CI leech needs fixing,
" try it i mention Pit fight deliberately - it is probably THE noisest fight in the game ATM (comparable with Jungle Valley, yet potentially harder due to burning ground boss leaves) for CI natural-regen builds. and even in that Pit fight it is very easy to dodge stuff long enough to be at full life again. it can be done. people just prefer to play CI using life mindset - leech, dps bonanza and no thinking in short: most select CI because it gives them more 'life' than life builds. not for its unique treats. and it seems that ggg is not ok with that. after reading several posts in this and in the linked thread i doubt if some of these posters ever TRIED to make CI work. as in - adjusted their playstyle to CI instead of applying 'life-build' meta to CI character. 1.3 pretty much destroyed the hardcore part of poe - it made expectations regarding clear speeds and survivability absurd to the point of no return. currently any build that is not eyes-closed-one-click is 'not viable'.. |
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"It has always been the case that these were the strongest builds. The only difference is how good the community has become at building. The shift from a "survive" emphasis to a "kill fast" one is an expression of growing skill over time, more than any particular balance changes. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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" or over-reliance on cookie cutter combos that are nerfed a patch later. not because ggg likes to kill fun, but because if a build is good enough for a monkey to clear any content then game cannot afford to have such build. when people try to adopt 1.3 tactics/combos/gameplay/expectations to 2.0 (that is a completely new game btw) i wouldnt call it growing 'skill'. people that are good at trading and were able to bruteforce trough the game with BiS items suddenly found that their 'great builds' were just shortcuts possible due to wealth that had nothing to do with skill nor build. thats why the deluge of posts about 'mana' 'leech' 'CI' 'omfg i cannot clear maps wearing tabula and dual wielding wands with 3200 life, i REQUIRE 6link coil to play trapper!' and other clear signs of 'growing skill' |
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CI really needs something. GGG are trolls. They say they give you options to mitigate things. They dont seem to get that you have to do that to 25 things on top of trying to make a build. By options, they mean mandatory things or else dont play. I dont like health pots and I hate that every piece of the build that has a hole needs a flask to cure it. I hate spamming pots. Its a mechanics based game, I should be able to make a survivable mechanics based build like CI. I just want to make a good solid solo build that is self sustaining and fun. Is that too much to ask?
The way I see it now is that life leech gem should be made good again, but only work for CI characters. Life builds have pots and life gain on hit, they shouldn't be allowed life leech. More importantly, the game should never have balanced leech on players that are life builds. Running around in circles is not a fun way to play let alone recharge your ES. Never mind the fact that if you are getting hit there is NO WAY to recharge. Running also negates AA. So, basically I cant stand there and kill something because I cant leech, I cant run or there goes my armor and kiting with both those techniques has me working backwards, IF hopefully I am in a map that has room to move and I dont run into another pack or be trapped like on the way to the arena. This game is supposed to have depth but its getting shallow. |
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" Shallow? Because one of the build archetypes does not suit you? Honestly - why people play CI? Real answer: min maxing health buffer. Nothing else. Not a single thought is given to it being different than life. And previously for a free blood rage. And when it changes in 2.0 people refuse to accept that and still are trying to turn ci into blue life build. Ci works when running away for ~2secs (oh noes!!), casting totem, dodging etc 'shallow' moves. People refuse to adapt and try to force ggg into bringing the old.sponge builds back. (These still work btw but require solid gear and build..). If you do not like CI playstyle - do not play it. Or accept that it plays in different way to life builds. Btw with 8500es it is very very difficult to be burst down with proper flask usage and clever gameplay. Bullrushing without a f.. given will get you killed. Seems just right. |
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I believe that vision range, stun duration and elemental status duration should evaluate from ES when CI is picked. It makes sense. You sacrifice all life and get more ES, why should be life considered in any way when u have none? Also I believe that more ES while sacrificing whole life when CI is picked is main design purpose of CI. Chaos immunity itself is something forced there because it wouldn't work otherwise (without additional item like Shavrones or Solaris Lorica).
There are still plenty of downsides when using CI. Can't run or use Blood Magic, can't use Eldritch Battery or Mom, don't have flasks equal to life ones, have crap defensive mechanics. Upside would be that we could spent passives/item slots used to bypass stun/freeze for some defensive mechanics (more es/block/armour or something like that). Last edited by Diphal#5777 on Aug 19, 2015, 3:38:10 AM
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" I ve been playing CI for 2 years developing my build. 196 builds dont suit me. The one I want to play just got screwed and yes I should just stop playing this game. If you have no where to run and are being hit there is no regen. |
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