CI leech needs fixing,
CI is not like other builds. Other than basic 75% all res - it has no mitigation. It's a sponge build with massive EHP and uses leech and high DPS to overcome damage incoming. We take so much more damage because we have no armor, no over max res, no dodge, little to no block if you use a staff and just a fat ES pool. We also cant supplement our EHP like life builds with flasks. Leech or wait is only way to gain "health" back.
Even with 10.5K ES and 175K DPS flame surge in my Pledge of hands I can't overcome damage incoming with 4% VP/GR instant leech. LL gem staff and warlords cast on boss. I suggest putting an additional 2% LL behind CI node to make CI actually work. No one wants to attack then back off and wait for ES to recharge. Leech is the way. Another thing I used to have around 8% and it was decent not OP like for life builds because again we take way more damage so we need to heal more. 4% is just too low and 2% you cant even deal with reflect. Git R Dun! Last edited by Aim_Deep#3474 on Aug 14, 2015, 4:01:44 AM
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" Your CI has no other mitigation. You can use all sorts of stuff. Block, Armor (at least Granite flasks, if not passives and hybrid gear), defensive Auras like Grace or Arctic Armor, Zealot's Oath with massive Regeneration, ES recharge delay reduction, EC+IC... The list goes on and on. Every useful build in this game atm uses several layers of defense. Otherwise you are screwed. The stupidly easy "I have a massive ES pool and leech, I facetank anything" times are over. 3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
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You have +1 max lightning res from the tree. Pure CI takes more damage than armor/eva/block but it has 2-6k more es than other builds with hp.
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I agree that CI builds face some issue, however its not leech. Atm I have 23,5k dps with Incinerate and I leech quite ok. What I don't like about CI is sooo many disadvantages which you are forced to solve somehow (for example freeze and stun immunity).
Last edited by Diphal#5777 on Aug 14, 2015, 6:03:52 AM
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" For other people it is. But I disagree on this one :>. Also the other "mitigations" you mentioned are ridiculous to even suggest for CI to take for a solid build in end-game. Armor? along with stacking ES with pure ES items to reach an acceptable ES of 10k at least? Yea I don't think so. Even EC/IC is overnerfed now. Also Block? this isn't 1.2 anymore. And the one that left me staring at the screen for a good minute - Grace. Evade on CI.. Holy shit man.. Elemental leech is always been low even on 1.3, I can't even imagine how bad it is atm. There's a reason why CI's drop all other defenses and rely heavily on leech instead. Its because the downsides of CI and the tree/gear, even aura management needed to make CI work at its best at late game is so much investment that there would be no more room for other defenses and even if you do get them, they'd be pretty much half-arsed and it'll be more sensible to drop them and get more ES/Leech instead. "Get rich or die grinding"
Lvl 100 Ascendant - RadioactiveSago: HIGHEST KB tooltiplordz in all of PoE (view-thread/1636451) Lvl 100 Assassin - Chonkeyy: Omnislasher 2 mil DPS Flicker Build (view-thread/1571744) |
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" For me, it is ridiculous to not even try. Everyone has do adapt. Every successful tree I see is even more defensive than in 1.3, layering all sorts of defenses, defense first, DpS second. Yet a lot of CI users seem to be stuck in 1.3. The old solution (leech only) doesn't work anymore. At least try to find a new one. What's so hard about wearing 1-2 pieces of hybrid gear, a couple armor/ES passives at templar and using a granite flask? What's so hard with manually casting EC+IC? Or Decoy Totems or defensive curses (enfeeble+chains = useless monsters)... Why not use a fortify setup? ...or whatever? There's tons of defensive mechanisms in this game. 3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
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Or wait 2 months for new shiny meta, maybe GGG will look on CI troubles that time.
Anticipation slowly dissipates...
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" Oh trust me, as a CI melee, I have tried many other ways to go defensive in this patch. The futile attempts of stacking other defenses hoping they'd actually work then realizing they are not even remotely as good as stacking ES and huge amounts of leech even in 2.0 is hilarious. The only thing I've adapted to is using fortify that allowed me to tank Uber Atziri this patch. Some people may say that CI users are stuck in 1.3 but we're just narrowed down AGAIN to 1.3 playstyle as there are literally not much new options in the table for a different style of play for CI towards end-game. "Get rich or die grinding"
Lvl 100 Ascendant - RadioactiveSago: HIGHEST KB tooltiplordz in all of PoE (view-thread/1636451) Lvl 100 Assassin - Chonkeyy: Omnislasher 2 mil DPS Flicker Build (view-thread/1571744) |
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GGG simply has to make a new buff that deals chaos damage % per sec.
fully oriented for ES, this enables low-life and hybrid builds with 75% chaos to utilize it and CI, similar to the old blood rage. However, it needs to be in line with the new(lol old?) direction GGG envisions for the CI defense. Meaning it has to be oriented at an "attack and retreat" play-style instead of the "facetank this mofo YO \o/" we had. My suggestion, which i posted during closed beta and in some other CI issue related threads now is the following. "Diamond barrier" cost : 0 mana Lose 3% of life as chaos damage per second effect : 40% status ailment and stun avoidance. Upon killing a mob you get 1 diamond barrier stack diamond barrier stack = - provides 3% faster energy shield recovery - provides 2% increased energy shield regeneration Max count of 20 stacks for a total of 60% faster shield recovery and 40% increased energy shield regeneration. This allows a player to get faster in and out of combat by utilizing the model GGG desires (attack and retreat), in theory it simply reduces the "down-time" in between combat and it does so based on the number of mobs. Peace, -Boem- (numbers are burb, it's the concept that counts obviously, CI needs a cookie atm) edit : hmm it would need an exception rule for hybrid and low-life variants though. "does not prevent energy recharge" For ci it wont since they would take no damage, but other variants would while it is also aimed at helping them :/ (hybrids and non-shavs-low-life) Freedom is not worth having if it does not include the freedom to make mistakes Last edited by Boem#2861 on Aug 14, 2015, 8:14:59 AM
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" I do have some like AA, 12% block and ofc flask mitigation liek everyone else. But the whole premise of CI is sponge and LL return build. Otherwise no point in playing it. The negatives are huge freeze/stun no health flask especially if you start down sizing your ES pool with hybrid gear. No point at all. Oh and those times are not over. Attackers who make 400K+ DPS have zero issue. Problem is spells dont go that high. Like OJ above said elemental leech has always been an issue this patch jsut made it worse Git R Dun! Last edited by Aim_Deep#3474 on Aug 14, 2015, 9:10:12 AM
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