why is the tcp timeout still 6 sec after all these times?
The only time I can see there being any difference in experience based on an enforced logout timer is if you log back in before the logout timer acknowledges that you left. Swapping characters and death avoidance are the only 2 cases. Unless these are core experiences to the game that are done frequently enough for the timer to interfere, it seems overblown to argue the experience of playing the game is altered in any significant way.
The other thing is about balancing the game for the logout timer. Arguing that a game needs different balance depending on how logging out works sounds alarmist. Only people who strategically logout as though it were a game mechanic would be effected. If enough people do so, then perhaps it would be pragmatic to do some rebalancing based on the logout timer, but to argue that it is necessary is outlandish. Furthermore, to argue about the complexity of doing such rebalancing "well" is even more absurd, as if there were any way to even decide if such rebalancing had been done well enough! How do you decide 1 death from disconnection/logout is fair while another isn't? If you're trying to rebalance it, you're saying that you can decide which of those deaths is fair. What's next? Passives "logout time reduced by 5%"? Once you start treating logout as a normal game mechanic, then you might as well go ahead and actually treat it like a normal game mechanic. Equip your Kaom's Lag Armor that gives "100% More life, 200% Increased Logout Timer" My point is, a decision like this isn't one that should be based on the nuances of how it effects balance. It is more of a concern for the network: how far apart their data centers are, the quality of connections their bottom 5% of players use, how much lag is being added by server congestion, and so forth. It is very possible these factors have changed since GGG last visited this number. However, I will add that 6 seconds is not the kind of number that they were likely to have plucked from thin air. There is probably a reason behind 6. |
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@PolarisOrbit
You are being over dramatic for your point about it being a game mechanic. Had you read any of my points, specifically about making people's experience worst to make it more "fair" you would be a bit more accepting about it being in the game rather then making fun of the situation. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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So how exactly would it make your experience worse if you could not re-login for 2 seconds after a logout? I mean, most of the time you will need more than 2 seconds for the logout-login-cycle anyhow.
Or are you, as PolarisOrbit suggested, thinking that logout during a fight for death avoidance is a core game mechanic? Remove Horticrafting station storage limit. Last edited by Char1983#2680 on Feb 17, 2016, 5:27:06 PM
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@Polaris
The lack of logout delay has impacted the difficulty this game's content. I am pretty darn sure that, at a minimum, GGG collects metrics on character deaths and uses that information to tune monsters; even if immediate logout has not entered the developers' minds consciously during such decisions, I believe it has impacted those decisions nevertheless. In PoE monsters are tuned to kill you. Logout timer or not. That said, there is the argument that simply implementing a logout delay could be the first step in reversing this process, giving GGG new death metrics to re-tune monsters with. Although this wouldn't be as smooth as anticipating changes caused by implementing a timer, it would be about par for the course - open beta forever! - so it's not that crazy of an idea. Or, more accurately, it's a slightly insane idea in an equally insane world. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Feb 17, 2016, 5:30:03 PM
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why do they allow 1 button logouts at all
how many of you d/l programs to stay alive? |
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I personally don't, cause I consider it cheating. I think it is pretty cheap to log out during a fight (but I have done it before, I have to admit).
Remove Horticrafting station storage limit.
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" God I love people that do nothing but play SC and complain about people in HC (or any league for that matter) utilizing allowed game mechanics to stay alive. 1 button logout is allowed because it sends the disconnect packet to the server, it preforms 1 action. " So you don't use the macro but you will logout during a fight, I mean ultimately its the same action being preformed. " Its not a game mechanic, but it is part of the game, just like it was part of the game in d2, just like its been that way since day 1. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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Thankfully things can change. So you are opposed to the suggestion because you could not log out during fights any more?
Remove Horticrafting station storage limit.
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" I dont log during fights... I press my flasks to keep me alive. I hit logout when my screen freezes, when my ping is a rollercoaster. You guys don't know what you are talking, in hardcore you are prepared for the mobs/bosses you face next, when something unexpected happens... we are dead, no help from any logout macro. One second screen freezes are more dangerous in hc than any double T15 boss with tripple damage mods and vulnerability. <edit> don't know why I even try to explain - they seem to play a completely different game Have a problem with something I said? PM goetzjam don't derail a thread. 'There's plenty that needs to change. And back in my day we had real game devs.' - TheAnuhart Last edited by ScrotieMcB on February 30, 2016 0:61 PM Help Charan color the board - use [u color] to make your posts shine. Last edited by kcstar#1724 on Feb 17, 2016, 6:20:24 PM
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I didn't mean you, I meant Goetz ;).
The problem is - if you log out because of lag, you cannot be sure what happens either, because the packet could be reaching the GGG servers like 2 seconds later. And yes, I have tried that - logging out on lag spikes is super sketchy. And no I don't play HC, but I certainly try to not die any more since I leveled past 90 ;). Remove Horticrafting station storage limit.
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