Skill Reveal - Earthquake

Honestly, the whole:
"CAST"
"WAIT"
"SKILL EFFECT"
rotation is getting extremely old.

This skill seems extraordinarily irritating and boring to play.
This skill is nothing but flameblast but a different element.

Un-ordinary, and as I stated, irritating game play.
Trust your gut.
Looks awesome! I can't wait to try it. Thanks again GGG :)
so um, hearing that people think reave is a replacement for groundslame for the first time kind of made my head explode a little bit.

-HeaT
youtube.com/heatfury
twitch.tv/heatzgaming
It looks cool but, Earthquake doesn't seem to fit to me. Doesn't the name Aftershock make more sense? Seismic slam? Or according to thesaurus, Seism which means both earthquake and tremor?
State of Beyond Mechanic: https://www.pathofexile.com/forum/view-thread/3568084

State of Blight Mechanic: https://www.pathofexile.com/forum/view-thread/3568078

State of Harbinger Mechanic: https://www.pathofexile.com/forum/view-thread/3568062
what armor is that in the picture? looks pretty good
seems okay, but it is kinda the oposite of poe atm. all the builds seem to be about attack speed and clear speed, this seems like a sluggish build to play in parties, enimes will be long dead b4 your aftershock triggers. gotta get those 12.3 attacks per second.
Exciting skill!

Would it be possible that in some news post we would get more precise info about the new upcoming Labyrinth leaderboard? Would be interesting to know few things like:

1. Is the entrance limited per day?
2. What is the leaderboard about? Just simple a simple time-attack?
3. Will there be season leaderboards based on the daily results?
4. What or whether will there be rewards?
... (things like this)


Best
cudez
Who Are We? Where do we come from?
"
Elsien wrote:
"CAST"
"WAIT"
"SKILL EFFECT"

you just gave me an idea:
support that would delay the skill effect :P
uses:
all the warcry skills, trapps/mines(if it would use the skill where you are standing), even all the spells and attacks
(but it would be still "losing" a slot/link)
Last edited by SmoczyArchaniol#5013 on Jan 10, 2016, 10:54:08 PM
Looks good. But not sure if viable.
It will convert your forum titles into decorative square badges that use the space next to your forum posts more economically so that you can show off an unlimited number of them at any one time. - GGG, 2018 (https://www.pathofexile.com/forum/view-thread/3573673)
Love it I'm excited to play with it. Love me some physical damage + melee builds. This is what I have been looking for.

"
gilrad wrote:
Don't know if it's been mentioned, but for reference the links are:

Earthquake - Fortify - Less Duration - Melee Physical Damage - Increased AoE.


Looks like the character is using a Marohi, so that's just on a four-link. For those of us looking for higher-level setups, there looks to be plenty of room for improvement.

Poison, Bloodlust (if the skill works with Disfavour), and added fire are the offensive supports that come to mind. If the skill really front-loads a bunch of damage into one attack, Endurance Charge on Melee Stun could be a good defensive support.


Unfortunately Bloodlust won't work linked to earthquake and get damage bonus, as even with Causes Bleeding on a weapon, bloodlust stops the bleeding when linked to the skill. I tried :( You could run two earthquake setups, but I don't think that would work as we expect due to description saying we can only have one up, and its for slow attack speed weapons.

Though I can see Bloodlust on a second single target link to rapidly finish off anything that survived the quake.

Lastly I saw someone talking about melee survive-ability, from what I see with this skill, it looks like player skill can finally be involved in how well this build does. Contrary to other melee skills you are only locked in place while dropping the center of the quake, then you get to move, as demonstrated in the video. This is a huge boost over most other melee skills that root you in place while attacking, and that large AOE coverage looks great.

"
This aftershock is huge and destructive, but you can't create another fissure while one is active.
I wasn't clear does this mean there is a DoT effect in place, or Repeated hits in a AoE, or does this simply mean you can't create multiple fissures. I know I'm probably overthinking this, but that could have a huge impact on builds surrounding this skill, and I couldn't discern for sure from the video as you kill fast.

Great job GGG (sneaky sneaky the way you manipulate video skill releases).

Edits cause I think to much, and am very excited.
Last edited by RYKS#7041 on Jan 10, 2016, 11:12:16 PM

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