Softcore is not softcore

If I recall correctly devs said that they wouldn't make any leagues with softer rules than default had...
✠ ✠
The League section of the website does say that wiggin, but it also states:
"
Paid Leagues
In addition, we plan to allow guilds or groups of players to pay for the creation of their own league with a choice of game rule modifiers. Only players invited by the people who paid for the league can create characters in these private leagues. This option helps cater towards any groups of players who want to play online together but don’t want their playgroup to have access to items traded from external players.


Te 'in addition' implies that paid leagues will stand separate from the GGG created leagues. So I guess one solution to all the issues people seem to be having with the core decisions and mechanics of the game is to find a group of like minded people and save their pennies so they can pay for their own League. A brilliant move on GGG's part.
The Templar kills for Faith - The Shadow kills for Money - The Duelist kills for Fame -
The Marauder kills for Pride - The Ranger kills for Survival - The Scion kills for Attention (Emo much?) ...
and the witch...
She kills for Revenge ... tbc
There is no Softcore, it's Default and in Default there is Exp loss and Resistance penalty - working as intended.
Pelerin of Wraeclast
"
simpler wrote:
I know that Path of Exile is suppose to be a hard and "unforgiving" game but losing experience when you die doesn't fit in softcore.

1.) I play softcore because I can't handle the stress of never dying. I just want to log on and whether I play for 20 minutes or several hours have fun and feel like I'm progressing with my character. But with the experience loss on death I can never relax. I know we all play games for different reasons, some play to challenge themself and some play just to relax and have a great time not feeling any stress.

I thought that's why there is a Softcore and a Hardcore league. To have something for both of those groups, but now whith this severe death penalty the casuals have no where to enjoy themself.

2.) It removes build deversity. Glasscannon builds are not as viable and you allways need to play defensive and not take any risks.


I understand that there must be some penalty on death but losing 15% of the progression to the next level is way to much.

Don't tell me to go play LoL or something, I really enjoy this game but getting the feeling of wasting my time every time I die is really harsh. Right now it's more like Less-Hardcore and Hardcore league.


I hope developers will never listen to people like you, no exp penalty is one of the things that destroyed D3 and which makes this game awesome, grow a pair man.
IGN: Berrren
Itemisation is what is wrong with D3.

No exp penalty is great.

PoE just turned away a bunch of us casuals because of the HUGE exp penalty on death.

Casual players enjoy experimenting with builds. Playing around.

Death penalty is a huge NON FUN element.

Don't know which kind of players ENJOY having 3 hours shaved off their time for 1 death.

Especially since they don't even have Australian servers, the gaem LAGS all the time on the singaporean servers.

REMOVE THE EXP PENALTY. It is NOT ENJOYABLE.
The rest of the 'end-game' content will be available along with a heap of new stuff when the game launches in a few months time. From what I've seen it's going to be awesome. - Michael_GGG
I enjoy it quite a bit, typing in caps won't make it true. I've recently died just before finishing a lvl, it was just because my own mistake. I'm glad that I'm not spinning with my eyes shut in D3 anymore :P

Also I think that I've read somewhere that GGG wants the game to be hard and will not back off their standards to make the game for everyone [I might be wrong on that]
IGN: Berrren
Last edited by Berren#4605 on Feb 16, 2013, 11:56:54 PM
I like it that when I go afk in the middle of clearing a map I usually die. Makes me take the game just a little more seriously (but not as seriously as the HC people).
Losing XP on death has nothing to do with difficulty. It just makes the game take longer.

If they actually wanted to make it "hard" they would stop you from graveyard/portal zerging and reset areas when you die in them (particularly bosses). Especially since many less hardcore players already get that result as they will often forget to put down portals in advance every time they enter (if they even know that helps them, since it's unintuitive and nonsensical).

Fortunately, you can currently easily counteract the dumb XP penalty by doing a couple runs in a party - just hold down one of your attack keys and roll in the easy XP.
"
oBLACKIECHANo wrote:
"
ManiaCCC wrote:

GGG has to fix overall balance of the game.. I know..there will be guys telling us "I am lvl 70, HC and I have no problem with content...learn to play" or something like that..but we should ignore this people and focus on real problems.


Of course, ignore the good players that actually know what they are talking about because you can't handle basic facts...... stfu.

There is nothing wrong with the games balance, glass cannons are not viable because they would be OP and require little thought to play. This game isn't casual town D3 where you can do nothing but get DPS gear and spam 1 button. This game really isn't for you if you want to play a glass cannon.

And the XP penalty is fine, it's there to stop people from becoming glass cannons and to punish people who mess up, like it should be.


Uhhh glass cannons do require quite a bit more skill (in fact a lot more skill) to play than the typical tank stack aura use 1-2 ability classes

Glass cannons die when the wind blows too hard, and there are plenty of mechanics that heavily punishes low health heroes (stun, elemental effect duration etc etc). There are also impossible to dodge abilities like arc and cold snap. D3 had none of these mechanics, so stop making retarded comparisons
Last edited by deteego#6606 on Feb 17, 2013, 12:56:00 AM
"
simpler wrote:
I know that Path of Exile is suppose to be a hard and "unforgiving" game but losing experience when you die doesn't fit in softcore.

1.) I play softcore because I can't handle the stress of never dying. I just want to log on and whether I play for 20 minutes or several hours have fun and feel like I'm progressing with my character. But with the experience loss on death I can never relax. I know we all play games for different reasons, some play to challenge themself and some play just to relax and have a great time not feeling any stress.

I thought that's why there is a Softcore and a Hardcore league. To have something for both of those groups, but now whith this severe death penalty the casuals have no where to enjoy themself.

2.) It removes build deversity. Glasscannon builds are not as viable and you allways need to play defensive and not take any risks.


I understand that there must be some penalty on death but losing 15% of the progression to the next level is way to much.

Don't tell me to go play LoL or something, I really enjoy this game but getting the feeling of wasting my time every time I die is really harsh. Right now it's more like Less-Hardcore and Hardcore league.


So you want a game where time = guaranteed advancement and there is no obstacle that needs to be overcome in order to progress?

I hate to be "that guy", but PoE isn't for you in that case. That's completely antithetical to the design goals of this game.

Also, infinite 'build diversity' isn't a good thing. You're *supposed* to have to find a build that works well. "Playing defensively" is not one build, or one playstyle; it is your term for every build and playstyle that doesn't get roflstomped.
Last edited by solistus#0470 on Feb 17, 2013, 12:50:02 AM

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