Undying Alchemist and Undying Incinerator

"
gh0un wrote:
"
Crevox wrote:
"
gh0un wrote:

Dont whine about enemies being too hard when your gear is nowhere good enough to actually deal with these guys.



I do personally believe that 77% fire resist and 2200 effective HP should be enough to survive one hit from a random monster that does pure fire damage.


Stop bringing up that 2200 health should be enough to tank anything in merciless, it just isnt.
You can reach much higher values with a proper skillbuild, and insane amounts with good gear on top of that.


I'm not saying it's supposed to or can, but regardless of that fact, I can kill every other monster in the game just fine, even ones that throw projectiles (!).

However, these are different, for the reasons I stated in my main post.

"
Your values are a joke and thats why you die, thats all there is to it.


And your logic is nearsighted. :)
Last edited by Crevox#7597 on Feb 15, 2013, 9:47:23 AM
"
Crevox wrote:

And your logic is nearsighted. :)


How so?
There is gear in this game that makes reaching these values rather simple, if the enemies werent capable of dealing damage remotely close to that, why would anyone need to get that kind of gear?
Your health/es values are on the bottom end of what one should have for merciless, and thats why you cant deal with every enemy in the game on your own, its that simple.

I can deal with everything in merciless while only playing with 1 hand, and thats because i have more survivability than you.
Just accept that your values are bad and you will be less frustrated about the mob type, its that simple really.

There is a flask in this game that grants 10% additional maximum fire resistance, its called ruby flask.
Even with your measly health/es values, that flask alone should be enough to make you live through the incinerators in merciless.

You are talking out of your mind because you are frustrated that you couldnt deal with those enemies, but you have to face reality.
Other people can deal with them, and even YOU can deal with them if you are ready to change your flask setup a little bit.
Last edited by gh0un#3019 on Feb 15, 2013, 9:54:29 AM
"
gh0un wrote:
"
Crevox wrote:

And your logic is nearsighted. :)


How so?
There is gear in this game that makes reaching these values rather simple, if the enemies werent capable of dealing damage remotely close to that, why would anyone need to get that kind of gear?
Your health/es values are on the bottom end of what one should have for merciless, and thats why you cant deal with every enemy in the game on your own, its that simple.

I can deal with everything in merciless while only playing with 1 hand, and thats because i have more survivability than you.
Just accept that your values are bad and you will be less frustrated about the mob type, its that simple really.


I did reach 77% fire resistance, it doesn't matter. Even if I manage to get more HP/ES, it will just mean I can survive for slightly longer against this particular mob type (meaning, if I stack hard enough, I would barely survive after 1 hit, while all my minions would still be dead due to incinerator's broken damage output). I do not need more HP or ES for anything else; it helps and reduces risk (nullified by playing properly) but it isn't necessary. The only reason I would stack it is for this one particular monster type, and even then it wouldn't do me much good due to their extreme damage output.

I understand that you're super great, and I'm glad you think so, but that still doesn't change the fact that a certain mob type is potentially (and seems to be) more powerful than it should be. Welcome to the beta feedback forum, where you give feedback on the beta.

EDIT, because you keep doing so too: It's not like this is some random rage post after a night of getting killed by one of them. I've had this problem with the mob type since I began the game. Their damage only decided to go to "broken" tier when we hit merciless difficulty. Out of all the mobs of the game I've experienced, over all the time I've been playing, this one is an issue. Before now I could chalk it up to a lack of resistance, but now, I can no longer do that.
Last edited by Crevox#7597 on Feb 15, 2013, 9:57:09 AM
"
Crevox wrote:
"
gh0un wrote:
"
Crevox wrote:

And your logic is nearsighted. :)


How so?
There is gear in this game that makes reaching these values rather simple, if the enemies werent capable of dealing damage remotely close to that, why would anyone need to get that kind of gear?
Your health/es values are on the bottom end of what one should have for merciless, and thats why you cant deal with every enemy in the game on your own, its that simple.

I can deal with everything in merciless while only playing with 1 hand, and thats because i have more survivability than you.
Just accept that your values are bad and you will be less frustrated about the mob type, its that simple really.


I did reach 77% fire resistance, it doesn't matter. Even if I manage to get more HP/ES, it will just mean I can survive for slightly longer against this particular mob type


If you get a ruby flask, you increase your fire resistance to 87%, which is almost halving the damage you would take.
Double your health/es values, and you will basically survive four times as long against incinerators than you currently are.
Case closed.

It is a rage post, and nothing else.
Im telling you that there are ways to deal with them, and even ways you can apply on your own already, without changing much.
Last edited by gh0un#3019 on Feb 15, 2013, 9:57:42 AM
"
gh0un wrote:
If you get a ruby flask, you increase your fire resistance to 87%, which is almost halving the damage you would take.
Double your health/es values, and you will basically survive four times as long against incinerators than you currently are.
Case closed.

It is a rage post, and nothing else.


I can understand you're trying to sound really cool and really professional, and that's fine and all, but you need to learn to understand the situation better and/or game balance before you can continue. Yes, those may be effective counters to situation, but there still exists a problem in the game. Even if I do manage to do those things (...doubling my health and ES for one monster) they should not be doing that much damage in the first place.

Anyways, I have to sleep. I hope the feedback is read by GGG and I hope others decide to post their opinions as well. :)
Last edited by Crevox#7597 on Feb 15, 2013, 9:59:39 AM
Once you start doing maps, you will realize that any mob type can appear at any given second.
The enemy type is random inside a map, and if you dont have enough survivability to survive any given opponent (including incinerators on crack), you will die and lose your HC character, or you will die and lose 15% experience (which amounts to several hours of progress lost in my case).

Your survivability is not enough for merciless, the sooner you realize this, the faster you can enjoy playing the game again.
Last edited by gh0un#3019 on Feb 15, 2013, 10:03:00 AM
I'm level 66. I've been doing maps for a long while. They're fine, they're doable, they're easy - except when an undying incinerator shows up.

Like I said, *sleep*
Last edited by Crevox#7597 on Feb 15, 2013, 10:05:39 AM
"
Crevox wrote:
I'm level 66. I've been doing maps for a long while. They're fine, they're doable, they're easy - except when an undying incinerator shows up.

Like I said, *sleep*


You are making this harder on yourself than it has to be.
Your survivability is not enough for maps, if you encounter stuff like incinerators and therefore rightfully die, thats your fault, not the games.
Just because you can clear maps that have mob types in them that are easy to kill, and you managed to clear several of those without running into trouble, doesnt mean that there shouldnt be a mob type that is more dangerous than that.
The map level only determines how hard the mob type is going to be, but not which mob type you are going to face, the sooner you understand this, the sooner you will realize that even lvl 66 maps can have enemies that are more troublesome than lvl 77 enemies.

I demonstrated to you that you can easily reach health/es values, double, or even triple the amount that you currently have. This is possible with mediocre gear.

You have shitty gear (and probably a shitty skillbuild) and die to a shitty mob. Thats how it goes.
There are mob types that deal double or triple the amount of damage that you are complaining about, but people are still capable of dealing with them, because they arent whiney about it, they actually try to solve the problem by applying things that are in the game and available to them.

As long as there are measures to be taken that are freely available to you, you should try using these instead of whining about balance.
Your gear is bad, upgrade it. Your level is extremely low, level up. There is a ruby flask available to you, use it. If you dont want to, keep dying and come to the forums to whine about it.
I leveled to 74 before i started with maps, because as you already noticed yourself, once in a while a crazy mob type would appear and 1 shot my 3000 health.
The survivability was not enough to survive every possible mob type, therefore i kept leveling in act 3 and kept upgrading my gear.

You can only start complaining about balance once you have tried everything that is available to you, and still failed at dealing with them.
You are opposed to this, and therefore you will keep dying, not only to incinerators, but also to other mob type combinations that you (or i for that matter) havent even dreamed of yet.
Last edited by gh0un#3019 on Feb 15, 2013, 10:20:18 AM
"
Crevox wrote:
I'm level 66. I've been doing maps for a long while. They're fine, they're doable, they're easy - except when an undying incinerator shows up.

Like I said, *sleep*

I'm sorry, but you have very low level for maps and also little survivability. I started doing maps at 73, and I felt I could have waited 2 more levels. Now @77, I can solo faceroll through the most 66 maps, however there are quite a few mods/mob types that will put my character at great risk, with 1700/3000 HP/ES. You're probably way more skilled than me, I would not have dreamed at going in maps at 66.

As for the incinerators and alchemists, I am pretty much OK with the normal incinerators, although I died yesterday at a group of 3 that were spawned near a door on a map, so I didn't have time to even Alt-F4...

But the Alchemists? Their damage is plain stupid to my type of build. One bomb and I have to be LUCKY to survive. If these Chaos mobs were way more common, I would have taken CI and stop bothering, but since they seem pretty rare, it didn't seem a good decision. More HP nodes will also not happen, already have too many for a DPS mage-type of character IMO, I will rather take more of the ES nodes...
So I would like to see something done with the Alchemists... maybe make the bombs slow, like Piety's lightning ball or something. because as of now, when I see them, I just run back and let my party have their fun, it's just too risky for me, and I don't like playing like this :\
placeholder for creative sig
Didn't take me long to figure out why you're dying. 2.2k combined health. 1k health. No wonder you die to the poison bomb guys, 1k hp is how much you should have at level 30.

You're obviously softcore, so I assume you felt that you didn't have to go as much HP nodes, but its false. If you want to progress even in softcore you need to get a viable build along with alot of HP nodes or you'll never get enough exp to get past the death penalty.

Simply put, your HP is no way near enough, whether that be from zero life gear or not many life nodes. Having capped resistances and getting hit for 2k on a fire bomb should stay as it is, it doesn't need a nerf otherwise top players will never have any risk of dying.

I do however understand the frustration you must feel when your minions die in 1 shot and run around like headless monkies. I'm sure i read somewhere that they were planning on improving minion AI.

Report Forum Post

Report Account:

Report Type

Additional Info