CI leech needs fixing,

Some of the people commenting just dont get it. I on the other hand do. Im playing a CI witch on warbands. On 3 84+ chars I tried armour + fortify, evasion/dodge (no hyrii irie ) and I found them to be really bad if you werent at the top end of gear like 20k armour or equivalent evasion etc. Hence I tried CI, its the best one so far but I do agree it suffers from serious hiccups. "armour + es combo" lol ok mates mirrored saintly etc are not the normal readily available gear on challenge leagues, that shouldn't make it not viable (no mirrored gear that is).

I used life leech gem 20q and doryani all the way to like 88 then i just said fuck it because the run away try not to get hit so i can regen playstyle is so 1980 >_>. I had 12k ES and I felt like a plastic bag in 78+ maps so I said fuck it and went for pure deeps man, speced down to 9.9k es, 39k arc and put 0.2% cata on my wand. Took out life leech and went for added lightning. Changed from non crit to semi crit on tree. It feels a lot better now, mainly because I wreck them before they get a chance to hit me. I took off eye of chayula, and took the 70% cast interruption avoidance on tree and have to defensive setups. cws +immortal increased duration, cwdt +enfeeble+molten shell. I also run around casting enduring cry. Because of the enfeeble for example kraityn in Gorge will miss several times allowing my es to actually start regening coupled with my 0.4% leech. I can now tank up to 78's without running 90% of the fight. I haven't tried atziri/Uber cuz bad pc so I can't comment, but I can certainly agree that the leech available is pretty underwhelming. Back when cata craft was 1% likewise for doryani items it was very playable.. this new mechanic is kinda meh. Think not just CI but casters in general need leech rate augmented onto popular nodes..seeing as melee/bow has and did get a truckload of leech mechanics.
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JusJev wrote:
Some of the people commenting just dont get it. I on the other hand do. Im playing a CI witch on warbands. On 3 84+ chars I tried armour + fortify, evasion/dodge (no hyrii irie ) and I found them to be really bad if you werent at the top end of gear like 20k armour or equivalent evasion etc. Hence I tried CI, its the best one so far but I do agree it suffers from serious hiccups. "armour + es combo" lol ok mates mirrored saintly etc are not the normal readily available gear on challenge leagues, that shouldn't make it not viable (no mirrored gear that is).

I used life leech gem 20q and doryani all the way to like 88 then i just said fuck it because the run away try not to get hit so i can regen playstyle is so 1980 >_>. I had 12k ES and I felt like a plastic bag in 78+ maps so I said fuck it and went for pure deeps man, speced down to 9.9k es, 39k arc and put 0.2% cata on my wand. Took out life leech and went for added lightning. Changed from non crit to semi crit on tree. It feels a lot better now, mainly because I wreck them before they get a chance to hit me. I took off eye of chayula, and took the 70% cast interruption avoidance on tree and have to defensive setups. cws +immortal increased duration, cwdt +enfeeble+molten shell. I also run around casting enduring cry. Because of the enfeeble for example kraityn in Gorge will miss several times allowing my es to actually start regening coupled with my 0.4% leech. I can now tank up to 78's without running 90% of the fight. I haven't tried atziri/Uber cuz bad pc so I can't comment, but I can certainly agree that the leech available is pretty underwhelming. Back when cata craft was 1% likewise for doryani items it was very playable.. this new mechanic is kinda meh. Think not just CI but casters in general need leech rate augmented onto popular nodes..seeing as melee/bow has and did get a truckload of leech mechanics.


You just described old CI lol.
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JusJev wrote:
"armour + es combo" lol ok mates mirrored saintly etc are not the normal readily available gear on challenge leagues, that shouldn't make it not viable (no mirrored gear that is).


you can start by rolling a granite with Iron Skin. 3000 armor is a lot less than 6000 armor, witch flask nodes also help. picking accompanying Jade with +ev mod also helps A LOT

try the natural regen - the node to the left of CI and +faster regen start jewels and it suddenly 'just works'

from what i read is that people want to play CI just like life characters but with benefit of a HUGE life pool. there are life characters for that.
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sidtherat wrote:

try the natural regen - the node to the left of CI and +faster regen start jewels and it suddenly 'just works'


As "forced by decreasing build diversity" to play heavy ES hybrid builds this meta, I would say, wasted points, it doesn't improve noticeable regen comparing to what you get from "normal" ES nodes with added start/recharge rate. Jewels can be, but only if it's addition to more interesting mods.

But anyway, after few maps with porcupines, conclusion is simple. GGG killed a lot of interesting, squishy but needing skill to play build. Couse every exile looking like panzer brigade is soo interesting and soo diversified.

I hope that they will pull themselves together next meta change.

Spoiler
Fortunately, 2.3 is only 2 week away for those liking dynamic gameplay. Until then I have to play my SRS summoner... wearing Lighting Coil. Maybe I will not be forced to change wand to sceptre on her to LS/Fortify, it would be ultimate fail then.
Anticipation slowly dissipates...
How is a recharge starting in ~1sec after last dmg not helping? Ive tried all difficult (albeit still ~74-75) combos including reflect with my ek witch

For phys reflect i replace added fire with life leech and move on. Or use phys to lightning limiting phys damage by a lot. The only difficult - as in tampering with natural regen - mods are burning ground and slower recharge (obviously..). From the mobs: big packs of arc casters or molotov throwers (the burning ground)

All else can be sidesteped and avoided. The pit fight and entire daresso fight is a breeze. One just has to know when and where to run. It is not a facetanking. True. But it is safe and requires at least some mechanical skill.

For the oh f.. moments - vaal disc. I use it once per 5 maps or less.

With ~8.5k es and good flask management one can pretty much ignore lesser content while bosses are just a little more time consuming (just run for 2secs and be at full again).

I like this playstyle. And i bet this is what ggg wanted ci to be. Not some blue life life leech sponge with dps bonanza..
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sidtherat wrote:
How is a recharge starting in ~1sec after last dmg not helping? Ive tried all difficult (albeit still ~74-75) combos including reflect with my ek witch


What is ~1sec in game where most problematic are one shots?

One of those "heavy hybrids" is this witch: https://www.pathofexile.com/forum/view-thread/1373925#p11420621 2.6K HP 4.2K ES. I had 3 reeps up to 89 lvl, 2 in maps. One was to oneshot on Living Blood pack, second was explosion of porcupines in multiprojectile map.

I'm sorry, can't say how Pit boss fight looks like, I haven't done 68s, started mapping virtually from 71s on this character.

So, I would say, no, it's not point to put points into faster recharge, ~1s would not help me in above scenarios.

If GGG would like to return to CB CI, should remove GR and give us back CB ES values.

Anyway, I bet you could specc out Essence Surge and put those points into more ES/life regen as I see that you are using ZO. And I would throw out Brittle Barrier and put there Energy from Within if you are using Melding. Fragile Bloom would also be potentially nice for ZO.
Anticipation slowly dissipates...
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tmaciak wrote:

What is ~1sec in game where most problematic are one shots?

One of those "heavy hybrids" is this witch: https://www.pathofexile.com/forum/view-thread/1373925#p11420621 2.6K HP 4.2K ES. I had 3 reeps up to 89 lvl, 2 in maps. One was to oneshot on Living Blood pack, second was explosion of porcupines in multiprojectile map.


CI leech (that's the topic here, btw) won't save you from "Oneshots" either.

Your build looks fairly "squishy". No mitigation at all, just hoping your minions attract all damage?
If ES, make sure you have a ton of it, not just 4.2k.

Of course you die to some random spike damage with your setup/gear.
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
Last edited by Peterlerock#5171 on Aug 17, 2015, 6:43:39 AM
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Peterlerock wrote:

Your build looks fairly "squishy". No mitigation at all, just hoping your minions attract all damage?


This is summoner, you know? Just hoping that my minions will protect me and will kill for me is basic assumptions of such build, this is fun of being summoner :D


"
Peterlerock wrote:

If ES, make sure you have a ton of it, not just 4.2k. Of course you die to some random spike damage with your setup/gear.


I have almost 7K total buffer. I played to 89 lvl mostly solo, with 3 deaths (I team up only for 75+ maps). Yes, I die a lot, so squishy, very much so ;)
Anticipation slowly dissipates...
All been said here



Nothing has been done or will be.
CI on closed beta gave 50% MORE ES. Also the ES value on gear was much higher, same with the ES passives. It was possible with -what would be considered today- mediocre rolls and without using a shield at all, to have 12K ES or something like. In addition to this, the game was far easier and it was possible to not get hit at all for a few seconds. Today the whole screen is filled with crap that hurt you. When i was still playing PoE, i was an avid CI melee fan, so i supported GR and shit like that. Nowdays i really beleive that GR and ZO are better to be removed in order for CI to be unique, and distance itself from life.

However, the way the game is balanced, even with 30K ES, with zero ES regen in combat or leech, it would be very difficult for a character to survive, and only if he is ranged. IMO after the removal of GR and ZO, a new defence should be introduced, that allows you for your ES rehacharge to not be interrupted if not X damage is received within 1 second. Of course it would be difficult to test and balance properly, but it would be a nice solution in increasing CI survivability, without relying on mechanics that are related to regular HP.

On another note i still find the nerf to CI/bloodrage synergy to be stupid. When the devs first nerfed CI, they precisely used the bloodrage synergy as an excuse.
https://www.pathofexile.com/forum/view-thread/417287 - Poutsos Flicker Nuke Shadow

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