WE - NEED --> Auction House

We don't NEED an AH, lazy players are asking for one. Fucking stop. The vast majority of these threads\comments all end in the same way, which is a dozen or so people that have no idea about the trade system\economy\downsides\ect.

People use stupid and silly excuses like:

3rd party (name a single game that doesn't use 3rd party apps, specifically ones that are smaller like GGG is)



poe.trade doesn't suck @domah, it seems you are fairly oblivious on how to use it to your benefit.

Yes its annoying to whisper people who arent online or afk, but that isn't a reason for an AH.


People seem to think this is a problem\solution and the only solution is an AH, no its one of the solutions, but its the wrong solution.


If poe.trade was not 3rd party, but rather GGG supported, it could have features like actually checking if a player is online and active and not just afk in hideout. Hum, that seems like it might solve the issue right, but nope the only answer is an AH \s


What aggravates me most about threads like this is a bunch of clueless people chiming in with nothing compelling to say, we've heard these "cheesy" 3rd part and afk arguments before, come in with something original and genuine experience, stop wasting the devs times.

https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
Last edited by goetzjam#3084 on Aug 11, 2015, 11:38:47 AM
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goetzjam wrote:
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titiAlf wrote:
I just think that 3rd party tools suck and it should be done ingame.


I kinda agree, but the priority isn't as high as some people are making it out to be.

Do you use any of the 3rd party programs, if so whats the "issue" for you. Everyone uses poe.trade so no real point on bringing that up, aside from what are your thoughts on it\issues.


Lag before items get indexed, lag before you see items in 3rd party tools, slow UI, need to switch between 3 programs, online status is unreliable, hard to be online in one league only if you play multiple leagues.
Last edited by titiAlf#7546 on Aug 11, 2015, 11:43:21 AM
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titiAlf wrote:
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goetzjam wrote:
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titiAlf wrote:
I just think that 3rd party tools suck and it should be done ingame.


I kinda agree, but the priority isn't as high as some people are making it out to be.

Do you use any of the 3rd party programs, if so whats the "issue" for you. Everyone uses poe.trade so no real point on bringing that up, aside from what are your thoughts on it\issues.


Lag before items get indexed, lag before you see items in 3rd party tools, slow UI, need to switch between 3 programs, online status is unreliable.


Are you talking about the delay? My shop refreshes every 30 min and items get listed on poe.trade almost as quickly as that. Under almost no circumstance will that delay cause an issue, hell you can force update it if you want.

What UI is slow?

3 programs? You mean 2 programs and a web browser? If you use steam overlay that solves 2\3, if you use acquisition with b\o tabs, very rarely (once a week or less) do I have to go in and set a new tab, just leaving it open in the background does the work for me.

Online status does slightly suck, I was hoping further improvements would be made on this in 2.0, but it alone isn't bad enough to completely gut the system, that is something that IS solvable without changing anything about the system.

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hard to be online in one league only if you play multiple leagues.


What? If you are online in 1 league and on the ladder you will be online in all leagues. I no longer have my standard shop up but got whispers all the time when I was playing in tempest.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
Last edited by goetzjam#3084 on Aug 11, 2015, 11:48:08 AM
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goetzjam wrote:
Heres some examples of why the D3 AH failed:

1 You could spend real money to get items.
2 Good items never really dropped, even with "smart loot"
3 Too convenient to buy items, made items that did drop worth practically nothing.
4 Gold based economy.
5 Takes 0 work to list an item and collect money later, leading to a huge influx and devaluation of gear.
Mostly true:
1 RMT exists (albeit usually as a black-market, illicit activity) in every game with public trading. Thus, the problem as relates to D3 was more precisely that RMT was not shamed, drawing large interest from botters and other malicious users who could count on the RMAH as a "gateway drug" to third-party RMT, and thus knew they would find a large RMT customer base within D3.
2 This was because the affix system created a single prototype of what "good" looked like. The single most important attribute of a strong economy of affix-based items is the strength of its affix system; the single most important attribute of a strong economy of unique items is the strength of its unique design. "Never" is, of course, still an exaggeration, but when you only have one upgrade path for everyone it should make sense that upgrades are infrequent.
4 The design of gold in D3 was atrocious. Its only significant sink was the gold AH fee itself, and it was massively botted (see point #1) to the point of absurd inflation. Combine perhaps the single worst currency design in the history of public-trade gaming with the fact that all trading essentially required using that currency instead of other items as potential currency (unless real money), and you had a recipe for disaster.

Mostly false:
3 This was/would be only true for "average" and lesser gear. ("Average" is dependent on league length and would be very different in Standard versus a two-week-old temp league.) Increasing ease of trade does lower gear prices for below-average gear, perhaps even to the point of vendor-trashing them, but this is not entirely drawback (for example, consider the experience of a brand-new player catching up to those who started earlier, by buying decent gear very cheap). Although gear sells for less, more of it sells. Overall there is no problem here.
5 "Work" shouldn't be a factor. "Skill" - as in judging appropriate market values and setting prices wisely - should be a factor, but that takes about as much work as typing a number, essentially zero.
* In both of the "mostly false" cases, the main cause of "gear devaluation" in D3 was that, since selling things was easy, sellers would routinely sell crap that no one wanted for prices no one would pay and magically expect their items to move regardless. In the current Path of Exile economy, the only way you can pull stuff like that off is if you get to a new player before anyone else does... something which is, indeed, less likely in an "easier" economy like D3's, but I still feel no sympathy.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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andreicde wrote:
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goetzjam wrote:
We don't NEED an AH, lazy players are asking for one. Fucking stop. The vast majority of these threads\comments all end in the same way, which is a dozen or so people that have no idea about the trade system\economy\downsides\ect.

People use stupid and silly excuses like:

3rd party (name a single game that doesn't use 3rd party apps, specifically ones that are smaller like GGG is)



poe.trade doesn't suck @domah, it seems you are fairly oblivious on how to use it to your benefit.

Yes its annoying to whisper people who arent online or afk, but that isn't a reason for an AH.


People seem to think this is a problem\solution and the only solution is an AH, no its one of the solutions, but its the wrong solution.


If poe.trade was not 3rd party, but rather GGG supported, it could have features like actually checking if a player is online and active and not just afk in hideout. Hum, that seems like it might solve the issue right, but nope the only answer is an AH \s


What aggravates me most about threads like this is a bunch of clueless people chiming in with nothing compelling to say, we've heard these "cheesy" 3rd part and afk arguments before, come in with something original and genuine experience, stop wasting the devs times.


Watch out folks, we got an RMT trader on the loose :D


You going to support that claim with any proof? I don't and never have RMT in this game, I've spend over $1,000 on supporter packs and would A) never risk my account and B) never cheapen my experience by just taking the easy way out.

Of course the easy counter is just to point the finger and do so without a claim in order to discredit my postion.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
"
andreicde wrote:

Lol as if achieving endgame gear here is any different lmao. The best way to get top gear right now is trading, period. I've run hours and hours of maps while just alching them and I can guarantee you anything I've made was nothing compared to what trading brought in. So your whole analogy of ''the only players with the best gear in that game were the people who purely played the auction house'' is the same here right now except famous streamers who get free stuff from their viewers

Your understanding of the topic and your understanding of what I've said is severely lacking, along with your droll meme's about streamers, etc.

Trading? Ya you trade. Trading is not what I discussed. Pay attention. This is about an AUCTION HOUSE. Not trading.

Anyways, about the auction house: it's about buying and reselling, sniping obviously low buyouts, buying out everything that you know is too low and reposting them at the "appropriate" prices. I know this because between raid days in WoW I used to play the auction house like a fiddle, even using LEGAL botting programs that scanned the auction house for typically sold items that were underrpiced. I remember making deals with 2 other huge auction house manipulators...we'd buy out entire stocks of certain items and repost them for much more gold. We'd immediately buyout anything anyone else posted that was lower. We made huge profits that way. The poor people who forced to buy our items at inflated prices? Screw them.

D3 was no different. I was one of the first people farming Hell Act4. I'd sell just magic items for huge prices because the just the base stats weren't available. But after a while I stopped farming. because I realized that just sitting on the auction house all day was not only more profitable, but I could also snipe upgrades for myself for low prices. Never had to play the game to gear my character. After a while I stopped not just because I was bored of playing The Auction House Simulator, but the bot programs were so good and so prevalent, I could no longer even snipe any items.

Other games similar.

The auction house makes it so easy to sell and buy and makes automatic programs so easy to implement. No to the auction house.

NO AUCTION HOUSE EVER
"Never argue with a fool, onlookers may not be able to tell the difference." — Mark Twain
Last edited by Haderach99#4195 on Aug 11, 2015, 12:00:44 PM
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Then they realize that to upgrade their gear, the best way to play the "game" is to sit on the auction house for weeks on end and play it...instead of actually playing the game.


LOOOOOOl, isnt this the current state of Poe?
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ScrotieMcB wrote:


3 This was/would be only true for "average" and lesser gear. ("Average" is dependent on league length and would be very different in Standard versus a two-week-old temp league.) Increasing ease of trade does lower gear prices for below-average gear, perhaps even to the point of vendor-trashing them, but this is not entirely drawback (for example, consider the experience of a brand-new player catching up to those who started earlier, by buying decent gear very cheap). Although gear sells for less, more of it sells. Overall there is no problem here.



Except there is a problem here. You shouldn't automatically be drawn to buy gear super easily when leveling, imagine if poe had this AH to speak of where you click and buy, no need to use jew\fuses\ect just buy the item and resell when you are done. No one would ever "suffer" thru the leveling process at all, especially if you can buy it so easily from within the game. The flat volume logic doesn't work here, even if everything sells for less, there is a fixed number of players and because of that fixed number of players the "more sells" doesn't actually improve the experience. Its simple economics, it costed nothing to list an item in D3, only slots, even if Poe followed this mentality with either paid stash tabs (LOL) or limit per account, it promotes terrible automation and overall cheapens the whole system in a bad way.

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5 "Work" shouldn't be a factor. "Skill" - as in judging appropriate market values and setting prices wisely - should be a factor, but that takes about as much work as typing a number, essentially zero.
* In both of the "mostly false" cases, the main cause of "gear devaluation" in D3 was that, since selling things was easy, sellers would routinely sell crap that no one wanted for prices no one would pay and magically expect their items to move regardless. In the current Path of Exile economy, the only way you can pull stuff like that off is if you get to a new player before anyone else does... something which is, indeed, less likely in an "easier" economy like D3's, but I still feel no sympathy.


Work should be a factor, if you find a rare coin that is worth $50 on the ground, should someone just walk up to you and hand you $50 for it? No its only worth that money to the right person, simply looting the item is only 1 part of the transaction, listing it, holding onto it (lets call this warehouse effect) and selling it all should take a bit of time otherwise everyone list everything and you have what we call warbands, which is a saturated market where the homogonization of items with stats you were talking about becomes more clear. Again keeping interaction and effort involved keeps people from constantly undercutting people, making the system not implode on itself.


Can you stop calling what poe has an AH now?
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
"
Blackjak wrote:
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Then they realize that to upgrade their gear, the best way to play the "game" is to sit on the auction house for weeks on end and play it...instead of actually playing the game.


LOOOOOOl, isnt this the current state of Poe?


Its an option, but not one that involves automation of buying items, not one that is dominated by bots that complete transactions for you.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
"
We don't NEED an AH, lazy players are asking for one. Fucking stop. The vast majority of these threads\comments all end in the same way, which is a dozen or so people that have no idea about the trade system\economy\downsides\ect.

People use stupid and silly excuses like:

3rd party (name a single game that doesn't use 3rd party apps, specifically ones that are smaller like GGG is)



poe.trade doesn't suck @domah, it seems you are fairly oblivious on how to use it to your benefit.

Yes its annoying to whisper people who arent online or afk, but that isn't a reason for an AH.


People seem to think this is a problem\solution and the only solution is an AH, no its one of the solutions, but its the wrong solution.


If poe.trade was not 3rd party, but rather GGG supported, it could have features like actually checking if a player is online and active and not just afk in hideout. Hum, that seems like it might solve the issue right, but nope the only answer is an AH \s


What aggravates me most about threads like this is a bunch of clueless people chiming in with nothing compelling to say, we've heard these "cheesy" 3rd part and afk arguments before, come in with something original and genuine experience, stop wasting the devs times.


Suddenly, everyone got a masterdegree in economy

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