imo Mana, Energy Shield and Leech are not good enough
do you agree that there will ALWAYS be top tier builds that perform better than your build at absolute ceiling, unless your build is a copy (with some very minor exceptions) of a top tier build ?
the most GGG can do is to keep weeding out the top tier builds which are top tier because of three things mainly (and I cover it in other threads): 1. fast clear speed 2. lack of damage investment so you can invest in defenses 3. survivability which stems from #2 so at the end of the day, if we're comparing shit to top tier builds, you basically try to get as much of everything as you can while sacrificing the least. you need damage for #1 and you need defenses for #2 and #3 there is no room for resource management sacrifice in top tier builds- thats why theyre top tier builds. this is why cyclone runs on BM gem or BM keystone. this is why incinerate is either ran with elreon rings or EB/MoM/(GR|ZO) so if we're comparing shit to top tier builds in terms of resource management, its a futile exercise- all of them use no resource management. all Im doing is showing that the op and others want no real resource management if they adhere to top builds. the only real solution to keep resource management as a part of the game is to force everyone to use it (no elreon jewelry, no BM gem, etc). or just get rid of it altogether. |
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" except, its not. the op thinks a GEM LINK is a huge sacrifice. its laughable. none of the players are prepared to make real sacrifices. Im talking about stacking your tools and invest in mana nodes, not go the top build route of applying a bandaid " except they explicitly specified this " https://www.pathofexile.com/forum/view-thread/274331/filter-account-type/staff the quote about RF is in one of the state of exile podcasts where carl (or maybe rory ? but I think it was carl) sighs and says RF and him have a very bad relationship because it wasn't supposed to be a perma buff. I'll try to find it. but like I've said- this isn't a semantics thing. devs were very specific; this is what happens when you ASSUME instead of doing research you basically called the devs either liars or called them idiots (they wouldn't) Last edited by grepman#2451 on Nov 10, 2015, 1:25:34 AM
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Compare the prices of 5L's vs 6L's and tell me again a single gem link is laughable.
You conveniently ignored the part where I said actions speak louder than words. Everything else you said is just noise that's been addressed earlier in the thread. " Permanent if you really go for it. Temporary (or much lower level) for everyone else on a normal distribution. IGN: Victory_Or_Sovngarde It's not a 13 week development cycle, it's a 13 week supporter-pack cycle. You can play any build you want, as long as it's the current meta. Last edited by Ashen_Shugar_IV#4253 on Nov 10, 2015, 1:38:45 AM
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" its laughable compared to 10 or so nodes on the tree. the prices of a 6l is absolutely irrelevant. you arent paying for a 6L, you are paying to forego one gem link. why are we comparing 6L vs 5L and not 5L vs 4L ? or 4L vs 3L ? your logic does not make any sense. this is why anyone who is concerned about top builds keeps on thinking inside the box- that 20% damage isnt making or breaking your build. all it makes is have you clear a bit faster. "ah so you're calling the devs liars. gotcha. I have no further questions. you can't even admit when you're wrong, so sad. to sit here and deny stuff thats written well by developers with a straight face...sure takes a lot of nerve. I havent met anyone here who would read A and say it's B here on the forums. until your post. congrats. |
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"so it was noise...yet it was addressed earlier in the thread ? lol you have presented zero arguments to me. zeee-ro. all you said in your post was 'I wanna ' I WANNA have my build be as good as top tier builds.' this is your argument. again, this whole thread boils down to people not wanting to do resource management because they 'dont wanna' and because 'other, top tiers builds don't do it' these are kindergarten level arguments. 'I wanna' isnt in my vocabulary and I already addressed looking at other top tier builds. its dumb because all of them deal with resource management by NOT doing any resource management. you can resource management right now if you stack mana nodes, mana regen, mana gear, rallying cry, clarity. yes, you have to sacrifice plenty of things- THAT IS THE FUCKING POINT. yes, its not anywhere as efficient as top tier builds. ITS NOT SUPPOSED TO. you arent supposed to pick one gem or get some elreon jewelry or take one keystone (EB) and never worry about resource management. until someone can prove to me this isnt true, I will be in this topic chillin. Last edited by grepman#2451 on Nov 10, 2015, 1:50:34 AM
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Grepman...
Edit: TL;DR - the simple fact that a game fits your personal preferences doesn't make it a good or well-balanced game. From a quick glance at your past few thousand posts on this thread alone I gather that you are all for GGG forcing mana to be an investment that requires enough points that it severely nerfs the fun and playability of many setups. That's your call, and your opinion, and you're entitled to it. You take the 'Dark Souls' approach - fun has to be earned through hard graft and tears. I don't disagree with that basic premise, by the way. Which is why I don't agree with cutting back the xp penalty. Some things should take work. However, when you regard the countervailing issues - that being, getting enough damage, and defense, and movement speed, and, and, and... Then, when you look at the metrics of any build getting to 95+... Then perhaps you can understand why most people aren't playing high-mana-cost builds if they have a serious, short or long term intention to get to the pinnacle of the arbitrarily capped level structure. We can't all tweak builds endlessly, sans infinite regrets, to find a perfect balance of gear, passive points and jewels to allow us to cast a 400 mana/second spell while doing oneshot damage while also surviving almost anything. Wait, I think I just described a mirage. You can by all means claim that no one should ever want to actually get to 100, and no one ever needs to, or any of the other straw man arguments that paper over the poor balance of the game at the moment. Cause I mean, like, hey man, get over level 100 and get over like surviving when you have invested properly in a build and gear, you think it's like a right man but it's like a privilege and this is a first world problem man. But just as with anything, sometimes the majority is right simply because it's the majority, and designing games for 10 people like you rarely results in great financial returns. Enjoy your rearguard defense anyway, Don (Quixote) Last edited by davidnn5#4453 on Nov 10, 2015, 1:52:27 AM
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" did you drop one shot and run away or are you expecting a moderate dialogue ? Im always open for dialogue. I dont respect hit and runs. with that out of the way, lets go for a friendly dialogue (my version of friendly anyway :)) "I gather that you are all for GGG forcing mana to be an investment that requires enough points that it severely nerfs the fun and playability of many setups." it doesnt have to be- I have fun managing resources in weird ways. I have fun playing a non-automated toon. so 'fun' is very subjective. I have fun when game bends me over and fucks me (and Im straight)- Im a 90s pc gamer. I dont expect shit to come easy. it's not fun when you don't work for it for me. now, it also doesnt have to be specifically nodes- getting mana regen on every piece of gear and having clarity/rallying cry/mana pot can be enough. this is where the beauty of resource management lies- choices. there is no choice of slapping BM gem and going. that's why Im saying 'might as well remove mana from the game'. in reality any choices BUT that one will get shunned from powergamers, ladder conquerors and top tier builds " and thats why there are sacrifices to be made. you cant have everything. you WANT everything but cant have it all. thats the point. the problem is that while one starts to min max, the resource management is ALWAYS the dumb lil bro out of the 3 pillars Ive described. you gain clear speed/survivability with both damage and eHP...you dont gain jack shit with resources. therefore resources will ALWAYS be shunned by those who tried to squeeze everything in. like Ive said, people wanna ACT like its not binary, but boy, IT IS binary. " *here my friendly dialogue turns less friendly when I realize what youre trying to do* * a dark shadow is cast on my face as I see davidnn5 being facetious and sarcastic* "the poor balance game of the moment" is simply people getting used to one thing while playing the game thrown into another thing and throwing a fit. boo hoo. ProjectPT said it best, the diversity of builds is as good as ever, but discrepancy between op builds and the rest is wider than ever. but no one pushes anyone to play an op build. what people want is to have as much fun (in their case survivability+damage) the same way as they did before " Im just as selfish as anyone here. I dont really care about great financial returns. some of my favorite games ever resulted in dev companies' bankruptcy. they live on as cult classics. Im a dev myself (not game dev tho), and Id rather be broke together than rich alone. rather be the man who produced a cult game who went broke than a man who catered to all the retards in the universe and earned 100 milly. sorry. this is why I support GGG moreso than not. besides, this game was intended for a specific audience in mind, not everyone who gives a damn. I dont go to forums of casual games and complain that game isnt casual enough. same here. this is supposed to be a punishing game catering to the 'anti-casual' (wouldnt say quite 'hardcore') audience with some sort of attention span. anyway, sorry, you dont win arguments with majorities. you win them with presenting actual rebuttals. my simple claim is that a top tier build will ALWAYS seek to minimize investment into resource management, because it doesnt correspond to any of the 3 pillars of what makes a top tier build (damage+survivability+low node investment in damage on tree). and IF it has opportunity to not spend any resources, it will seize it. Im waiting for someone to prove me wrong. the only [possible] exception is PA simply because its more of a one shot 10k kills whats the deal, but it also doesnt invest into mana- it can just afford not using the bandaids. if no one can prove me wrong, I say the resource management system is strictly binary. either you enforce it fully, or you dont have it at all (bandaids such as old EB, BM gem, elreon jewelry, etc count as not having it at all) Last edited by grepman#2451 on Nov 10, 2015, 2:21:34 AM
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" theyre commical because u guys are telling me I need to invest in mana nodes, get flat mana + regen on gear, run clarity, 'pay' for my resource costs etc. for a start we are not even talking about my builds, you keep saying I dont want to pay for this or that like we are discussing a build I have made that is struggling. My builds are all wearing 200, 300, 400+ exalts worth of gear, you think I dont have flat mana and mana regen on my gear? You think I dont find ways to make what I am doing work? I have a level 21 clarity gem running on my builds. Theres nothing you can tell me about gear or building characters that is news to me. Stop thinking this is about "I want this for my characters because im sturggling with something", its not, its a detached look at mana from a 2 year overview of what Ive seen in the game and what I have experienced playing an extremely wide range of builds at pretty much every level of gear. then theres the idea that I wouldnt spend 20 points on mana, that Im spoiled by the old eb etc. Mate, we used to take the old eb and take 20 points of mana with it, and then get flat mana + regen on both rings, amulet, even on weapons, and then run cloaks with flat mana and mana regen, and then run a lvl22 clarity with 7 aura nodes while having a mana flask while pumping 4 digit figures of energy shield into our mana pool from our gears defenses. You know, back when EB was 'free' and people like me didnt invest in resources as clueless inexperienced players keep telling me. Even then you STILL could fail to sustain a 6 link mana per second cost when playing a dual wield dark arts style cast speed build, and that was with old EB. I may be wrong but I dont think you even have gear good enough to put into mana what I have put into mana in builds back when old eb was in the game and you could almost always actually get there and sustain on regen, it was possible. What you dont seem to be able to understand is that it can become completely impractical and sometimes even impossible. Maybe not in your experience, but its a reality. I actually wrote a long response, but Im gonna spoiler it. Its there if you want it, but really just read what davidnn5 just posted, he sums it up nicely and honestly I feel like the discussion is going nowhere anyway.
Spoiler
I could show you examples of builds, but Ive not been doing that because I dont think we are on the same page at all. I think you would think these are the builds I am talking about and then you would set about trying to solve this one builds mana sustain rather than understanding this isnt about any 1 build. I dont have builds to show you with mana problems, because I dont have any. I could show you a mana leech build and what it would take to sustain mana on regen... now, about this build. Its a mana leech caster, life/armour/energy shield hybrid crit arc. The gear is often stupidly expensive and it wouldnt really function if the gear was anything short of really good. Compared to an equally geared melee or bow character its more squishy and has less damage, would e harder to gear, would require a higher level of gear to start to become defensively viable for mid to high maps. Far more picky about map mods than the attackers. The stats we are getting with the setup, 5k life, 4,200 energy sheild, 4,700 armour, 4 endurance charges, 50% all res over cap in merciless, positive 10% chaos resist, life regen still applies to life, ghost reaver with instant life and mana leech from acuity gloves and a warlords mark curse on hit herald of thunder setup + manual warlords curse. 40k dps crit arc, 7 power charges 0 frenzy charges. You can faceroll maps with this sort of build, no doubt, but you are really relying on that instant leech. In really hard rolled higher maps blue mobs can knock off your entire 4k shield with a single hit, killing a flame dog can evaporate your es on the burning ground in seconds. You would have to play so carefully, timidly if you didnt have that instant leech. I wouldnt play it, Im sure it would work but just way too fragile. An armour+evasion hybrid melee could virtually afk content that could kill this build very quickly if its not leeching. so what did I invest in mana? There are 12 mana nodes of some description taken, Im running a lvl15 clarity and I have flat mana and mana regen on both rings. This is to make mana leech work, not regen. My 6th gem is power charge on crit which is a 110% multiplier, fc is 120%, empower is 125%, this is not an expensive supports build at all. My arc cost is 89 per cast and I have 4.61 casts per sec, so I pay that a little over twice per second with spell echo being a link. I have 108 mana per second, you would need about 100 more I think to sustain this on regen. So if I didnt go leech, if I went regen lets look at what Id have to do. The mana regen nodes in the witch start are really nice, 8% mana + 10% regen, its a little under the efficiency of taking a small mana node and then a larger mana notable so a good indicator of what we would get for points spent. If I take one I get about 7 more mana per sec. We need 100, we have 12 mana nodes of various sorts already. Lets call it 8 per node as its a little under notable efficiency, so we need another 12 mana nodes... well theres 3 in the witch start, decree in templar, siphon in shadow, thats 7, could spend 2 nodes to get to dreamer, thats now 9 of the 12 we need and we have spent 11 points taking our mana investment to 23 points and still failing to sustain our mana cost. What next? Take mind drinker? It still wont be enough,. maybe path to duelist and get mana flows? This isnt even a cast speed heavy build. No speed on rings, non on amulet, Im not dual wielding 22% cast speed sceptres I have 1 wand with 16%, I picked the spell damage instead of cast speed in the witch start. Mana cost per second for this build is nowhere near what some builds would demand. I didnt pick leech because it was easier than regen sustain, I picked it because it was POSSIBLE, right? This resulting character is already outclassed by similar budget builds right across the spectrum in defense and damage, it doesnt have 11 more points to spend on mana, at that point you dont even have a character worth playing for that sort of budget, and 11 is still not enough to sustain, the mana nodes are just not there even if I wanted to invest in them. It wasnt a choice between leech and regen, regen was not an option even if I was willing to completely invalidate my damage or defenses to invest in it because the nodes dont even exist, are you with me? Or is your answer to all this still "I can sustain mana fine on the 5 link builds I play this guy must be a noob, go get flat mana on your gear noob and learn to invest in mana, its not free like when you used to get eb you actually have to take the mana nodes omg" patronizing nonsense? I think what I invested to sustain my skills on that build is fine. I think elreon jewellery is ok actually, I had mixed feelings but from an investment point of view its not 'free'. These are the rings/amulet I use on a ci attack build, these sustain my mana you think I would swap these for elreon jewellery? People have to regal something good on the base and then pay 2 exalts to multimod a ring that would be verging on vendor trash if it wasnt for the -8 skill cost, and they end up sustaining their skills the same way all melee, bow, wand etc characters do. Thats a significant investment imo, same with blood magic gem. An entire gem slot? thats extreme, you would very rarely see me ever using a bm gem or elreon jewellery, maybe in a new league on some shoe string budget struggle, maybe self found in hardcore, maybe if I enjoyed incinerate. Im not saying make mana into some infinite resource for all in a completely over the top, pointless fashion. What I am saying in this thread is look at hybrid builds like the one above, thats what spell casters should look like, they should be ci, low life, hybrid, eb mom, some kind of es based thing and that should work for budget builds through to high end builds. They need to be fun, interesting, and worth playing. People who dont have gear like this, people in leagues etc are just ending up using coils and bm gems because the total investment for a lot of these sort of builds is just too high before they even become viable, never mind comparable to what summoners, cast on crits, melees, archers, wanders etc are doing. If you let a build like this have budget gear, only have 2k es but still be able to have viable leech on that es as its based off their 5k hp and if you had mana at a point where they could spend another 5 points on top of the existing 12 and actually come close to sustaining their skills then energy shield self casting spell builds would be more appealing and not quite so far detached from everything else when it comes to all round viability across the budget spectrum. Im not saying go mad. I would increase the amount of mana you get from int, up the amount of mana on the hybrid life/mana nodes in the witch start, keep the es the same on the arcane focus nodes but add mana to those too, make cruel preperation and deep thoughts take 2 fill nodes to reach from either side and then have deep thoughts be 30% mana 30% regen. Add some more regen to a few nodes around there the way mental rapidity got a bit. Just to help anchor casters and mana in the int part of the tree. The game is balanced around what we are playing right now. A lot of people think the game is too hard right now, I disagree, I think its mostly fine, but what is not a good idea is lets nerf every other style of build in the entire game down to the level of resource cost and defensive capability open to energy shield mana regen based characters. Thats not going to happen, its absurd. This is a game, it should be fun, it should be challenging yes, theres no point nerfing 50 different things and making everyone hate the game when you can just buff 1 and if you need to up the mobs damage a bit more then so be it. I dont think you do, I think the damage being done to us is pretty heavy duty, the tools are there to handle it for most builds, the int area needs a little love somewhere though because its falling behind. So you have to look at what you can do to bring them more on par with the massive range of other build types that we are all playing right now and are working. Mana is an int aligned function and it seems to me the only characters who are struggling with mana for the longest time are int based casters using the int based energy shield defense mechanic in a lot of its forms like hybrid, ci and low life. There was a time when you could add wanders to that, another int based theme where mana just fell short of being good enough. Just drop the whole reactionary way you are taking what Im saying and actually think about it from a view point that is not constantly trying to balance through nerfing. I feel like people are in knee jerk, dismissive autopilot mode just rolling out their stock arguments against a stereotypical "make game ez plz" inexperienced gamer who needs schooled. I dont think youre seeing the bigger picture and understanding the interactions and equivalences involved in what Im pointing out. " no its not, and if 10 or so nodes on the tree wont even meet the demand, if 20 wont, if its actually impossible then its not a choice between x nodes and an alternative, you either use the alternative or you dont have a build basically. " well if the build already has 50% of the damage you can get with the alternatives, and its more squishy, and it can do less map mods, and now you take away another 20% then maybe theres no reason to actually bother playing those builds any more? At some point you have to stop having such a reductive take on things and look at what is healthy and balanced for the wider game, rather than have this myopic perspective of this one individual build that can be somehow nerfed to a level you personally find appropriate. You have to look at what that build costs, how it performs across a budget spectrum and how it performs compared to the alternatives, otherwise people just wont play areas of builds that dont perform regardless of how satisfied you are with what it takes to make them work 1 by 1. You cant let the game become dysfunctional and not enjoyable just because it suits some kind of negative idealist agenda you hold. You have look at whats there, how its working in practice and what you can change to improve how it works in practice. Its not about some Spanish Inquisition style nerf hunt through the game, bring the noob in front of me and I will flail his heretic build until Im satisfied its suffered enough. Thats a sure way to just kill this game. I love all you people on the forums, we can disagree but still be friends and respect each other :)
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" this math.. just get flat mana on gear. 100 in total you have is one good paua ring (yes, 'crap base'). mana regen depends MOSTLY on flat mana (thats why the templar 22% max mana is so strong - coupled with -max% cost) i think all items except belts (you have atziris there anyway) can roll mana and the t3 bracket is around ~60 per piece. it is a multipliers game and the flat mana value is the base here. it goes up, the natural regen goes up, the amount got from %max mana goes up, the %regen gets more effective as it is scaled from higher values. just spreadsheet it. [100 flat mana is not cutting it. you can get like 500-600 from your items (ofc sacrificing other stats, but hey, nothing is cheap)] will it be enough? most probably. but this is a sideshow. what your problem is is that you compare builds between 'genres'. you demand casters to be as OP as other classes. and demand that it happens at the top (note: in next patch casters might be as well on the top with archers biting the dust - this is just an example) it WONT HAPPEN. never. ever. this game has so many multipliers that even the mere possibility for something to have 5 scalars instead of 4 (example) throws ALL the balance out of the window. you try to fix it by removing resource management from the equation - but the problem is elsewhere and doing that wont fix a thing you are playing post-post-end-game and demand it be as balanced as the 'core'. with gear like yours you are far outside any balancing envelope ggg intended and cared about. you are outlier with typical outliers problem: noone cares. it really boils down to this - linear and exponential functions are 'similar' only in a narrow value range. go further left or right and they diverge wildly. ggg is perfectly aware of that (flat scaling, not % scaling like d3 used) and i think that they are perfectly fine with that. the 'similiarity range is somewhere around '300pdps 1h' (just check the dps values of unique weapons - these are as such for a reason) if you happen to leave the 'balanced' field, do not expect it to be balanced anymore. demands that game should be balanced for all power levels is unreasonable and wont ever be fulfilled (not without removal of all 'more' mechanics from the game) |
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" you wouldnt have enough energy shield to be effective, its a prefix. Youre basically saying if I had gear significantly better than I have now I could have a lot less survivability and be able to sustain mana on a 20 point mana investment. Not realistic. " no, I made a few specific suggestions that would buff them and showed why they need it. You just make up a load of nonsense in your head and then argue against it for the sake of arguing. " no, the suggestions I put forward dont help builds like the example I posted. They are suggested to help builds I dont play because they are not effective, that most people dont play because they are not effective. Again, what you are saying here is basically nonsense you just made up in your head and started arguing against. You think I match a stereotype and you wheel out the stock arguments to be used in this situation, but they dont apply because you have miscalculated whats been said. I love all you people on the forums, we can disagree but still be friends and respect each other :) Last edited by Snorkle_uk#0761 on Nov 10, 2015, 3:20:54 AM
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