It's finally time to balance groups

"
wrathmar wrote:

WOQW it is like talking to a wall. I don't know why I bother.

"But everytime you mention you started before me, as if that factor alone is worth merit compared to the MASSIVE playtime difference and game experience that I have compared to you. I'm simply pointing out a flaw in your perspective that you cannot possible understand because you lack the experience to backup your arguments."

Perspective, perspective, perspective. ""But everytime you mention you've played more hours than me, as if that factor alone is worth merit"



Are you purposely misusing quotes or just mistakenly using them, I never mentioned that particular phrase so it shouldn't be in quotes, unless you are quoting yourself, which you never mentioned that line, aside from this particular case. So your just trying to twist what I said to make a point, but instead of just making your point your making it appear that I said something I didn't, which is unacceptable.

Like talking to a wall, actually the wall would basically have as much experience as you do and probably a bit more merit to it.


If you want to have a perspective or a view on something by all means you are entitled to that, but people are also allowed to disagree and point out flaws in your line of thinking.

Personally I find it funny you don't address the points I make against you or reply back with the instances in which you've experienced party play, instead you try to address semantics and twist it as if from my perspective that actually playing the game doesn't matter as much as your perspective, what an absolute joke of an idea that is.

We aren't talking about a new players first look or discussing things like act 1 being a bit outdated or low level skills sucking, we are talking about endgame balance, which experience COMPLETELY matters, if not the most important aspect of discussing with actual knowledge vs your "perspective"


Spoiler
"
**This is just an opinion so by all means don't attack my "experience" level with the game.** LOL


Lol, me and OP go way back, look at your characters, my characters and then his, he even admits himself he lacks endgame experience, which is really the largest part of the discussion when you mention parties and he can't even comment based off of what hes experienced there, hes commenting on "perspective"
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
Last edited by goetzjam#3084 on Jan 27, 2016, 11:59:34 AM
"
wrathmar wrote:
Scrotie, Buffing monster HP has proven to be ineffective to this point. Without changing other defensive qualities buffing HP would not be enough. I don't expect GGG to implement my changes without testing.
What you don't appreciate is that players are not trying to play a completely different game while partying; it should feel like the same content.

HP increased wouldn't be ineffective, even if insufficient alone. If you're looking for some kind of miracle cure-all suggestion it doesn't exist, just doing several common-sense things is the right approach. I feel goetz is being a little too conservative but 80% for Merciless would be a step in the right direction.

Fixing particles is important too, but resource intensive. Perhaps a very small (2% per additional player?) penalty to player move/attack/cast speed would be good too, to slow the pace down a bit to what player's graphic cards can handle (this would also be an effective 2% more speed for enemies, but that's probably fair).
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Jan 27, 2016, 12:02:54 PM
Seriously... this game needs an experience counter. No... not the xp your character gets... players xp counter! ... 1xp for each hour you play (doesn't count if you idle), 1xp for each mio xp you farm, 1xp for each full cleared map etc... and then everybody can show off his xp epeen to everybody... the higher number is always right, the other one has to shut the fuck up. 99% of all problems on this feedback forum solved... fucking annoying.


"
ScrotieMcB wrote:
HP increased wouldn't be ineffective, even if insufficient alone.


Agree... there is already too much dps in the game... makes no difference if the mobs are at 100% or 500% health... < just a small exaggeration. sadly
Have a problem with something I said? PM goetzjam don't derail a thread.
'There's plenty that needs to change. And back in my day we had real game devs.' - TheAnuhart
Last edited by ScrotieMcB on February 30, 2016 0:61 PM

Help Charan color the board - use [u color] to make your posts shine.
Last edited by kcstar#1724 on Jan 27, 2016, 12:15:28 PM
"
kcstar wrote:
Seriously... this game needs an experience counter. No... not the xp your character gets... players xp counter! ... 1xp for each hour you play (doesn't count if you idle), 1xp for each mio xp you farm, 1xp for each full cleared map etc... and then everybody can show off his xp epeen to everybody... the higher number is always right, the other one has to shut the fuck up. 99% of all problems on this feedback forum solved... fucking annoying.


This would be hilarious!

Could we add in 0.5xp for every post as well? How about 0.25xp for every day as a member of the forum? :D
"
grant_m wrote:
"
kcstar wrote:
Seriously... this game needs an experience counter. No... not the xp your character gets... players xp counter! ... 1xp for each hour you play (doesn't count if you idle), 1xp for each mio xp you farm, 1xp for each full cleared map etc... and then everybody can show off his xp epeen to everybody... the higher number is always right, the other one has to shut the fuck up. 99% of all problems on this feedback forum solved... fucking annoying.


This would be hilarious!

Could we add in 0.5xp for every post as well? How about 0.25xp for every day as a member of the forum? :D


What bout .5xp for every hour of youtube\twitch you watch of the game?
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
"
Dos_Fafner wrote:
Loving the pissing contest on this thread but really what's the point?

Groups are more powerful. They diminish the game difficulty and ramp up the experience. By and large people play in groups. Downside? The game is pretty laggy for most groups and you really don't see much of what is actually going on which can diminish the fun for some people.

Solo (for me) is a lot more fun so I just don't play in groups. I don't make threads about why group balance is way off and needs dramatic change. If you don't think the buff to monster health is relevant to group play go run a poorjoy's by yourself and then try it in a group to really feel the difference. Even with very limited group play I can tell you I'v seen more people die in full groups on HC than I have running solo or with a couple friends.

Is a lot of content trivialized? Yes. Does that mean the balance is off? Not necessarily. Could just be people focus on high DPS builds so their collective damage is exponential. This is especially true when you factor in auras. Really though if you don't like group balance just play solo (or with select friends).

**This is just an opinion so by all means don't attack my "experience" level with the game.** LOL


I do mostly play solo, and I find the solo game both challenging and rewarding. I avoid groups for the same reason that you do.

So while I can happily play the game solo 5-10hours a week, I can't help but find the current implementation of group balance to be dysfunctional. I'm posting balance suggestions because the current HP buff is not sufficient.

I'm not going to attack your game experience,
I'm just super annoyed with Goatzjam, I'm trying to provide thoughtful and insightful feedback, and his only response is since I don't spend 100% of my time in imbalanced groups rushing content I'm "ignorant" and my experiences are not valid. His behavior is very frustrating.
IGN: Wrathmar * Paulie * Client
"
wrathmar wrote:

I do mostly play solo, and I find the solo game both challenging and rewarding. I avoid groups for the same reason that you do.

So while I can happily play the game solo 5-10hours a week, I can't help but find the current implementation of group balance to be dysfunctional. I'm posting balance suggestions because the current HP buff is not sufficient.

I'm not going to attack your game experience,
I'm just super annoyed with Goatzjam, I'm trying to provide thoughtful and insightful feedback, and his only response is since I don't spend 100% of my time in imbalanced groups rushing content I'm "ignorant" and my experiences are not valid. His behavior is very frustrating.


Your lack of experience is my main issue with your suggestion. How on earth can you suggest a change that affects part of the game what you have never played and somehow think that is fine?

How on earth can you even suggest that you "play" this game given the levels of your current characters?

Am I missing something or not. Your perception is based on what exactly, level 70 parties farming merciless ledge? I just don't see where your experience with partying is coming from, mainly because you haven't shared that at all.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
"
goetzjam wrote:
Spoiler
"
wrathmar wrote:

I do mostly play solo, and I find the solo game both challenging and rewarding. I avoid groups for the same reason that you do.

So while I can happily play the game solo 5-10hours a week, I can't help but find the current implementation of group balance to be dysfunctional. I'm posting balance suggestions because the current HP buff is not sufficient.

I'm not going to attack your game experience,
I'm just super annoyed with Goatzjam, I'm trying to provide thoughtful and insightful feedback, and his only response is since I don't spend 100% of my time in imbalanced groups rushing content I'm "ignorant" and my experiences are not valid. His behavior is very frustrating.


Your lack of experience is my main issue with your suggestion. How on earth can you suggest a change that affects part of the game what you have never played and somehow think that is fine?

How on earth can you even suggest that you "play" this game given the levels of your current characters?

Am I missing something or not. Your perception is based on what exactly, level 70 parties farming merciless ledge? I just don't see where your experience with partying is coming from, mainly because you haven't shared that at all.


A 6 person party turns complex and challenging encounters into a JOKE. A full party outputs so much pixilated DPS that most monster die before they can challenging a player.

We are not going to have the conversation about this AGAIN. I've played this game enough to have a firm grasp on in game mechanics, and a good understanding of solo and group play between lvl 1-65. I can use my understanding and Youtube to extrapolate how maps have the same group imbalance that is present in levels 1-65. Your dismissive responses are rude.

While I loathe having to 'prove' my self to you...

My biggest POE accomplishment was Nemesis - Hardcore Solo-Self Found. I got to Cruel Vaal Oversoul where I died to a smash when my shield charge did not go far enough up the stairs on the side of the area.
IGN: Wrathmar * Paulie * Client
Last edited by wrathmar#4456 on Jan 27, 2016, 1:25:50 PM
"
goetzjam wrote:
Am I missing something or not. Your perception is based on what exactly, level 70 parties farming merciless ledge? I just don't see where your experience with partying is coming from, mainly because you haven't shared that at all.


And YOUR perception is based on what, exactly? No-lifing a game for years on end, every day 12 hours per day and having no accomplishments of note as a result?

His opinion represents a MAJORITY of players, while yours represents a tiny percentage at best.

His opinion therefore more important and noteworthy.
60% hp per player is kinda illogical, each player adds new buffs|curses besides of damage, and if party has some melee heroes it also adds more time to stand and dps with paper builds, that means at least +150% hp per player needed, for start.. And about effects yeah, i avoid 6 man parties just cos i don't see any gameplay, only explosions on whole screen.

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