GGG Please answer Cheap Construction Jewel vs Saboteur Passive
See my post here
" Cheap construction has the new wording which is on all modifiers to the number of traps you can have placed in the world at one time, which is what that jewel and the passives are for. The passives also use the same wording in Ascendancy. The cooldown count is not in any way a number of traps, it's a number of times a skill's cooldown can be charged up in advance. It's certainly not a number of traps placed, because traps are inherently not placed until you actually use the skill. " Everything PaperRat said in this quoted text is correct (the bit about multitrap's modifier applying "only once" is incorrect, by way of being overly simplified, but that's not significant to this thread). "No, it does not. There is a big difference between placing multiple things at a time (which would actually be throwing multiple things at a time in the case of traps) and having multiple things in a placed state at a time. The jewel does, and says, the latter. It is not worded differently from the passive - the passive has the same stat and has the same wording in that version of the game. However, this has highlighted a potential point of confusion with this wording, so it may change slightly. Last edited by Mark_GGG on Feb 22, 2016, 4:56:35 PM
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"The Cluster Trap support gem has already been announced. |