Softcore is not softcore
If I recall correctly devs said that they wouldn't make any leagues with softer rules than default had...
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The League section of the website does say that wiggin, but it also states:
" Te 'in addition' implies that paid leagues will stand separate from the GGG created leagues. So I guess one solution to all the issues people seem to be having with the core decisions and mechanics of the game is to find a group of like minded people and save their pennies so they can pay for their own League. A brilliant move on GGG's part. The Templar kills for Faith - The Shadow kills for Money - The Duelist kills for Fame -
The Marauder kills for Pride - The Ranger kills for Survival - The Scion kills for Attention (Emo much?) ... and the witch... She kills for Revenge ... tbc |
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There is no Softcore, it's Default and in Default there is Exp loss and Resistance penalty - working as intended.
Pelerin of Wraeclast
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" I hope developers will never listen to people like you, no exp penalty is one of the things that destroyed D3 and which makes this game awesome, grow a pair man. IGN: Berrren
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Itemisation is what is wrong with D3.
No exp penalty is great. PoE just turned away a bunch of us casuals because of the HUGE exp penalty on death. Casual players enjoy experimenting with builds. Playing around. Death penalty is a huge NON FUN element. Don't know which kind of players ENJOY having 3 hours shaved off their time for 1 death. Especially since they don't even have Australian servers, the gaem LAGS all the time on the singaporean servers. REMOVE THE EXP PENALTY. It is NOT ENJOYABLE. The rest of the 'end-game' content will be available along with a heap of new stuff when the game launches in a few months time. From what I've seen it's going to be awesome. - Michael_GGG
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I enjoy it quite a bit, typing in caps won't make it true. I've recently died just before finishing a lvl, it was just because my own mistake. I'm glad that I'm not spinning with my eyes shut in D3 anymore :P
Also I think that I've read somewhere that GGG wants the game to be hard and will not back off their standards to make the game for everyone [I might be wrong on that] IGN: Berrren Last edited by Berren#4605 on Feb 16, 2013, 11:56:54 PM
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I like it that when I go afk in the middle of clearing a map I usually die. Makes me take the game just a little more seriously (but not as seriously as the HC people).
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Losing XP on death has nothing to do with difficulty. It just makes the game take longer.
If they actually wanted to make it "hard" they would stop you from graveyard/portal zerging and reset areas when you die in them (particularly bosses). Especially since many less hardcore players already get that result as they will often forget to put down portals in advance every time they enter (if they even know that helps them, since it's unintuitive and nonsensical). Fortunately, you can currently easily counteract the dumb XP penalty by doing a couple runs in a party - just hold down one of your attack keys and roll in the easy XP. |
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" Uhhh glass cannons do require quite a bit more skill (in fact a lot more skill) to play than the typical tank stack aura use 1-2 ability classes Glass cannons die when the wind blows too hard, and there are plenty of mechanics that heavily punishes low health heroes (stun, elemental effect duration etc etc). There are also impossible to dodge abilities like arc and cold snap. D3 had none of these mechanics, so stop making retarded comparisons Last edited by deteego#6606 on Feb 17, 2013, 12:56:00 AM
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" So you want a game where time = guaranteed advancement and there is no obstacle that needs to be overcome in order to progress? I hate to be "that guy", but PoE isn't for you in that case. That's completely antithetical to the design goals of this game. Also, infinite 'build diversity' isn't a good thing. You're *supposed* to have to find a build that works well. "Playing defensively" is not one build, or one playstyle; it is your term for every build and playstyle that doesn't get roflstomped. Last edited by solistus#0470 on Feb 17, 2013, 12:50:02 AM
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