'Forced socializing' I swear some people in this topic have lost it. Nobody is forcing you to do anything. PoE is about as sandbox as a game in it's genre can get. However you need to make choices. Sadly the game generation of today is widely represented in this topic, the one that don't want to make a choice but just have it all instead.
'That nolifer/streamer is player 14h a day, i can't have what he has boooohooooo' Jezus, get over it already. Trade or don't trade. Socialize or not. Make a choice what you wanna do, and stop arguing that you can't have everything.
If Poe.trade is so bad and horrible don't use it. If trading is like the devil, stop using it. If this game sucks as much as some of you tell yourself, stop playing it. How hard can it be?
^ This guy is funny. You came up with all the points you now mention xD
I'll add this:
"
MisterER wrote:
"
Miská wrote:
I should wake up before i check the forums. Didn't notice the troll sign till now.
Please stop judge people because they just disagree with your point it's immature and makes you as the only troll in this thread Jimmy.
Have a problem with something I said? PM goetzjam don't derail a thread.
'There's plenty that needs to change. And back in my day we had real game devs.' - TheAnuhart
Last edited by ScrotieMcB on February 30, 2016 0:61 PM
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'Forced socializing' I swear some people in this topic have lost it. Nobody is forcing you to do anything. PoE is about as sandbox as a game in it's genre can get. However you need to make choices. Sadly the game generation of today is widely represented in this topic, the one that don't want to make a choice but just have it all instead.
'That nolifer/streamer is player 14h a day, i can't have what he has boooohooooo' Jezus, get over it already. Trade or don't trade. Socialize or not. Make a choice what you wanna do, and stop arguing that you can't have everything.
If Poe.trade is so bad and horrible don't use it. If trading is like the devil, stop using it. If this game sucks as much as some of you tell yourself, stop playing it. How hard can it be?
Why so anger? Keep in mind many PoE players are here, because they've played D2 a lot and liked it. Which was decade ago, which means many of them are mature, busy and already seen that archaic hardcore shit. Asking for some convenience is ok, suggesting also fine, because its "feedback and suggestions". Poe.trade is fine but it is third party. Wait for some day it will broke or shut down and don't dare boooohoooo then.
-Peace-:)
Trade requires people to be online and must be so for the foreseeable future of the game. If it were possible to use offline shops, (for one example) the value of all goods would plummet substantially due to over supply, basic economics right? By essentially bottle-necking this supply though the use of "time", greatly appreciates the value of both currency and goods.
We are similarly doing this in our own society as we speak, diamonds are a prime example of bottle-necking supply in order to keep demand and -- prices in tact for a more healthy flow of business value.
POE forces players to meet for the same reason. Barriers to trade create a lapse in supply while keeping demand stable. If some players deem it not worth their time (to meet) to sell small items, people who deem it worth it take their place on the supply curve.
Barriers to trade also inhibit monopolies to some degree as well which this game currently suffers from the last time i checked.
Said much more eloquently than I would have been able to. But exactly this.
PoE's economy works because it's a pain in the ass. More items up for sale = less value per item.
Trade requires people to be online and must be so for the foreseeable future of the game. If it were possible to use offline shops, (for one example) the value of all goods would plummet substantially due to over supply, basic economics right? By essentially bottle-necking this supply though the use of "time", greatly appreciates the value of both currency and goods.
We are similarly doing this in our own society as we speak, diamonds are a prime example of bottle-necking supply in order to keep demand and -- prices in tact for a more healthy flow of business value.
POE forces players to meet for the same reason. Barriers to trade create a lapse in supply while keeping demand stable. If some players deem it not worth their time (to meet) to sell small items, people who deem it worth it take their place on the supply curve.
Barriers to trade also inhibit monopolies to some degree as well which this game currently suffers from the last time i checked.
Said much more eloquently than I would have been able to. But exactly this.
PoE's economy works because it's a pain in the ass. More items up for sale = less value per item.
Do you think a game that is... sometimes... a pain in the ass will be a longterm success for a developer? Maybe I ask the wrong person, because we all still play :D ... but many people already left... not only because of the trading system but many things that are a pain in the ass.
Have a problem with something I said? PM goetzjam don't derail a thread.
'There's plenty that needs to change. And back in my day we had real game devs.' - TheAnuhart
Last edited by ScrotieMcB on February 30, 2016 0:61 PM
Help Charan color the board - use [u color] to make your posts shine.
Trade requires people to be online and must be so for the foreseeable future of the game. If it were possible to use offline shops, (for one example) the value of all goods would plummet substantially due to over supply, basic economics right? By essentially bottle-necking this supply though the use of "time", greatly appreciates the value of both currency and goods.
We are similarly doing this in our own society as we speak, diamonds are a prime example of bottle-necking supply in order to keep demand and -- prices in tact for a more healthy flow of business value.
POE forces players to meet for the same reason. Barriers to trade create a lapse in supply while keeping demand stable. If some players deem it not worth their time (to meet) to sell small items, people who deem it worth it take their place on the supply curve.
Barriers to trade also inhibit monopolies to some degree as well which this game currently suffers from the last time i checked.
Said much more eloquently than I would have been able to. But exactly this.
PoE's economy works because it's a pain in the ass. More items up for sale = less value per item.
Do you think a game that is... sometimes... a pain in the ass will be a longterm success for a developer? Maybe I ask the wrong person, because we all still play :D ... but many people already left... not only because of the trading system but many things that are a pain in the ass.
I might be a wrong person to answer you this, but there's much more involved than a simple game. Winning a lottery is a pain in the ass, but millions play on daily basis. Smoking is cancer but many people do etc. Addiction is the key and PoE wins here hands down. Question is, how many people are comfortable to pay enough for this addiction...
Bullshit makes the flowers grow
Last edited by Manator#1915 on Sep 29, 2015, 12:01:18 PM
The funny but true mock transcripts of trade chat is indeed how it all goes down. There is no prolonged 'social' interaction there at all.
Players are typically mapping or preoccupied with something. Stopping to trade - while gratifying in that moment - is typically a nuisance or an interruption to those activities.
The social aspect of the game typically found inside a guild, a mapping party, a dom farm party, etc. It's not in trade.
Standing in a drive-through for my coffee, I don't typically engage in a prolonged conversion with the cafe employee. I just want to pay, get my coffee, and get to work. The employee wants the exact same speedy transaction.
So I'm not advocating something like an AH, but I agree with the OP that trade is inefficient.
I think this has more to do with lacking human resources to code a proper system and less to do with GGG trying to promote the social interaction of trade. It's that or it's not a priority on their roadmap - or a combination of both.
✰CARD✰ The Survivalist
I can’t buy any more big supporter packs because the forum only supports showing 7 legacy tags.
Simply put, I want an auction house that allows asynchronous trading.
The problems with Diablo 3's auction house were...
- Being able to buy gold/items with IRL money.
- Gold inflation being out of control.
Both things will not be an issue in POE because there is no gold and you can't purchase in-game currency with IRL $ unless you use one of those black market sites.
The funny but true mock transcripts of trade chat is indeed how it all goes down. There is no prolonged 'social' interaction there at all.
Players are typically mapping or preoccupied with something. Stopping to trade - while gratifying in that moment - is typically a nuisance or an interruption to those activities.
The social aspect of the game typically found inside a guild, a mapping party, a dom farm party, etc. It's not in trade.
Standing in a drive-through for my coffee, I don't typically engage in a prolonged conversion with the cafe employee. I just want to pay, get my coffee, and get to work. The employee wants the exact same speedy transaction.
So I'm not advocating something like an AH, but I agree with the OP that trade is inefficient.
I think this has more to do with lacking human resources to code a proper system and less to do with GGG trying to promote the social interaction of trade. It's that or it's not a priority on their roadmap - or a combination of both.
Simply put, I want an auction house that allows asynchronous trading.
The problems with Diablo 3's auction house were...
- Being able to buy gold/items with IRL money.
- Gold inflation being out of control.
Both things will not be an issue in POE because there is no gold and you can't purchase in-game currency with IRL $ unless you use one of those black market sites.
this is also true. but the D3 auction house had problems before it introduced the RMAH.
this was because of the itemization of D3. you pretty much needed top gear to advance further in the game starting in act3 and act4 beeing unplayable. people started to charge 100s of million gold for good gear and because of the gold farmer ppl just bought that much gold from illegal sites.
for me as normal player who never found any good gear back then this amount of gold required was astronomical.
i DO see a problem with an AH in this game mostly in standard as there is no item sink. every not-vendor-trash item will stay there forever.
the good thing in poe is that you don't need gg items. although they are fun ;)
The funny but true mock transcripts of trade chat is indeed how it all goes down. There is no prolonged 'social' interaction there at all.
Players are typically mapping or preoccupied with something. Stopping to trade - while gratifying in that moment - is typically a nuisance or an interruption to those activities.
The social aspect of the game typically found inside a guild, a mapping party, a dom farm party, etc. It's not in trade.
Standing in a drive-through for my coffee, I don't typically engage in a prolonged conversion with the cafe employee. I just want to pay, get my coffee, and get to work. The employee wants the exact same speedy transaction.
So I'm not advocating something like an AH, but I agree with the OP that trade is inefficient.
I think this has more to do with lacking human resources to code a proper system and less to do with GGG trying to promote the social interaction of trade. It's that or it's not a priority on their roadmap - or a combination of both.
+1
I wish I could explain myself in english good enough to write it like you did.
That's exactly how I feel/think it is.
Have a problem with something I said? PM goetzjam don't derail a thread.
'There's plenty that needs to change. And back in my day we had real game devs.' - TheAnuhart
Last edited by ScrotieMcB on February 30, 2016 0:61 PM
Help Charan color the board - use [u color] to make your posts shine.