Softcore is not softcore

Softcore doesn't exist.

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jrk14 wrote:
i think that the xp loss should be relative to the possible xp gain, i only play hardcore but really when u get high enough level the xp is bad but the risk is still there. so some scrubcore player dies and loses all his daily/weekly work, and that's just sad. will it really be ok when your lv99 and it takes you 3 months to get that 15% and you lose it all from some mad corps exploding bitch instantly? if you make it all proportional you could lose XXX% of the xp you would get from the killing the mob so the scrubs could die to 1/~10000 mobs and still gain xp at higher lvls.


(My emphasis.) What exactly is your problem?
IGN Trinification
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JudgeDuck wrote:
The forever grind is the reason games stay interesting, well, forever. Because it allows you to always have progression and something to aim for. It works really well for games like League of Legends where they release characters more often than a casual player can make the points to buy them. It works in world of tanks where you'd have to play for years to unlock every tank and it works in Eve Online where you'll probably never get every skill. :p


I have no issue with grindey games, but I do have an issue with them if they require a subscription fee. Its like they are forcing you to carry on paying a monthly sub to get anywhere in the game, and with the amount of time they take, that ends up becoming a lot of wasted money.

I never tried LoL though, I know its free to play, but is it pay to win as well?

Oh NVM, I just looked up LoL and I cannot stand that style of WoW graphics, I hate the look of it too much. I'd seriously rather play Maple Story.
(b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.

- PoE TOS.
Last edited by bhavv#7360 on Feb 17, 2013, 3:23:21 AM
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bhavv wrote:
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solistus wrote:
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Serous wrote:
Cosidering that virtually every build is encouraged to take health ( unless you're playing summoner, and even then... ), I don't see where the build diversity is.


Hint: it's in all the things you take *other than HP*.


So you take 90-95% health nodes, and then one or two weapon or spell damage nodesand you think you are being different?

Looks like just another HP stacker to me.


That's a ridiculous exaggeration. It's not even possible to take 90-95% hp nodes.

If you don't think there is healthy build diversity in this game, I don't even know what to say. You must not be playing the same game as I am. Aside from the people who copy cookie cutter builds from a forum thread or famous streamer, I don't see anyone running identical builds at endgame.

Every build needs enough defense and hp, but that's what I mean by not wanting infinite build diversity. If you want to completely disregard the main stat that determines how long you can stay alive, without doing something like CI + ES stacking that makes up for this obvious and massive deficiency in your plan, expect to die a lot.
Last edited by solistus#0470 on Feb 17, 2013, 3:38:09 AM
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solistus wrote:


That's a ridiculous exaggeration. It's not even possible to take 90-95% hp nodes.

If you don't think there is healthy build diversity in this game, I don't even know what to say. You must not be playing the same game as I am. Aside from the people who copy cookie cutter builds from a forum thread or famous streamer, I don't see anyone running identical builds at endgame.

Every build needs enough defense and hp, but that's what I mean by not wanting infinite build diversity. If you want to completely disregard the main stat that determines how long you can stay alive, without doing something like CI + ES stacking that makes up for this obvious and massive deficiency in your plan, expect to die a lot.


Im doing CI + ES stacking. I cannot get enough ES for it to work to keep myself alive, it is VASTLY INFERIOR than if I had simply spent the same number of points on health nodes instead.

Stop trying to fool yourself into thinking that any kind of defensive perks other HP stacking are currently valid, they are not especially if you want to solo.

Every build needs to have a majority of its points spent into health nodes to currently be viable, that is absolutely not any kind of build diversity, and I know I'm repeating myself all the time on this issue, but I wont stop doing so until at the least, a character focusing on Armor, Evasion and / or ES as alternatives for defense are equally viable to those simply stacking HP.
(b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.

- PoE TOS.
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bhavv wrote:


Im doing CI + ES stacking.


My points and opinions are generally provocated by your sweeping generalizations, and nothing I say is, in any way, a means to offend you:

You suck at this game.

You will never see a man faking anger, passion and relentless behavior.

You will always see a man faking love, politeness and respectful behavior.
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tobes111 wrote:
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ReZar wrote:
I only play in Default but I approve of the death penalty since it makes it more interesting.


How so?

Get life and ES nodes only and no glass cannons?

Wiping 3 hours of work when you are level 65+ during merciless runs?

Anti-fun if you ask me.

Probably why the player base will dwindle...


Don't bring that shitty "anti-fun" thing here.
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simpler wrote:
I know that Path of Exile is suppose to be a hard and "unforgiving" game but losing experience when you die doesn't fit in softcore.

1.) I play softcore because I can't handle the stress of never dying. I just want to log on and whether I play for 20 minutes or several hours have fun and feel like I'm progressing with my character. But with the experience loss on death I can never relax. I know we all play games for different reasons, some play to challenge themself and some play just to relax and have a great time not feeling any stress.

I thought that's why there is a Softcore and a Hardcore league. To have something for both of those groups, but now whith this severe death penalty the casuals have no where to enjoy themself.

2.) It removes build deversity. Glasscannon builds are not as viable and you allways need to play defensive and not take any risks.


I understand that there must be some penalty on death but losing 15% of the progression to the next level is way to much.

Don't tell me to go play LoL or something, I really enjoy this game but getting the feeling of wasting my time every time I die is really harsh. Right now it's more like Less-Hardcore and Hardcore league.



Then stop dying.


Most people in HC just delete the character after death, your "problems" are trivial. The death penalty is there to punish you for dying. So STOP DYING.
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simpler wrote:
Glasscannon builds are not as viable
theres no such thing as tanker/dps/healer in ARPGS. this is NOT a mmorpg where you max something and leave whatever else behind

if you want to badly to be a glasscannon then at least have a spell totem that summons skeletons
I've always hated exp pen it is absurd - why lose something you have already worked for?!

I'm all for a 'no exp pen type league'. So at least we have the choice. I'm in the mid 70's now and refuse to level further because A) Dock grinding is absolutely no fun and maps are generally too hard to solo for risk of the exp pen loss and B) The exp loss is so rage quit infuriating pathetic at my level (and higher) I can't be assed with the hassle.

Shame, I'm losing interest in this brilliant game because we are foxholed into doing the same area's due to most area's having OP mob type and insta kills...and don't get ms startd on the ranged mobs and undead f-ing rhoa's!'
Level 98 Ice strike Monkey
Last edited by bellabears#7803 on Feb 17, 2013, 4:54:29 AM

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