★ POE MARKET REVIEW - REWORKED★

the plan is to make u all hoard all the expensive items that is still common, but not too common to vendor them.

So U are going to acquire <insert rare/unique item here> that worth something faster than selling them. Dont get me wrong, the item u listed at the market price do sell, but it takes times, u probably sell 2 at market price in 1 week trying to meet the buyer at the right time, then by the time u probably got another 4 more.

so what happens that u decided = oh hell I run out of stash space, I just sell those things at crap price with 70% discount. Someone will likely to pick it from u to flip it, which he will sell it at market price slowly to earn a profit, that use up stash space too

So whats the end result with all these = u all buy more stash tabs to keep these things.

Looks like

Just_as_planned.jpg

/my 2cents.
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wrathmar wrote:
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Miská wrote:
"
Xavderion wrote:
Because they don't want trading to become too efficient, it's a way to slow down the economy and thus prolong its stability. Makes perfect sense when you think about it.


Or maybe they just want people to socialize with others. Makes perfect sense when you think about it.


That doesn't really hold up when the actual player interaction is
1: WTB xyz for 1c
2: Hideout
1: TY
2: GL

There are better ways to foster a community in an online game than what is present here.


Sadly 50% of players don't bother with "ty & gl" ... not efficient enough :(
If they want people "to socialize" force us to play in partys is in my opinion the better way instead of forcing us to use a rudimentary trading "system" oO
Have a problem with something I said? PM goetzjam don't derail a thread.
'There's plenty that needs to change. And back in my day we had real game devs.' - TheAnuhart
Last edited by ScrotieMcB on February 30, 2016 0:61 PM

Help Charan color the board - use [u color] to make your posts shine.
"
kcstar wrote:

Sadly 50% of players don't bother with "ty & gl" ... not efficient enough :(
If they want people "to socialize" force us to play in partys is in my opinion the better way instead of forcing us to use a rudimentary trading "system" oO


Well i guess we cant blame poe for ppl having no manners.

But likewise i guess its a fact that keeping the trade System as it is for the sake of socialize is a poor Argument and not really making any sense.

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kcstar wrote:
Sadly 50% of players don't bother with "ty & gl" ... not efficient enough :(
If they want people "to socialize" force us to play in partys is in my opinion the better way instead of forcing us to use a rudimentary trading "system" oO


Wow, you want to force players to play in parties? What's wrong with you?
Last edited by Miská#0911 on Sep 29, 2015, 9:43:57 AM
"
Miská wrote:
"
kcstar wrote:
Sadly 50% of players don't bother with "ty & gl" ... not efficient enough :(
If they want people "to socialize" force us to play in partys is in my opinion the better way instead of forcing us to use a rudimentary trading "system" oO


Wow, you want to force players to play in parties? What's wrong with you?


IF (!!!!!!!!!!!!!!!!!!!!!!!!) THEY (!!!!!!!!!!!!!!!) want to socialize us (!!!!!!!!!!) forced partyplay is IM MY OPINION (!!!!!!) better than using THIS TYPE OF TRADING (!!!!!)

What is wrong with you!? oO
Have a problem with something I said? PM goetzjam don't derail a thread.
'There's plenty that needs to change. And back in my day we had real game devs.' - TheAnuhart
Last edited by ScrotieMcB on February 30, 2016 0:61 PM

Help Charan color the board - use [u color] to make your posts shine.
"Forced" social interaction ...... mwahaha

That's Starlin's Russia standards folks.

The harder I am forced ... the stronger I resist.


=)

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Temper wrote:
"Forced" social interaction ...... mwahaha


Agree.

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Temper wrote:
The harder I am forced ... the stronger I resist.


Same.
Have a problem with something I said? PM goetzjam don't derail a thread.
'There's plenty that needs to change. And back in my day we had real game devs.' - TheAnuhart
Last edited by ScrotieMcB on February 30, 2016 0:61 PM

Help Charan color the board - use [u color] to make your posts shine.
Trade requires people to be online and must be so for the foreseeable future of the game. If it were possible to use offline shops, (for one example) the value of all goods would plummet substantially due to over supply, basic economics right? By essentially bottle-necking this supply though the use of "time", greatly appreciates the value of both currency and goods.

We are similarly doing this in our own society as we speak, diamonds are a prime example of bottle-necking supply in order to keep demand and -- prices in tact for a more healthy flow of business value.

POE forces players to meet for the same reason. Barriers to trade create a lapse in supply while keeping demand stable. If some players deem it not worth their time (to meet) to sell small items, people who deem it worth it take their place on the supply curve.

Barriers to trade also inhibit monopolies to some degree as well which this game currently suffers from the last time i checked.
Spoiler
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xXxMaaTaDoRxXx wrote:
Just some thoughts i am interested to share, Though i am aware that it is very unlikely to get any response from GGG here in this Terms. Still im tempted to test it and i would appreciate it to prove me wrong.

The big question that is taunting me ever since i started to play this game back early in 2013 is:

why is GGG so madly focused on keeping the market the way it is?

From the very Moment i started to play this game up to today there has Not been a Single change to the way this inchangable-and-inventionresistant market functions.

Every Single transaction requieres a face to face trade between market shareholders from all over the World. One does Not have to study Business Management and the Like to understand that These archaic structures reduce the efficient cashflow ingame by a huge amount.

Take real life jobs, families, school lessons, studies and the Like into count (not to mention different time Zones! ) and you allready have plenty of conditions that actually downgrade the poe trade efficiency by an amount that cant even really be put into numbers.

Now the funny thing is, we are Not even talking about moving matter based objects, but rather database entries that can be captured as simple integer based zeros and ones.

Now imagine a Bank Institute that would require both shareholders of any transaction to be present at the Same global time and location.

That Business concept would be Dead before even started.

The quantitude of ways modern markets arrange transactions cant even be counted and GGG makes use of it every Day a mtx is purchased via PayPal and the Like.

Funnily, once it Comes to ingame trading, the more archaic the trade System the better it seems to be ...

I removed my own Rating to this content as it Apparently prevents a proper conversation.

To explain my own Ambitions:
I really would like to See a reworked market, where i am able to put prices on things that can be traded without me being present and i Dont understand why this is such a Problem to implement.

Im looking forward to answers and reactions


You've seem forgot times when there was no trade screen and ppl did drop trades or when you should've surf trough forum in hopes to see something particular lol. Current market is paradise compared to these. Anyway, I would really prefer GGG's made and supported trading system instead any of third parties, just for sake of stability and security. Which was promised btw ages ago in form of public stash tabs. But why bother if someone already done this for free it seems...Anyway, the fact, that I must input my login details into some third party software still bothers me no matter what ppl will say.

About banks, finances and other real stuff, did you forgot they charge fees for your every single transaction? Nothing is free in real world, here you are free to trade.

Auction house, be careful what you wish for. When you can instant buy/sell whatever is listed, prices will crash hard, your previously "good" items will be vendor crap and you will qq even more how this game is unrewarding and everything is piece of shit. Same what happened in D3.

Another reason that comes in my mind and why you won't see any changes in nearest century is exact reason you've mentioned. If you want trade, you must be online. More ppl online - more chances they will buy MTX. Hard to sell your shit? - buy more tabs! Business is business.

What I would really like is some ability to make offers when seller is offline, ofc you can pm via forums but meh, not everyone checks forums. Do we have at least some mail system in game? Lol. It's 2015...

Bullshit makes the flowers grow
Last edited by Manator#1915 on Sep 29, 2015, 10:29:06 AM
'Forced socializing' I swear some people in this topic have lost it. Nobody is forcing you to do anything. PoE is about as sandbox as a game in it's genre can get. However you need to make choices. Sadly the game generation of today is widely represented in this topic, the one that don't want to make a choice but just have it all instead.

'That nolifer/streamer is player 14h a day, i can't have what he has boooohooooo' Jezus, get over it already. Trade or don't trade. Socialize or not. Make a choice what you wanna do, and stop arguing that you can't have everything.

If Poe.trade is so bad and horrible don't use it. If trading is like the devil, stop using it. If this game sucks as much as some of you tell yourself, stop playing it. How hard can it be?
Last edited by Miská#0911 on Sep 29, 2015, 10:58:11 AM

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