WE - NEED --> Auction House
" The excitement part is a good one, i agree. That said drops are shit 99% of the time, and 99%+ of people trade to gear up. Get real. People don't loot. They trade to gear up. Your argument is a fallacy in POE. p.s: Not related to you Cyzax but anyway that post was going to get torched since almost [Removed by Support] Last edited by Rachel#0000 on Aug 11, 2015, 9:18:24 AM
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OP, an auction house would accomplish the exact opposite of what you think it would.
The flippers would bot snipe anything worthwhile and 'normalise' the prices. Normalise, is the flipping term for inflate. You'd need to become a flipper in order to participate in the auction house, even for small transactions. There would be a load of stuff that you leave on the ground now, available for next to nothing, and a tiny percentage of things considered 'good' being flipped and reflipped until normalised by thousands of bots and flippers. Good times for those who are full time marketeers/rmters, etc. Not so much for the average joe just shopping for one of two things. (I don't think the reduced visible AH item thing would work if getting a different set of items to choose from merely a refresh or account/character switch away.) |
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" The absolute truth |
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Here is the problem: we already have an Auction House.
Any arguments of the sort "the game wouldn't work with an Auction House" don't work because we already have one. The current system is just way too complicated, too slow and overall bad. It relies on too much 3rd party solutions. It's bad. And we are forced to use it because "the game wouldn't work with an AH", which is, again, false. Some people mention the "human interaction" factor, which is again, non-existent. Poe.trade trading goes this way: "Hey, I want to by the ... for ... chaos" "My HO" (trading goes on) "tnx" There is no significant human interaction factor, so basically the inconvenience of relying on several 3rd party solutions that are basically horrible, and having to be online to do the trading, interrupting gameplay, like having to leave a map to sell something to someone, it's all bad. What we have here is a refusal of the developers to take responsibility for their own game, they are too afraid to make this decision out of the fear of being blamed for any economy shift that might happen. If the trading is via a 3rd party solution, then any damage to the economy could not be linked to the developers. Again, trying to avoid responsibility. Last edited by morinius#6954 on Aug 11, 2015, 9:44:28 AM
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The reason that the current system is acceptable is because of the reasons you think it's unacceptable. It's complicated, too slow and overall bad. (In a good way) :)
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" Wrong! Given the number of people playing the game, and the relative few in chat, most people use loot! I do... I've only traded for 7 items in the 1.5 years I've played! If you make trade easy, then the 'good' items will move around much more easily instead of getting vendored or languishing in peoples stash. Thus the level for what is 'good' will continue to go up, and the experienced quality of the loot will continue to go down. Eventually you'll end up as in D3 where nobody ever found anything 'good'... And then comes the really bad part... at that point, since everyone has 'good' items they can't find themselves, GGG will have to move the balance upwards to compensate. Suddenly, those who aren't trading will be forced to as the game can only be played with traded 'good items'... Easy trading of items in a game where items don't get 'used up while being used' is simply not a good idea no matter how many people want it. It's is a direct recipe for how to destroy a game economy like this... So no, 'WE' DON'T UNDER ANY CIRCUMSTANCES NEED AN AUCTION HOUSE! Blizzard tried in D3 and saw how bad it was. My guess is GGG will not make the same mistake! Last edited by Cyzax#3287 on Aug 11, 2015, 9:46:10 AM
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" And because it is so cumbersome, most people don't use it! Thus it doesn't have the same negative effect that a one-click auction house would have. There are still bad effects (quite a bit of power creep in fact), but they're not as noticeable. The problem is not limited, cumbersome trading. The effects of that are small as only a very few people do it. The problem would come from unlimited, easy trading because everyone would do it! |
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" actually many other games have auction houses and did not got destroyed. However I do agree the current system is bad. Why?Because once you are offline, your items on poe are ''going off'' especially if a player wants to buy an item asap. Worst thing of all, we don't even have a mailing system in-game where people can send message. Let's say you want to trade multiple ex worth items. You want a specific item. You have to put the name on a list and type specifically what the item was ,the price and pray the owner goes in when you are on so they can get your message. The fact the game lacks a mailing system is insane. It would easily facilitate trading as well as communication in-game as a whole. |
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" Here is the problem: any economy that can't handle that is an unstable economy. It is not well designed. Any economy that is properly designed will thrive in an open trading environment. Open, easy trading, could never hurt a good economy. Of course, having a good, stable economy, requires a lot of design, testing and developing time. It doesn't fit with the lazy design policy that they are currently using. Too many design decisions in this game are "the easy way out" - restricting content through RNG, 1shot mechanics, refusing to implement common features... This just prevents it from being the great game that it could be. Last edited by morinius#6954 on Aug 11, 2015, 9:58:20 AM
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" Your problem of these 1 off large transactions is actually solved with a forum based trade system, similar to how steam trading\offering works. Not only that you can PM someone here on the forums to line up a transaction, regardless the downsides of adding automation is much larger then allowing for 1\10000 trades that are extremely difficult now to be easier. Most people do much smaller trades, much more frequently, very few people buy items worth more then 1ex, especially rares, so why change the whole system because of the .0000001% of transactions are much more difficult then they should be? GGG said long ago they would never do an AH, I feel like if I have learned anything they will stick to their word, even if it isn't the best option (it is) Why threads like this have to come up every week from people that don't even trade or if they do its a small amount idk, why people comment that are too lazy to use the 3rd party tools that are extremely easy to use idk. Maybe one day GGG will add the current tools into the game, but until then use what you have available. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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