the problem for everyone that just can't play as opposite sex for some reason, and it looks like it would create very little workload for you guys - beacuse all the assets are already done.

Would be great if you could give us your stance on that, given the ascendancy classes make the issue more severe (for the obviously concerned obvious minority.)
Last edited by Razis#4500 on Feb 27, 2016, 5:16:58 PM

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