List your AH fears

Chris doesn't add an auction house because it doesn't coincide with his vision for the game. It's that simple.

GGG has publicly expressed their disdain for an AH since the beginning, many times over. It is quite literally on the top of their list of things that will never happen.

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grant_m wrote:
Chris doesn't add an auction house because it doesn't coincide with his vision for the game. It's that simple.

GGG has publicly expressed their disdain for an AH since the beginning, many times over. It is quite literally on the top of their list of things that will never happen.



I don't wanna go full Jaden Smith, but "what is a AH?"
Elaborate, what are the mechanics which GGG does not want into PoE?
poe.trade is a sort of AH, without the practical interface though (eg. wow).

*edit*

I would also like to hear what the motives are,
and what is the reasoning behind creating these restrictions that obstruct our trading.

To me it still seems like nothing more than a ploy to sell stash tabs.
That's all I can make up out of it after all is said.
"Im smartest. Your stoped. Dael wiht it."
Last edited by Quantume#0700 on Dec 2, 2015, 10:47:17 AM
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grant_m wrote:
Chris doesn't add an auction house because it doesn't coincide with his vision for the game. It's that simple.

GGG has publicly expressed their disdain for an AH since the beginning, many times over. It is quite literally on the top of their list of things that will never happen.



Source? Would be interesting to read some facts instead of speculation, never really seen any comments from the horses mouth.

I do remember reading a long time ago in closed beta that an AH would cost a ridiculous amount of money to develop but no other reasoning for/against. I think when most people say an AH doesn't fit the developers vision for the game what they actually mean is that it doesn't fit their vision for the game.
Last edited by Randall#0850 on Dec 2, 2015, 11:04:18 AM
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Barivius wrote:
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davidnn5 wrote:


Have you ever stopped to consider how many players don't contribute currency to economeh because the trade system is awful, and whether that would be likely to offset the increased availability of items in a better-facilitated model?

Food for thought. Systems are generally far more complex than our simple abstractions of them.


I'd like to also remind you of the real economy, the one where players pay GGG. Ironically, the game basically exists today because of an AH. Another game's implementation was so disastrous that millions went looking for another game. A subset with very specific desires came here. An AH will make some percentage very happy, but some will just get up and go and those are likely to be closed beta and open beta supporters.

On your comment I would say the participants break down from smallest percentages to largest like this:
1. Self found but would trade if there was an AH
2. Self found and will be no matter what
3. People who buy but don't set up shops but would if there was an AH
4. People who trade regularly no matter what

I don't even think there is a group who sells but doesn't buy. I THINK the smallest population are people who are totally self found today but would flip and use an AH. The people in your example (would be buyers) will likely be overcome by an exponential factor by (would be sellers).

Whether you like the change or not, look at that the 4x drop rate did to T1 item values. Imagine a world where everyone is selling their Tabula Rasa, boots with movement speed/life/resist, white leather belts, etc. It really won't take long at all for the AH to be a place where you twink out leveling characters for pennies. All the people who are very happy to have the trade interface of their dreams will quickly become disappointed when nothing they have is worth selling.


I have played this game since week 3 of the closed beta I played D2 for 8 years before that.I play completely self found and i always have, not because I want too but because it isn't worth my time to trade, if there was simple method of buying I would.

I also read a lot of whining about how items would become much cheaper if there was a simple system of trading SO WHAT are people really saying that its wrong for other to be able to afford items LOL in the extreme.It would be a good thing if the majority of item prices were in line with currency drop rates its border line immoral that some items cost an amount that would take many life times to farm.

What ever trading system is finally implemented whether its from GGG or a third party can only be good for the vast majority of the players.All the trade situation is doing for players now is making it so new player dont have a hope of ever affording anything and for long term players like myself are forced to play self found or quit out of frustration as all the good items are hoarded by 24/7 flippers that trade copies between themselves at monopoly prices.
"Blue warrior shot the food"
Last edited by maxor#5545 on Dec 2, 2015, 11:47:48 AM
Trading in this game is painfully boring and is such a mess that basically, unless you're a closed beta tester or a professional trader, you never know if you're getting a good deal or being scammed.

I vendor all my rares without even looking its affixes, even if i had a GGG rare i would never know, i wouldnt recognize it.

Ofc i could price check each one individually on poe.trade and waste 5 min alt tabing and what not, only to discover that my item is worth 1 alch. Such a marvelous enjoyable time.

Also, to the people who say that this trading system promote socialization, i can assure you that in my case it only promoted hatred and frustration.
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HyP_ wrote:
Trading in this game is painfully boring and is such a mess that basically, unless you're a closed beta tester or a professional trader, you never know if you're getting a good deal or being scammed.

I vendor all my rares without even looking its affixes, even if i had a GGG rare i would never know, i wouldnt recognize it.

Ofc i could price check each one individually on poe.trade and waste 5 min alt tabing and what not, only to discover that my item is worth 1 alch. Such a marvelous enjoyable time.

Also, to the people who say that this trading system promote socialization, i can assure you that in my case it only promoted hatred and frustration.


If you spend the time to check item prices eventually you can glance at an item in literally less than a second and know if it is trash or not. That is not an exaggeration.

I throw all items that pass this first glance into a stash tab and then at a later date do a slightly longer check of all these items. Anything I think that is worth an ex or more I'll look up on poe.trade to compare, everything else goes into one of my bargain bucket 3 chaos stash tabs (without checking the exact value)...it all eventually sells.

It takes nowhere near the time you are implying. Me and other traders spending the minuscule time to mentally process the stats on an item before putting into the vendor's trade screen has probably resulted in us having vastly more in game resources than you.
Keep PoE2 Difficult.
Last edited by Fluffy_Puppies#3904 on Dec 2, 2015, 3:11:53 PM
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grant_m wrote:
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DemonikPath wrote:
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grant_m wrote:
Spoiler
As a result of the AH being there, the game itself would require changes which would eventually make AH use a requirement rather than a choice.

Path of AH flipping and RMT is the result.

That type of 'player' would overtake PoE to the point where a real ARPG would cease to exist.
The AH will never happen. At least not as long as GGG cares about this game.
It has happened already, you're blind if you deny that. poe.trade is basically your AH, it's just very inconvenient to use, but it's there.
The inconvenience of it is the exact thing that makes it a good implementation.
The idea that convenience makes a good trading system is ridiculous. We're players, playing a game, or a minigame if you prefer to look at trading as being distinct from the core game. Is a minigame a better experience because it's inconvenient or tedious? Of course not. This entire line of thinking is like a cancer upon the PoE population.
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Barivius wrote:
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TheAnuhart wrote:
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flipser wrote:
- The most effective way to earn currency will narrow down to playing the AH.
As opposed to - The most effective way to earn currency narrows down to playing poe.trade - currently.

And as opposed to - The most effective way to earn currency narrowed down to playing the forum trade threads - prior to poe.trade/xyz.

It's a global, full, free trade system with no restrictions, the most effective way to earn currency was narrowed down to playing the least resistant available trading interface from day 1, whatever it may be.


Why don't more people do it then? We all know Path of Trading is the fastest and most effective way to make currency, so why don't more of us do it?

Because it is brutal to do. Remove the barrier and bring on the automation.
It cannot be the best way for everyone. As long as the goal of trade is itemsharing benefit, as opposed to pure profit, it is possible for trading to benefit everyone. However, if you're looking at it from a strict marketvalue profit/loss perspective, it's a PvP experience with winners and losers. The net flipping profit throughout all trade currently is zero, because for each flipping gain there is a flipping loss.

Now, do not get me wrong - I totally agree that those who are skilled and/or dedicated to this form of PvP activity have become the richest players in the game, amassing wealth far faster than anyone could ever dream of farming it. However, for every one of these players, there are several who have tried to be The Guy, failed, got burned, lost wealth. Flipping is not the best path to wealth for everyone, in much the same way that professional poker player is not the best choice of career for most of the people who are trying to become one.

To continue the poker analogy: implementing an easier-to-use trading system is a lot like adding online poker to the traditional venues of casino and homegame poker. Its effect on the "flipper metagame" wouldn't be to give the wealth to everyone -- no matter where you go most poker players are net losers and this wouldn't change. But online poker nevertheless revolutionized the professional poker community, raising the skill bar for how good one had to be and giving people who didn't previously have access the chance they needed to become epic.
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Barivius wrote:
I'd like to also remind you of the real economy, the one where players pay GGG. Ironically, the game basically exists today because of an AH. Another game's implementation was so disastrous that millions went looking for another game. A subset with very specific desires came here. An AH will make some percentage very happy, but some will just get up and go and those are likely to be closed beta and open beta supporters.
Unfortunately, this rings of truth. Although I think an automated/asynchronous trade system would be a great thing for the game, most implementations of it would drive away masses of Path of Exile players who wouldn't even give the system a chance before uninstalling. A few might come back, but there is a huge demographic of PoE players who almost literally believe AH is the Devil. When I said I_NO was sloganizing the popular stupid, I sincerely meant the popular part.
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Antnee wrote:
That... That's actually a really good point that I hadn't considered. Consolidated, easy trading means that trading isn't splattered all over every other social aspect of the game.

Goddamn, that's a really good point.
Yes. Yes it is.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Dec 2, 2015, 3:12:09 PM
1. Diablo 3

End of list.
IGN: HotnessEverspleen
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Last edited by Entropic_Fire#0222 on Oct 26, 2016, 5:17:27 PM
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Entropic_Fire wrote:
I fear that if they release an AH then the most efficient way to play the game will be sitting around refreshing auction house waiting to snipe good deals. When I realized that was how I was spending 75% of my time in D3 I quit for good and found this game.
This is why forcing end-times on listings is a bad move. If the listing only ends when the seller chooses to end it, sniping is impossible.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.

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