GGG Please answer Cheap Construction Jewel vs Saboteur Passive

This is in Regards to the existing trap passives and the new Trap jewel.
This has nothing to do with Saboteur Ascendancy class of Shadow



First off i dont get the point of this usless passive Saboteur which says you can have +! traps but will only let you put down 3 traps at a time.

Then there is this jewel which does the same thing Cheap Construction.
Which is worded as can have upto 1 additional trap placed at a time.

Does it actually mean what it says it does? using the jewel will it make the effective number of traps at a time =4 before the cooldown kicks in?.

If that is true wont that mean This usless keystone saboteur is made even further usless?


Domine Non Es Dignus
Last edited by Zinja on Feb 22, 2016, 1:48:40 AM
No, its geared toward you using more than 1 trap. Always going to be 3 > cooldown but now you can place a higher number of traps at one time. Using 1 trap is pretty lame as it is so i don't see a huge problem. If you want to spam a skill you shouldn't be using traps, thats all.
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Rusery wrote:
No, its geared toward you using more than 1 trap. Always going to be 3 > cooldown but now you can place a higher number of traps at one time. Using 1 trap is pretty lame as it is so i don't see a huge problem. If you want to spam a skill you shouldn't be using traps, thats all.


I dont understand what you mean there

Can you now place 4 traps at one time with that jewel?
Domine Non Es Dignus
Mmm from a Trapper's perspective, +1 additional trap is gonna be pretty meaningless if your doing sunblast + clever jewel for instant detonation, cuz you'll most likely never pass 6 traps on the field (depending on throwspeed) and most trapper can already place that much. But for Non-instant detonation styles, additional traps can mean more burst damage for bosses or for one to defensively place some traps behind you in case you needed to retreat.


From a Remote Mine perspective, the +1 trap from bomb specialist is another 8% increased damage to my mines.
On my sabo, I'm going to be running Bear Trap - Multi Trap - Reduced Mana/Empower - Trap & Mine Dmg to boost my mine dmg and possibly use it as safety net for incase I need to lock down an area of dangerous mobs.

Bomb specialist is an alright node; the main attraction to the sabo for trap/mine styles is still Chain Reaction & Demolition Specialist.

Alot of people are excited about instant detonation traps using sunblast + the unique jewel, but I think with Chain Reaction, you wouldn't even need sunblast for traps that can target or has big range.

If I was running a pure trapper in this coming ascendancy, I'd definitely do lightning trap for Aoe pack clearing and bladefall or firestorm for boss/rare takedowns; then instead of detonating using sunblast, I'd make use of chain reaction's ability to trigger all nearby traps, so in this style of play, bomb specialist would definitely behelping out by providing +1 trap limit and by adding some increased damage per trap out.
*up*
Domine Non Es Dignus
*bump*
Domine Non Es Dignus
The passive allows you to have more than 3 traps set up. The jewel is worded differently, but I assume it does the same thing.

Example:
1. You have no jewel, no passive. You drop down 3 traps, then, when you drop the next one, the first trap you dropped will be destroyed.
2. You have jewel, no passive. You drop down 4 traps, then, when you drop the next one, the first trap you dropped will be destroyed.
3. You have both. Same thing, except you can drop up to 5 traps, before the first one gets destroyed.

It's useful for builds that use several multitrapped traps, as multitrap support increases the maximum amount of traps set up only once, even if you use multiple copies of it in different links.
More likely than not, the Saboteur node will either be changed to match description, or its functionality will change.
"
PaperRat wrote:
The passive allows you to have more than 3 traps set up. The jewel is worded differently, but I assume it does the same thing.

Example:
1. You have no jewel, no passive. You drop down 3 traps, then, when you drop the next one, the first trap you dropped will be destroyed.
2. You have jewel, no passive. You drop down 4 traps, then, when you drop the next one, the first trap you dropped will be destroyed.
3. You have both. Same thing, except you can drop up to 5 traps, before the first one gets destroyed.

It's useful for builds that use several multitrapped traps, as multitrap support increases the maximum amount of traps set up only once, even if you use multiple copies of it in different links.


1. Your very first assumption is wrong. Try it.
2. Example 3 is wrong because - goto 1.

3. Need confirmation from GGG that 2 is what would happen like it says it does.

But if that is true - the passive would be pointless.

You can have multiple traps gem in your setup and set up more gems But the passive and or the jewel are supposed to let you do that without having that gem.

Domine Non Es Dignus
"
Zinja wrote:
"
PaperRat wrote:
The passive allows you to have more than 3 traps set up. The jewel is worded differently, but I assume it does the same thing.

Example:
1. You have no jewel, no passive. You drop down 3 traps, then, when you drop the next one, the first trap you dropped will be destroyed.
2. You have jewel, no passive. You drop down 4 traps, then, when you drop the next one, the first trap you dropped will be destroyed.
3. You have both. Same thing, except you can drop up to 5 traps, before the first one gets destroyed.

It's useful for builds that use several multitrapped traps, as multitrap support increases the maximum amount of traps set up only once, even if you use multiple copies of it in different links.


1. Your very first assumption is wrong. Try it.
2. Example 3 is wrong because - goto 1.

3. Need confirmation from GGG that 2 is what would happen like it says it does.

But if that is true - the passive would be pointless.

You can have multiple traps gem in your setup and set up more gems But the passive and or the jewel are supposed to let you do that without having that gem.



My first assumption is correct, that's how traps work. I just tested it again, to be sure. Char with no trap passives and no multitrap gem, Lightning Trap, set up 3 traps, next trap thrown destroys the first one.

Can it be that you're missing something? Which character the passive doesn't work with? Which trap? What conditions?
Last edited by PaperRat on Feb 22, 2016, 2:01:34 PM

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