GGG Please answer Cheap Construction Jewel vs Saboteur Passive

See my post here
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Mark_GGG wrote:
The only time the player has traps is when they're placed in the world. A number of cooldowns on a trap skill is not a number of traps.


Cheap construction has the new wording which is on all modifiers to the number of traps you can have placed in the world at one time, which is what that jewel and the passives are for. The passives also use the same wording in Ascendancy.

The cooldown count is not in any way a number of traps, it's a number of times a skill's cooldown can be charged up in advance. It's certainly not a number of traps placed, because traps are inherently not placed until you actually use the skill.

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Zinja wrote:
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PaperRat wrote:
The passive allows you to have more than 3 traps set up. The jewel is worded differently, but I assume it does the same thing.

Example:
1. You have no jewel, no passive. You drop down 3 traps, then, when you drop the next one, the first trap you dropped will be destroyed.
2. You have jewel, no passive. You drop down 4 traps, then, when you drop the next one, the first trap you dropped will be destroyed.
3. You have both. Same thing, except you can drop up to 5 traps, before the first one gets destroyed.

It's useful for builds that use several multitrapped traps


1. Your very first assumption is wrong. Try it.
2. Example 3 is wrong because - goto 1.

Everything PaperRat said in this quoted text is correct (the bit about multitrap's modifier applying "only once" is incorrect, by way of being overly simplified, but that's not significant to this thread).
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Zinja wrote:
Replace 3 with 4. That is what the jewel says it does
No, it does not. There is a big difference between placing multiple things at a time (which would actually be throwing multiple things at a time in the case of traps) and having multiple things in a placed state at a time. The jewel does, and says, the latter. It is not worded differently from the passive - the passive has the same stat and has the same wording in that version of the game.
However, this has highlighted a potential point of confusion with this wording, so it may change slightly.
Last edited by Mark_GGG on Feb 22, 2016, 4:56:35 PM
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Zinja wrote:
Does Ascendancy have any thing else in store that would let people increase the number of traps thrown?
The Cluster Trap support gem has already been announced.

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