Softcore is not softcore

This is in general a Hardcore Game. They did not make this game with nething holding ur hand in mind. the game is suppose to be hard there are several ARPG out there that u can enjoy if u wanna just faceroll everything and play casual. When they made this game they did not have softcore in mind thats why its called default. the whole point of this game is its suppose to be hard Dark Souls is another example its suppose to be hard thats the point of it, not being mean but if ur not wanting a hardcore ARPG this prob is not the game.

too many people complain about games nowdays instead of just adapting and playing game way it was meant to be played they want developers to change things and hold there hand.
IamStatik
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simpler wrote:
I know we all play games for different reasons, some play to challenge themself and some play just to relax and have a great time not feeling any stress.

We also all play different games to meet those different reasons for playing. This game happens to not be a leisurely, laid back experience. There are other games for that. Softcore the way it is now is as close as it's going to get.

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simpler wrote:
I thought that's why there is a Softcore and a Hardcore league.

No, maybe in some games, but not here. Just because it's not hardcore doesn't mean it has to adhere to some industry standard of easy gaming.

The only different between hardcore and default is the prestige of keeping your character in hardcore. There is meant to be a level of tension and sense of danger no matter what version you play though, hense the penalty on default mode. That's just what this game is about.
|____________ G . L . O . W . Y . R . M ____________|
< My PoE career highlight, Being beat by Throzz, hehe >
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Last edited by Glowyrm#3324 on Feb 16, 2013, 3:24:00 PM
It's not really softcore, they don't even call it that. It is just an easier way of playing hardcore.
If you can beat merc running a glass cannon build, then what's the point of other builds? Now where is the risk in that?
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ManiaCCC wrote:

GGG has to fix overall balance of the game.. I know..there will be guys telling us "I am lvl 70, HC and I have no problem with content...learn to play" or something like that..but we should ignore this people and focus on real problems.


Of course, ignore the good players that actually know what they are talking about because you can't handle basic facts...... stfu.

There is nothing wrong with the games balance, glass cannons are not viable because they would be OP and require little thought to play. This game isn't casual town D3 where you can do nothing but get DPS gear and spam 1 button. This game really isn't for you if you want to play a glass cannon.

And the XP penalty is fine, it's there to stop people from becoming glass cannons and to punish people who mess up, like it should be.
Last edited by oBLACKIECHANo#6895 on Feb 16, 2013, 3:32:36 PM
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There is nothing wrong with the games balance


Sorry you're wrong about this particular statement. No one in GGG is going to pretend the game balance is anywhere near perfect. I'm not talking about your specific point but just in general..

The current balance issues are pretty glaring(melee no where near as viable as ranged is one example).
Last edited by kasub#2910 on Feb 16, 2013, 3:34:55 PM
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kasub wrote:
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There is nothing wrong with the games balance


Sorry you're wrong about this particular statement. No one in GGG is going to pretend the game balance is anywhere near perfect. I'm not talking about your specific point but just in general..

The current balance issues are pretty glaring(melee no where near as viable as ranged is one example).


Obviously, in general the game has some balance issues, but I am talking about the way the game is abalnced to get rid of glass cannons and to punish mistakes, tbh balance isn't really the right word for it, but w/e.

And melee is viable, but isn't supposed to be as strong as ranged.
Fixing the game's balance so that "tanky melee" and "stack life/es" aren't the only build options you can go with would easily solve the death penalty problem.

Right now I can't play the game longer than an hour because I'm sick and tired of the balancing.

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the game is suppose to be hard there are several ARPG out there that u can enjoy if u wanna just faceroll everything and play casual.


Point me to a game where I can build any which way I want with any skills I want without being told "we don't hold hands" and other elitist BS and you'd never see me here again.

In fact, it'd probably shove PoE into the dark alleys of obscurity. Why?

Most people don't care for the hardcore mindset.

Sure I don't want it like D3 where in the right gear it's mindlessly easy, but being told that my build is "wrong" because I didn't stack X does not float well with me, and the whole "this is not game for you, this game is for hardcore crowd" mindset is quickly turning me off despite the things I like about the game.

You can have a game challenging without being "Hardcore", Demon Souls proved that.
In a game that touts league diversity, I don't see the harm in adding a "casual" league.
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simpler wrote:
I know that Path of Exile is suppose to be a hard and "unforgiving" game but losing experience when you die doesn't fit in softcore.

1.) I play softcore because I can't handle the stress of never dying. I just want to log on and whether I play for 20 minutes or several hours have fun and feel like I'm progressing with my character. But with the experience loss on death I can never relax. I know we all play games for different reasons, some play to challenge themself and some play just to relax and have a great time not feeling any stress.

I thought that's why there is a Softcore and a Hardcore league. To have something for both of those groups, but now whith this severe death penalty the casuals have no where to enjoy themself.

2.) It removes build deversity. Glasscannon builds are not as viable and you allways need to play defensive and not take any risks.


I understand that there must be some penalty on death but losing 15% of the progression to the next level is way to much.

Don't tell me to go play LoL or something, I really enjoy this game but getting the feeling of wasting my time every time I die is really harsh. Right now it's more like Less-Hardcore and Hardcore league.



you simply cant have default lig. with no -exp
why ? most of people will go Burst glass cannon (ofc will work only on default) no like 1-2 shot mobs

you can make CI glass cannon (just learn to keep ES ON :D )




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Vesuvorus wrote:
There is no softcore league. There's hardcore, and there's default. The term softcore is just to help the hardcore players feel like they have larger e-peens.


hell yea bro xD


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ArmoredChocobo wrote:


You can have a game challenging without being "Hardcore", Demon Souls proved that.


add this : PC people started to b!tch game too hard PC easy mode hell yea i loled mine
@ss off :D
Europe-Poland :D
MrJim Ranger 82lvl physical-build
MrJimo Templar 59lvl support-build
Last edited by jimomateusz#3060 on Feb 16, 2013, 3:44:23 PM
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anubite wrote:
Default is softcore. Death is almost meaningless, at least until level 85~. You're not punished for building stupidly (people in SC can play the game with 0 life or ES nodes).


Every single word you typed is untrue. Did you even play Default? The game will murder you around the end of Cruel* if you have no survival nodes. And if you die more than about once every 15 minutes, you will never level again.

* FYI, the end of Cruel is about level 45 in "softcore" because we do not wait till we over-level things by 10 to 15 levels before we take them on. :P
Did you know level 91 is the halfway point to level 100? This means that a softcore character dying ONCE at level 85+ can lose many days of progress.

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