Softcore is not softcore

kapitankapusta, drž hubu :P

Seriously, forum is here for a reason. If devs wouldn't want our feedback..they would shut it already. Telling other testers, they are not supposed to give feedback because they are just whiny kids is counterproductive at best..

This is not about making game easy or something like that.. but current system is flawed.. plain and simple.. closing eyes because your favorite game may have flaws wont do anything good..you are just harming game.

I am against removing death penalties altogether..but I am for fixing flaws in current passive tree system. game is balanced very poorly.. everyone is pigeonholed to very specific gameplay..and..I know..it's shocking..many are not happy with it..even if they love this game..
Since this is talking about game difficulty...

I liked Demon's Souls way of doing it. Recover your "body" (what's important anyway), and have a damage penalty.

Seriously, Demon's Souls' world dark/light tendency system was awesome. More of this. I was disappointed in Dark Souls because I could be a glass cannon. Death meant nothing as anything I lost in Dark Souls when I died wasn't important. It was a nusiance at best, and this is not what games should be. It defeats the purpose. Death should matter. Playing badly should be punished. Otherwise there's no point to play the game.

If you say you want to relax, there are plenty of other games where you can relax. I hear Angry Birds is relaxing.

I would love it and likely play Default (at all, I never do) if instances actually had a "tendency" like Demon's Souls did and you took more damage if you died in it last time. It'd also be cool if GGG would incorporate unique bosses and drops into instances that had pure white/dark tendencies like Demon's Souls did too. I don't know how or if they could incorporate this into HC, but it'd be cool if they could (if they implemented it at all).

Don't get me wrong, Demon's Souls had issues too. Once you learned how to play, the game was literally too easy. Every boss had a definitive strategy that made your chances of success basically 100% or near it that anyone could do. But death was punished and something you wanted to avoid. The world tendency thing was awesome though, and I want to see more of it in games geared towards the HC crowd, which I consider PoE to be, simply because of everything that goes into it.
Last edited by TremorAcePV#7356 on Feb 16, 2013, 8:15:12 PM
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TremorAcePV wrote:
this is not what games should be. It defeats the purpose. Death should matter. Playing badly should be punished. Otherwise there's no point to play the game.
Playing badly (creating badly designed, inefficient characters) is punished even with zero XP penalty. It takes you much longer to progress, you die more often, run back through zones more often, spend more portals, need more babysitting by your team, you'll certainly never win a race, you won't survive in HC, etc).
Last edited by GusTheCrocodile#5954 on Feb 16, 2013, 8:16:38 PM
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GusTheCrocodile wrote:
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kapitankapusta wrote:
What is it with you guys claiming to see problems and their fixes over a Team of developers who actually tought about all this for days/months/years. Tested it and build their product the way they actually felt good with?
If GGG thought their ideas were divinely correct and their work perfection that couldn't be improved upon, they wouldn't have a suggestions forum.


Or an Open Beta
Did you know level 91 is the halfway point to level 100? This means that a softcore character dying ONCE at level 85+ can lose many days of progress.
I think xp penalties are lame. Often they feel like 'you lost XY minutes played and must do it again'. If the punishment was of a gameplay nature, something like reduced health for a period of time or w/e, it would feel more meaningful. Simple removing the xp penalties would be really bad idea but replacing it with something less outdated and perhaps even innovative might be a good idea.
✠ ✠
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TremorAcePV wrote:
Don't get me wrong, Demon's Souls had issues too. Once you learned how to play, the game was literally too easy. Every boss had a definitive strategy that made your chances of success basically 100% or near it that anyone could do.


Figuring out that strat was the thing, though. DS and Dark Souls were awesome and HARD if you didn't read any FAQs or spoilers.
Did you know level 91 is the halfway point to level 100? This means that a softcore character dying ONCE at level 85+ can lose many days of progress.
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GusTheCrocodile wrote:
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kapitankapusta wrote:
What is it with you guys claiming to see problems and their fixes over a Team of developers who actually tought about all this for days/months/years. Tested it and build their product the way they actually felt good with?
If GGG thought their ideas were divinely correct and their work perfection that couldn't be improved upon, they wouldn't have a suggestions forum.

I don't mind the death penalty myself since I'm okay at not dying. Must say it's annoying my girlfriend though. If it wasn't there at all I also can't see how that would be bad for the game. It would allow people (in default) to grind through tough areas given enough time and TPs, but:
a) they can anyway, with no other penalty once they're back to the start of XP progression for that level, and more importantly
b) who the hell cares if other people do that? If that's how they want to play, let them, it doesn't affect anyone else.


As I recall they did add the death penalty during cb. Before that there wasn´t any negative effect when dieng. They felt the game was getting to easy so they added the suggestion topic onto the forums. At that point they ruled out the non penalty death in my opinion.

Also Im not saying the % penalty is a awesome original Idea every game should have. I would not even mind having it altered to something else. I am simply getting anoyed of whining people getting stuff their way..... Since obviously nearly everyone who´s completely pleased with this simply doesn´t give a damn about these forum posts.
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GhostlightX wrote:
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GusTheCrocodile wrote:
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kapitankapusta wrote:
What is it with you guys claiming to see problems and their fixes over a Team of developers who actually tought about all this for days/months/years. Tested it and build their product the way they actually felt good with?
If GGG thought their ideas were divinely correct and their work perfection that couldn't be improved upon, they wouldn't have a suggestions forum.


Or an Open Beta


Why am I reading this in the General Discussion then? If these people would actually want their opions reaching the devs as soon as possible they could use those could they not? They chose the General Discussion for only one reason to anoy the heck out of the most people possible....
A good solution would be to add a new "scrubcore" league, with free respec every difficulty level and 1/4 death penalty.

And captain kapusta, you really needs to get some fresh air. Go for a walk or something.
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swainstain wrote:
A good solution would be to add a new "scrubcore" league, with free respec every difficulty level and 1/4 death penalty.

And captain kapusta, you really needs to get some fresh air. Go for a walk or something.


You´re probably right. I´m done here anyways ... I said what I wanted to say and now I´ll just take my leave.

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