why is the tcp timeout still 6 sec after all these times?
god I love hc players who try and brag hardcore/self found and press 1 button when monsters appear on the screen
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" Then this thread just becomes a pissing contest because you think your so damn good playing a character in which you have nothing but 10% XP to lose. Its easy to judge the way someone else plays, when you don't ever put yourself in that difficult situation. If you think for a second that everyone that plays HC just logs out at the first sight of monsters then you are wrong. If you think for a second that hardcore characters don't die just because they have the ability to logout with 1 button you are wrong. The game isn't optimized and the servers aren't perfect, you need to realize this and realize that while having the ability to logout with 1 button might save lives, its a necessary factor due to the way the game is designed. But your bullshit statement and ignorance on the topic of why its allowed just further inflames the idea that this conversation is WAY above the level of information needed that you currently have. Your point has absolutely nothing to do with the topic at hand, which is TCP disconnect default being set to 6 seconds, you just apparently like to chime in and make a statement that just makes you look like a fool. " Things can change, do I think they would change the game in the way scrotieb is suggesting, absolutely not it removes an element that D2 had, its been in the game for a VERY long time, it makes the overall experience worst for those that currently don't experience the long delay to logout. The consequences or rather what would need to happen in order for his suggestion to actually work requires likely the same amount of effort and going thru the code\levels\monsters that desync did, likely more for something that is a nonissue. If we look at this topic title and OP it has very little to do with other peoples ability to disconnect quicker then yours, but for some reason, like always its drifted from being a topic that I agree something needs to be done into disagreeing with someone's bullshit "perfect world" and "fairness" trying to push the game in a direction it doesn't need to go and most importantly wasting dev resource time in the process, in this case its probably a very significant time and resources as pnu has pointed out its a cascading effect to fix what some people view as a problem in the game, but if you look at the issues people have with PoE, I doubt this one even fits in the top 10, yet likely requires more work and effort then multiple of the top 10 issues. Stuff like this cannot be prioritized over more important issues, especially because of the time it would take to address it. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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" Wow. That is a really weirdo statement if you ask me. I mean, I have not died to lags in a while, but if a lag hits, no logout button is going to save me, because I literally cannot send the logout command any more. And if I could, then the 2 seconds delay would in 99% of the cases be enough. A reduction of the logout timer to 2 seconds is a lot more likely to save my life. At least you admit that you think that being able to log out from any fight, at any time, is a core game feature. A really weird game feature, if you ask me. Watching streamers, the practical application of instant logout seems to be running away from dangerous situations when the latency and connection are perfectly fine, and I am pretty sure that is your reason to want to have it, too. But yeah, not really the topic. Remove Horticrafting station storage limit.
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" Because your issue with lag is almost always likely the connection you have, where as the issues I have are from the server having issues, or the gateway, something I have no control over. They can reduce the TCP logout time to 2 seconds without doing the other changes people are asking for which NEGATIVELY impact other players. Thats the difference that you seem to be neglecting. Its not really a feature, its a consequence of the game design as a whole, a necessary one at that. The reason why I don't want it to happen is because I feel like the time investment it would take to fix the underlying issues with the current game is far more then they are willing to in order to fix something that many people don't view as a problem. If anything I think you view it as a problem because your shitty internet connection doesn't allow you to take "advantage" of it properly, plus you don't play in HC. You seem to be brushing off the extreme amount of work that would need to be done in order to make the 2 second logout fixed for everyone regardless of disconnect method "fair" I cannot stress enough that this is the most important factor, second being forcing people to have a subpar experience because you do is just laughable. This is one of those if you look at via principle of the idea that the game or the consequences look "funny" or wrong, but this isn't a perfect world if it was we wouldn't even be having this discussion. https://youtu.be/T9kygXtkh10?t=285 FeelsBadMan Remove MF from POE, make juiced map the new MF. Last edited by goetzjam#3084 on Feb 18, 2016, 12:18:09 AM
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wow why is this thread derailed into the legitimacy of logout mechanics? i started this thread not to talk about that. I already assume it is legitimate. I just want to discuss why GGG think it's ok to punish people with unstable internet, when I originally thought the instant logout was designed to remove people from instances right away when they dc. Please stay on topic guys.
/forum/view-thread/869543 all my builds' compilation
Please PM me on forum to inform me if I won an auction. Thank you. |
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" I tried to stay on topic until I was pushed into explaining my point thoroughly so these people can understand. "punish people" They aren't punishing you your ISP is. The 6 seconds was most likely determined when predictive was the only connection mode and didn't change with the addition of lockstep. What exactly do you view as the "perfect fix" for an issue that is quite complicated when it comes down to it? https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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It's ridiculous to say that delaying intentional logouts is off-topic. It's literally the first line of the first post of this thread, that's how relevant it is to this issue, OP immediately made the connection.
Sorry OP, some of us didn't hate D3's logout delay as much as you did. Not that I particularly want to play a game of Repeat Myself with goetz or anything. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Feb 19, 2016, 11:00:13 AM
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*grabs popcorn
" ... wut? Are you serious!? Come on, I want the usual scroetz-battle :> Have a problem with something I said? PM goetzjam don't derail a thread.
'There's plenty that needs to change. And back in my day we had real game devs.' - TheAnuhart Last edited by ScrotieMcB on February 30, 2016 0:61 PM Help Charan color the board - use [u color] to make your posts shine. |
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" He mentioning another game's intention logout delay was the set the pace on how he thinks any long amount of delay on logout is unacceptable, you know to give a background. He didn't start this topic with your first post on this being legitimate logouts and ones from just timing out. That was never the intention, as he obviously just stated when he responded just a while ago. Your argument is that its "unfair" or "unjust" or whatever word you want to use that people can logout and disconnect FASTER when they initiate the logout vs being disconnection through packet loss, loss of power or whatever uncontrollable thing happens to the player. Regardless of you not hating D3's logout delay or not, it might not matter to a playstyle like yours (SC only) where you have less to lose in a game like D3 then you do in a game like PoE. D3 is a different game design, everything from itemization, passives, skills, difficult, its all completely different compared to PoE. You can't take a "feature" that you liked in a game like D3 and just say thats how it should work here @scrotie, we've been over this before it takes a significant rework of multiple system in order to make it more "fair", but at the same time you have to ask yourself, do you want to make people's experience worst in the process by doing so. The answer is obvious, no. According to the OP, your point about making a "fair" level logout time has nothing to do with his initial post and he would rather we focus on why is it set to 6 and if there was same way to improve the issue for those having it, not blatantly make it worst for those that don't (which your suggestion CLEARLY does)
Spoiler
In a perfect world we wouldn't be having this conversation, if this game was balanced "perfectly" it wouldn't require the ability to logout, but it does, D2 had it, this game has it, the spike damage and the inability to set your own difficulty (aside from reroll some mods) prevents the d3 style stuck for 10 seconds tactic.
D3 also happens to have cheat death for each and every class, some with items that enable it too, something to keep into consideration if you'd like to further debate the differences and why it "works" in d3 but doesn't in PoE. Although I'm sure OP would appreciate another post instead of continue to derail his. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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For the record, I didn't (and don't) like the logout delay in D3.
To restate my position (by popular demand): 1. The timeout to logout a character should be large enough to prevent interruption of normal play. 2. Without violating #1, the timeout to logout a character should be aggressively minimized so that players who have unintentional connection issues are punished to the minimum extent possible. (So far I doubt OP or goetz disagrees with any of this.) 3. To avoid giving a competitive advantage to players with less hops to the PoE servers, this timeout should not be user adjustable. 4. To avoid giving a competitive advantage to players when they logout intentionally, a delay should be added to intentional logouts; if the timeout is x milliseconds, the intentional logout delay should equal x milliseconds minus the worst ping result initiated with the past x milliseconds. I also think the appropriate timeout is 2000ms, plus or minus 500. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Feb 19, 2016, 11:59:40 AM
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