Talisman feedback: Hope GGG has learned a lesson here
Just to get a point across, would they have played if no mtx where awarded and it just said "you completed X Y Z amount of challenges, you golden star you"
?_? Thx mtx are freeby's on-top of the league content that's created. And judging by the people on my F-list that where still playing two months in, i would guess it's a pretty successful way of doing challenges. Did you ever go for 8/8? Compare the 8/8 challenges against the 32/32 and tell me GGG isn't improving upon their challenges concept. At least the current version is "layered" enough to be attracting to casual and hardcore players alike. I'm a big fan of how they are doing it currently, i never even bothered with the 8/8, but with the 32/32 i actually had a look and found some cool ones to spend some time on. Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
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some people like challenging stuff
not fully geared/leveled in 1 week steam rolling content there are other games that cater to casual/not good at video games people |
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" I'm sorry, but your position is basically "well it might be shit but it was way more shit before" and doesn't resonate with me. I think whole idea of MTX For league participation is a great idea, but unfortunately when they put it into armor sets it kind of lame with very low % completion rates for the set. Rather than viewing things as they are, how they've slightly improved, and trying to beat me up over it, try viewing it as how they could be. Think about how much more participation and retention they'd get if the MTX reward structure was something like this: Talisman (we'll go with chaos cause it was the chaos meta) 10/29 Achievements: Random chaos themed skill MTX 15/29 Achievements: Random chaos themed pet MTX 20/29 Achievements: Random chaos themed hideout MTX 25/29 Achievements: Talisman Armor Set MTX 29/29 Achievements: Talisman Weapon MTX MTX are their business model, but I doubt that they really "lose" money from dedicated players by giving away league rewards (I know they don't from me). |
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" Could I please have the youtube link to your THC uber aztiri kills? |
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" Nowhere did I say it was shit, I actually said it was astounding. I think it's perfect where it is. I love working towards a full set of armor. And you seriously have no clue how much money you are asking GGG to give away in MTXes with your idea Or if you do that's just greedy. Skill is usually cheap let's say 100 Points. pet is much more varied, but for the element themed ones (cept you light scorpion you gloriously expensive bastard), let's say 250 points. Hideout, no idea. I don't buy much for hideout from mtx shop except like 10 points effects. Armor set. 400+ points in a pack. Weapon, another 200 points. You're asking for basically a thousand points in free stuff. My point earlier was: be happy with what you have, don't be greedy for more. Support a free Hong Kong.
I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. -Galileo Galilei |
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Talisman was one of the best league in this game :3 I hope they will make more like it.
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" Care to defend that outrageous of a claim with some experiences why you believe that? https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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" You do understand that the MTX have no actual value at all. It's just a way to give us supporters something to throw points at. GGG doesn't lose anything when they "give" away MTX unless they can make some kind uncertain connection between the opportunity cost of lost support and reward MTX - I'm guessing that the opposite would be true. Getting more player incentive to play would result in more support packs. Why do you think they track league retention? Because retention = supporter packs = more acts for us. After all, why do you think they give reward MTX to begin with - because it helps retention which leads to pack sales. But the thing is, their scheme doesn't really do much for retention because players quickly realize (if they're not experienced enough to know at a glance) that they'll never make it. I'm saying that a better conceived challenge-reward system that doesn't rely on fulling gating the "hardest/rngesus" achieves would be better for retention. |
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" Seems that business isn't your strong suite, why wouldn't digital downloads of music and software be free? It's just data, right? And the scheme does work, I obtained what I aimed for and it kept me occupied. Challenge milestones are a good concept, you estimate how much would it take you to get to the next one and decide whether to bother with it or not. Could have went for 28 back there, getting the full set was never my main objective in the league so I didn't want to spend orbs that I reserved for something else on it, but it was a possibility. And here's the main thing - as your selection of challenges you can do easily shrinks it gets harder, to get people doing them you need a stronger incentive. Completing the set is no doubt a stronger one than getting one more piece or something entirely unrelated, but you also don't want the piece to be the most important one so getting an incomplete set doesn't hurt too much, which is why it was the helm and not the chest. Like I said, they did their homework this time, you can't really ask for more with a straight face. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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" Sure, I had a fuck ton of fun playing the league was one of the best league I've played in Path of Exile, and I'm playing since Onslaught. GGG know what they are doing more than you or OP :3 |
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