Rip amulets?

Im call it and say this league will be zzzz

1> takes ammy slot (whos idea was this...)use my 2nd ammy slot image idea or have it be useable if its in your invo
2> Getting a good one most likely wont happen
3> Reworking shrine/dark shrine (from the sounds of it) is bad get a new idea already
4> Theres only one thing new and it isnt really even new from the sounds of it how is this a full league
Couldn't you use the recipe 5 same type rare talismans = 1 rare unid'd not corrupted and start crafting talismans that way.
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-Add Better Minion Supports
-Add More Permanent Minions
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Enzari wrote:
Couldn't you use the recipe 5 same type rare talismans = 1 rare unid'd not corrupted and start crafting talismans that way.


All talisman are corrupted from what I understand.
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Enzari wrote:
Couldn't you use the recipe 5 same type rare talismans = 1 rare unid'd not corrupted and start crafting talismans that way.


Qarl posted on Reddit that this recipe will not work with Talismans for obvious reasons.
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kamil1210 wrote:
Much better implicts.
For example instead of 20 dex on amulet you get 14% increased dexteriety on talisman.


I usually wear Dex amulet when I need dex for gem requirements.
So if I am around 100 dex current, I would gladly take 20 dex over 14% increased.
Alt Art items as League MTX - When?
The maximum potential of talismans is obviously much greater than the maximum potential of amulets.

What this means is: inevitably, talismans will be the Standard, um, standard. As more and more talismans drop and are added to the economy, the price of good talismans will lower, and eventually it will be assumed that you trade for a decent talisman for your build.

The only real question is whether the droprate of talismans is balanced for temporary leagues, or not. I'm guessing they probably will be, making the choice between talisman and normal amulet an intriguing choice for the majority of a temporary league's duration.

But have no illusions about the effect of talismans on Standard, if it is picked up as a permanent mechanic.
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Will talismans drop in standard after the league ends? Having a limited supply high end amulets will put newer players at yet another crippling disadvantage.
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Nephalim wrote:
Will talismans drop in standard after the league ends? Having a limited supply high end amulets will put newer players at yet another crippling disadvantage.
Because only people with talismen will be able to kill monsters? Just like only people with legacy shavs can kill monsters with low life builds?
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Eeh, I'm not really concerned over how powerful talismans can be over amulets. I still think and everyone knows that 70% Legacy Multi + T1 Phys and WED from mirrored amulets is absolutely OP and will NEVER devalue since they were too late on balancing old amulet affixes. Also adding something that can match these legacy amulets: Talismans, then making them corrupt and uncraftable? Fucking lol, I'll keep my legacy mirrored amulets ty.
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^^ one issue is now in standard you cant make much money unless your offering a mirror service, eragon has a good point that its another thing you wont make money from which is about all i personally have left in standard (and i could never add zana map mods for example and expect sales to keep up with the costs.) I guess theres still alcing rings, but ggg dont seem to mind ripping some of the more long standing systems, their game their choice.

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